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143
gamemodes/terrortown/entities/weapons/weapon_ttt_cse.lua
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143
gamemodes/terrortown/entities/weapons/weapon_ttt_cse.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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SWEP.HoldType = "normal"
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if CLIENT then
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SWEP.PrintName = "vis_name"
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SWEP.Slot = 6
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SWEP.ViewModelFOV = 10
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SWEP.ViewModelFlip = false
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SWEP.DrawCrosshair = false
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SWEP.EquipMenuData = {
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type = "item_weapon",
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desc = "vis_desc"
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};
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SWEP.Icon = "vgui/ttt/icon_cse"
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end
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SWEP.Base = "weapon_tttbase"
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SWEP.ViewModel = Model("models/weapons/v_crowbar.mdl")
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SWEP.WorldModel = Model("models/Items/battery.mdl")
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "none"
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SWEP.Primary.Delay = 1.0
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = true
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SWEP.Secondary.Ammo = "none"
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SWEP.Secondary.Delay = 0.2
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SWEP.Kind = WEAPON_EQUIP
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SWEP.CanBuy = {ROLE_DETECTIVE} -- only detectives can buy
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SWEP.WeaponID = AMMO_CSE
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SWEP.LimitedStock = true -- only buyable once
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SWEP.NoSights = true
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SWEP.AllowDrop = false
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SWEP.DeathScanDelay = 15
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function SWEP:PrimaryAttack()
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self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
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self:DropDevice()
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end
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function SWEP:SecondaryAttack()
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self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
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self:DropDevice()
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end
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function SWEP:DrawWorldModel()
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end
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function SWEP:OnDrop()
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self:Remove()
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end
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function SWEP:PreDrop(isdeath)
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if isdeath then
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local cse = self:DropDevice()
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if IsValid(cse) then
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cse:SetDetonateTimer(self.DeathScanDelay or 10)
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end
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end
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end
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function SWEP:Reload()
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return false
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end
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function SWEP:OnRemove()
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if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then
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RunConsoleCommand("lastinv")
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end
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end
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local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
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function SWEP:DropDevice()
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local cse = nil
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if SERVER then
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local ply = self:GetOwner()
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if not IsValid(ply) then return end
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if self.Planted then return end
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local vsrc = ply:GetShootPos()
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local vang = ply:GetAimVector()
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local vvel = ply:GetVelocity()
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local vthrow = vvel + vang * 200
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cse = ents.Create("ttt_cse_proj")
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if IsValid(cse) then
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cse:SetPos(vsrc + vang * 10)
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cse:SetOwner(ply)
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cse:SetThrower(ply)
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cse:Spawn()
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cse:PhysWake()
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local phys = cse:GetPhysicsObject()
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if IsValid(phys) then
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phys:SetVelocity(vthrow)
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end
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self:Remove()
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self.Planted = true
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end
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end
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self:EmitSound(throwsound)
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return cse
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end
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if CLIENT then
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function SWEP:Initialize()
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self:AddHUDHelp("vis_help_pri", nil, true)
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return self.BaseClass.Initialize(self)
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end
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end
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