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51
gamemodes/terrortown/entities/weapons/weapon_ttt_glock.lua
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51
gamemodes/terrortown/entities/weapons/weapon_ttt_glock.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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SWEP.HoldType = "pistol"
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if CLIENT then
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SWEP.PrintName = "Glock"
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SWEP.Slot = 1
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 54
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SWEP.Icon = "vgui/ttt/icon_glock"
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SWEP.IconLetter = "c"
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end
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SWEP.Base = "weapon_tttbase"
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SWEP.Primary.Recoil = 0.9
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SWEP.Primary.Damage = 12
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SWEP.Primary.Delay = 0.10
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SWEP.Primary.Cone = 0.028
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SWEP.Primary.ClipSize = 20
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SWEP.Primary.Automatic = true
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SWEP.Primary.DefaultClip = 20
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SWEP.Primary.ClipMax = 60
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SWEP.Primary.Ammo = "Pistol"
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SWEP.Primary.Sound = Sound( "Weapon_Glock.Single" )
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SWEP.AutoSpawnable = true
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SWEP.AmmoEnt = "item_ammo_pistol_ttt"
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SWEP.Kind = WEAPON_PISTOL
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SWEP.WeaponID = AMMO_GLOCK
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SWEP.HeadshotMultiplier = 1.75
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SWEP.UseHands = true
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_glock18.mdl"
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SWEP.WorldModel = "models/weapons/w_pist_glock18.mdl"
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SWEP.IronSightsPos = Vector( -5.79, -3.9982, 2.8289 )
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