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85
lua/arccw/shared/attachments/uc_ammo_lowtr.lua
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85
lua/arccw/shared/attachments/uc_ammo_lowtr.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "\"TR\" Intermittent Tracers"
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att.SortOrder = 1
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att.Icon = Material("entities/att/arccw_uc_ammo_generic.png", "mips smooth")
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att.Description = "Every 5 rounds as well as the last few rounds of the magazine are tracer rounds, providing a visual indication of rounds remaining and make hip firing somewhat easier."
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att.Desc_Pros = {
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"uc.lowind"
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}
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att.Desc_Cons = {
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"uc.tracer"
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "uc_ammo"
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att.InvAtt = "uc_ammo_tr"
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att.AutoStats = true
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att.Mult_HipDispersion = 0.9
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att.Hook_AddShootSound = function(wep, data)
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local clip = wep:Clip1()
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if clip <= 5 and clip > 0 then
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wep:MyEmitSound("physics/metal/metal_computer_impact_bullet3.wav", data.volume, data.pitch + (5 - clip) * 7, 0.2, CHAN_AUTO)
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end
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end
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att.O_Hook_Override_TracerFinalMag = function(wep, data)
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return {current = math.Clamp(math.ceil(wep:GetCapacity() * 0.2), 5, 20)}
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end
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att.Override_TracerNum = 5
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att.Override_Tracer = "arccw_uc_tracer"
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att.ToggleStats = {
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{
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PrintName = "Green",
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Override_PhysTracerProfile = "uc_tracer_g"
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},
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{
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PrintName = "Red",
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Override_PhysTracerProfile = "uc_tracer_r"
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},
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{
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PrintName = "White",
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Override_PhysTracerProfile = "uc_tracer_w"
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},
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}
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--[[]
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att.Override_TracerFinalMag = 5 -- this doesn't actually work like this, you know
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att.ToggleStats = {
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{
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PrintName = "Red",
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Override_PhysTracerProfile = 1
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},
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{
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PrintName = "Green",
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Override_PhysTracerProfile = 2
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},
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{
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PrintName = "Violet",
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Override_PhysTracerProfile = 5
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},
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{
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PrintName = "Yellow",
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Override_PhysTracerProfile = 4
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},
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}
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]]
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att.Hook_Compatible = function(wep)
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if wep:GetIsShotgun() then
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return false
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end
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end
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