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96
gamemodes/terrortown/entities/weapons/weapon_ttt_m16.lua
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96
gamemodes/terrortown/entities/weapons/weapon_ttt_m16.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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SWEP.HoldType = "ar2"
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if CLIENT then
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SWEP.PrintName = "M16"
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SWEP.Slot = 2
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 64
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SWEP.Icon = "vgui/ttt/icon_m16"
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SWEP.IconLetter = "w"
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end
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SWEP.Base = "weapon_tttbase"
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SWEP.Kind = WEAPON_HEAVY
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SWEP.WeaponID = AMMO_M16
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SWEP.Primary.Delay = 0.19
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SWEP.Primary.Recoil = 1.6
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "Pistol"
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SWEP.Primary.Damage = 23
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SWEP.Primary.Cone = 0.018
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SWEP.Primary.ClipSize = 20
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SWEP.Primary.ClipMax = 60
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SWEP.Primary.DefaultClip = 20
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SWEP.Primary.Sound = Sound( "Weapon_M4A1.Single" )
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SWEP.AutoSpawnable = true
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SWEP.Spawnable = true
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SWEP.AmmoEnt = "item_ammo_pistol_ttt"
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SWEP.UseHands = true
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl"
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SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
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SWEP.IronSightsPos = Vector(-7.58, -9.2, 0.55)
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SWEP.IronSightsAng = Vector(2.599, -1.3, -3.6)
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function SWEP:SetZoom(state)
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if not (IsValid(self:GetOwner()) and self:GetOwner():IsPlayer()) then return end
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if state then
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self:GetOwner():SetFOV(35, 0.5)
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else
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self:GetOwner():SetFOV(0, 0.2)
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end
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end
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-- Add some zoom to ironsights for this gun
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function SWEP:SecondaryAttack()
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if not self.IronSightsPos then return end
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if self:GetNextSecondaryFire() > CurTime() then return end
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local bIronsights = not self:GetIronsights()
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self:SetIronsights( bIronsights )
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self:SetZoom( bIronsights )
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self:SetNextSecondaryFire( CurTime() + 0.3 )
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end
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function SWEP:PreDrop()
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self:SetZoom(false)
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self:SetIronsights(false)
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return self.BaseClass.PreDrop(self)
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end
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function SWEP:Reload()
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if (self:Clip1() == self.Primary.ClipSize or
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self:GetOwner():GetAmmoCount(self.Primary.Ammo) <= 0) then
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return
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end
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self:DefaultReload(ACT_VM_RELOAD)
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self:SetIronsights(false)
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self:SetZoom(false)
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end
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function SWEP:Holster()
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self:SetIronsights(false)
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self:SetZoom(false)
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return true
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end
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