mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
Upload
This commit is contained in:
516
lua/autorun/ppp_include/pill_fun2.lua
Normal file
516
lua/autorun/ppp_include/pill_fun2.lua
Normal file
@@ -0,0 +1,516 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
AddCSLuaFile()
|
||||
|
||||
pk_pills.register("giraffe", {
|
||||
printName = "Giraffe",
|
||||
side = "harmless",
|
||||
type = "ply",
|
||||
model = "models/mossman.mdl",
|
||||
default_rp_cost = 800,
|
||||
camera = {
|
||||
offset = Vector(0, 0, 220),
|
||||
dist = 400
|
||||
},
|
||||
hull = Vector(50, 50, 230),
|
||||
duckBy = 150,
|
||||
modelScale = 2,
|
||||
anims = {
|
||||
default = {
|
||||
idle = "man_gun",
|
||||
walk = "walk_holding_package_all",
|
||||
run = "run_aiming_p_all",
|
||||
crouch = "coverlow_l",
|
||||
crouch_walk = "crouchrunall1",
|
||||
glide = "sit_chair",
|
||||
jump = "cower"
|
||||
}
|
||||
},
|
||||
boneMorphs = {
|
||||
["ValveBiped.Bip01_Head1"] = {
|
||||
pos = Vector(50, 25, 0),
|
||||
scale = Vector(2, 2, 2)
|
||||
}
|
||||
},
|
||||
moveSpeed = {
|
||||
walk = 300,
|
||||
run = 900
|
||||
},
|
||||
movePoseMode = "yaw",
|
||||
jumpPower = 400,
|
||||
health = 600
|
||||
})
|
||||
|
||||
pk_pills.register("hula", {
|
||||
printName = "Hula",
|
||||
side = "harmless",
|
||||
type = "ply",
|
||||
model = "models/props_lab/huladoll.mdl",
|
||||
noragdoll = true,
|
||||
default_rp_cost = 800,
|
||||
camera = {
|
||||
offset = Vector(0, 0, 5),
|
||||
dist = 80
|
||||
},
|
||||
hull = Vector(5, 5, 6),
|
||||
anims = {
|
||||
default = {
|
||||
idle = "idle",
|
||||
shake = "shake"
|
||||
}
|
||||
},
|
||||
attack = {
|
||||
mode = "auto",
|
||||
delay = .2,
|
||||
func = function(ply, ent)
|
||||
ent:PillAnim("shake")
|
||||
end
|
||||
},
|
||||
moveSpeed = {
|
||||
walk = 40,
|
||||
run = 100
|
||||
},
|
||||
health = 5
|
||||
})
|
||||
|
||||
pk_pills.register("wheelbarrow", {
|
||||
printName = "Wheelbarrow",
|
||||
side = "harmless",
|
||||
type = "phys",
|
||||
model = "models/props_junk/Wheebarrow01a.mdl",
|
||||
default_rp_cost = 3000,
|
||||
camera = {
|
||||
dist = 120
|
||||
},
|
||||
driveType = "hover",
|
||||
driveOptions = {
|
||||
speed = 5,
|
||||
height = 40
|
||||
}
|
||||
})
|
||||
|
||||
pk_pills.register("goover", {
|
||||
printName = "Goover",
|
||||
side = "harmless",
|
||||
type = "phys",
|
||||
default_rp_cost = 800,
|
||||
options = function()
|
||||
return {
|
||||
{
|
||||
model = "models/maxofs2d/balloon_gman.mdl"
|
||||
},
|
||||
{
|
||||
model = "models/maxofs2d/balloon_mossman.mdl"
|
||||
}
|
||||
}
|
||||
end,
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 20
|
||||
},
|
||||
health = 50
|
||||
})
|
||||
|
||||
pk_pills.register("baby", {
|
||||
printName = "Baby",
|
||||
side = "harmless",
|
||||
type = "phys",
|
||||
model = "models/props_c17/doll01.mdl",
|
||||
default_rp_cost = 800,
|
||||
camera = {
|
||||
offset = Vector(0, 0, 5),
|
||||
dist = 80
|
||||
},
|
||||
driveType = "hover",
|
||||
driveOptions = {
|
||||
speed = 3,
|
||||
height = 20
|
||||
},
|
||||
health = 15
|
||||
})
|
||||
|
||||
pk_pills.register("facepunch", {
|
||||
printName = "Facepunch",
|
||||
side = "wild",
|
||||
type = "phys",
|
||||
camera = {
|
||||
dist = 300
|
||||
},
|
||||
default_rp_cost = 18000,
|
||||
model = "models/props_phx/facepunch_logo.mdl",
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 60,
|
||||
rotation2 = 90
|
||||
},
|
||||
sounds = {
|
||||
fire = "physics/metal/metal_box_impact_hard2.wav"
|
||||
},
|
||||
attack = {
|
||||
mode = "auto",
|
||||
delay = .33,
|
||||
func = function(ply, ent)
|
||||
ent:PillSound("fire")
|
||||
local bomb = ents.Create("pill_proj_bomb")
|
||||
bomb:SetModel("models/props_phx/facepunch_barrel.mdl")
|
||||
bomb:SetPos(ent:GetPos() + ply:EyeAngles():Forward() * 100)
|
||||
bomb:SetAngles(ply:EyeAngles())
|
||||
bomb:SetOwner(ply)
|
||||
bomb:Spawn()
|
||||
end
|
||||
},
|
||||
health = 11111
|
||||
})
|
||||
|
||||
pk_pills.register("rpg", {
|
||||
printName = "RPG",
|
||||
side = "harmless",
|
||||
type = "phys",
|
||||
default_rp_cost = 5000,
|
||||
model = "models/weapons/w_missile_closed.mdl",
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 30,
|
||||
rocketMode = true
|
||||
},
|
||||
aim = {},
|
||||
damageFromWater = -1,
|
||||
sounds = {
|
||||
loop_move = "weapons/rpg/rocket1.wav"
|
||||
},
|
||||
trail = {
|
||||
texture = "trails/smoke.vmt",
|
||||
width = 10
|
||||
},
|
||||
collide = function(ply, ent, collide)
|
||||
ply:Kill()
|
||||
end,
|
||||
die = function(ply, ent)
|
||||
local explode = ents.Create("env_explosion")
|
||||
explode:SetPos(ent:GetPos())
|
||||
explode:Spawn()
|
||||
explode:SetOwner(ply)
|
||||
explode:SetKeyValue("iMagnitude", "100")
|
||||
explode:Fire("Explode", 0, 0)
|
||||
end
|
||||
})
|
||||
|
||||
pk_pills.register("rocket", {
|
||||
parent = "rpg",
|
||||
printName = "Rocket",
|
||||
default_rp_cost = 10000,
|
||||
model = false,
|
||||
options = function()
|
||||
return {
|
||||
{
|
||||
model = "models/props_phx/amraam.mdl"
|
||||
},
|
||||
{
|
||||
model = "models/props_phx/ww2bomb.mdl"
|
||||
},
|
||||
{
|
||||
model = "models/props_phx/torpedo.mdl"
|
||||
},
|
||||
{
|
||||
model = "models/props_phx/mk-82.mdl"
|
||||
}
|
||||
}
|
||||
end,
|
||||
aim = {},
|
||||
camera = {
|
||||
dist = 300
|
||||
},
|
||||
driveOptions = {
|
||||
speed = 60
|
||||
},
|
||||
die = function(ply, ent)
|
||||
local pos = ent:GetPos()
|
||||
|
||||
local splode = function()
|
||||
if not IsValid(ply) then return end
|
||||
local explode = ents.Create("env_explosion")
|
||||
explode:SetPos(pos + VectorRand() * 100)
|
||||
explode:Spawn()
|
||||
explode:SetOwner(ply)
|
||||
explode:SetKeyValue("iMagnitude", "100")
|
||||
explode:Fire("Explode", 0, 0)
|
||||
end
|
||||
|
||||
splode()
|
||||
|
||||
for i = 1, 4 do
|
||||
timer.Simple(i / 5, splode)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
pk_pills.register("rocket2", {
|
||||
parent = "rocket",
|
||||
printName = "Super Rocket",
|
||||
default_rp_cost = 20000,
|
||||
model = "models/props_phx/rocket1.mdl",
|
||||
options = false,
|
||||
camera = {
|
||||
dist = 600
|
||||
},
|
||||
aim = {},
|
||||
driveOptions = {
|
||||
speed = 90,
|
||||
rotation2 = 90
|
||||
},
|
||||
die = function(ply, ent)
|
||||
local pos = ent:GetPos()
|
||||
|
||||
local splode = function()
|
||||
if not IsValid(ply) then return end
|
||||
local explode = ents.Create("env_explosion")
|
||||
explode:SetPos(pos + VectorRand() * 500)
|
||||
explode:Spawn()
|
||||
explode:SetOwner(ply)
|
||||
explode:SetKeyValue("iMagnitude", "100")
|
||||
explode:Fire("Explode", 0, 0)
|
||||
end
|
||||
|
||||
splode()
|
||||
|
||||
for i = 1, 19 do
|
||||
timer.Simple(i / 10, splode)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
pk_pills.register("sawblade", {
|
||||
printName = "Saw Blade",
|
||||
side = "wild",
|
||||
type = "phys",
|
||||
default_rp_cost = 9000,
|
||||
model = "models/props_junk/sawblade001a.mdl",
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 10,
|
||||
spin = 200
|
||||
},
|
||||
sounds = {
|
||||
loop_move = "vehicles/v8/third.wav",
|
||||
cut = "physics/metal/sawblade_stick1.wav"
|
||||
},
|
||||
collide = function(ply, ent, collide)
|
||||
if collide.HitNormal.z < 0.5 and collide.HitNormal.z > -0.5 then
|
||||
local force = -collide.HitNormal
|
||||
--GTFO
|
||||
ent:GetPhysicsObject():ApplyForceCenter(force * 20000)
|
||||
--Give Damage
|
||||
local dmginfo = DamageInfo()
|
||||
dmginfo:SetDamage(100)
|
||||
dmginfo:SetAttacker(ply)
|
||||
dmginfo:SetDamageForce(force * -10000)
|
||||
collide.HitEntity:TakeDamageInfo(dmginfo)
|
||||
ent:PillSound("cut")
|
||||
end
|
||||
end,
|
||||
contactForceHorizontal = true,
|
||||
health = 500
|
||||
})
|
||||
|
||||
pk_pills.register("carousel", {
|
||||
printName = "Carousel",
|
||||
side = "wild",
|
||||
type = "phys",
|
||||
camera = {
|
||||
dist = 300
|
||||
},
|
||||
default_rp_cost = 12000,
|
||||
model = "models/props_c17/playground_carousel01.mdl",
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 20,
|
||||
spin = 100
|
||||
},
|
||||
health = 1000
|
||||
})
|
||||
|
||||
pk_pills.register("chopper", {
|
||||
printName = "Chopper",
|
||||
side = "wild",
|
||||
type = "phys",
|
||||
camera = {
|
||||
dist = 300
|
||||
},
|
||||
default_rp_cost = 12000,
|
||||
model = "models/props_c17/TrapPropeller_Blade.mdl",
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 20,
|
||||
spin = -300
|
||||
},
|
||||
health = 1000
|
||||
})
|
||||
|
||||
pk_pills.register("propeller", {
|
||||
printName = "Propeller",
|
||||
side = "wild",
|
||||
type = "phys",
|
||||
camera = {
|
||||
dist = 200
|
||||
},
|
||||
default_rp_cost = 8000,
|
||||
options = function()
|
||||
return {
|
||||
{
|
||||
model = "models/props_phx/misc/propeller2x_small.mdl"
|
||||
},
|
||||
{
|
||||
model = "models/props_phx/misc/propeller3x_small.mdl"
|
||||
}
|
||||
}
|
||||
end,
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 20,
|
||||
spin = -300
|
||||
},
|
||||
health = 600
|
||||
})
|
||||
|
||||
pk_pills.register("turbine", {
|
||||
printName = "Turbine",
|
||||
side = "wild",
|
||||
type = "phys",
|
||||
camera = {
|
||||
dist = 200
|
||||
},
|
||||
default_rp_cost = 8000,
|
||||
options = function()
|
||||
return {
|
||||
{
|
||||
model = "models/props_phx/misc/paddle_small.mdl"
|
||||
},
|
||||
{
|
||||
model = "models/props_phx/misc/paddle_small2.mdl"
|
||||
}
|
||||
}
|
||||
end,
|
||||
driveType = "fly",
|
||||
driveOptions = {
|
||||
speed = 20,
|
||||
spin = -300
|
||||
},
|
||||
health = 600
|
||||
})
|
||||
|
||||
pk_pills.register("dorf", {
|
||||
printName = "Dorf",
|
||||
side = "harmless",
|
||||
type = "ply",
|
||||
model = "models/Eli.mdl",
|
||||
default_rp_cost = 800,
|
||||
camera = {
|
||||
offset = Vector(0, 0, 40),
|
||||
dist = 60
|
||||
},
|
||||
hull = Vector(20, 20, 50),
|
||||
modelScale = .5,
|
||||
anims = {
|
||||
default = {
|
||||
idle = "lineidle01",
|
||||
walk = "walk_all",
|
||||
run = "run_all_panicked",
|
||||
jump = "jump_holding_jump"
|
||||
}
|
||||
},
|
||||
boneMorphs = {
|
||||
["ValveBiped.Bip01_Pelvis"] = {
|
||||
scale = Vector(2, 2, 2)
|
||||
},
|
||||
["ValveBiped.Bip01_Spine"] = {
|
||||
scale = Vector(2, 2, 2)
|
||||
},
|
||||
["ValveBiped.Bip01_Spine1"] = {
|
||||
scale = Vector(2, 2, 2)
|
||||
},
|
||||
["ValveBiped.Bip01_Spine2"] = {
|
||||
scale = Vector(2, 2, 2)
|
||||
},
|
||||
["ValveBiped.Bip01_Spine4"] = {
|
||||
scale = Vector(2, 2, 2)
|
||||
},
|
||||
["ValveBiped.Bip01_Head1"] = {
|
||||
scale = Vector(4, 4, 4)
|
||||
},
|
||||
["ValveBiped.Bip01_L_Clavicle"] = {
|
||||
pos = Vector(0, 0, 10)
|
||||
},
|
||||
["ValveBiped.Bip01_R_Clavicle"] = {
|
||||
pos = Vector(0, 0, -10)
|
||||
}
|
||||
},
|
||||
moveSpeed = {
|
||||
walk = 60,
|
||||
run = 150
|
||||
},
|
||||
movePoseMode = "yaw",
|
||||
jumpPower = 200,
|
||||
health = 40
|
||||
})
|
||||
|
||||
pk_pills.register("babyguardian", {
|
||||
printName = "Baby Guardian",
|
||||
parent = "antlion_guard",
|
||||
side = "harmless",
|
||||
type = "ply",
|
||||
default_rp_cost = 15000,
|
||||
camera = {
|
||||
offset = Vector(0, 0, 20),
|
||||
dist = 60
|
||||
},
|
||||
hull = Vector(30, 30, 30),
|
||||
modelScale = .25,
|
||||
moveSpeed = {
|
||||
walk = 90,
|
||||
run = 90
|
||||
},
|
||||
attack = {
|
||||
range = 50,
|
||||
dmg = 25
|
||||
},
|
||||
charge = {
|
||||
vel = 300,
|
||||
dmg = 50
|
||||
},
|
||||
movePoseMode = "yaw",
|
||||
jumpPower = 500,
|
||||
health = 200
|
||||
})
|
||||
|
||||
pk_pills.register("headcrab_jumbo", {
|
||||
printName = "Jumbo Crab",
|
||||
parent = "headcrab_poison",
|
||||
side = "harmless",
|
||||
type = "ply",
|
||||
default_rp_cost = 15000,
|
||||
camera = {
|
||||
offset = Vector(0, 0, 40),
|
||||
dist = 300
|
||||
},
|
||||
hull = Vector(200, 200, 75),
|
||||
modelScale = 5,
|
||||
moveSpeed = {
|
||||
walk = 100,
|
||||
run = 200
|
||||
},
|
||||
sounds = {
|
||||
step = {"npc/antlion_guard/foot_heavy1.wav", "npc/antlion_guard/foot_heavy2.wav", "npc/antlion_guard/foot_light1.wav", "npc/antlion_guard/foot_light2.wav"}
|
||||
},
|
||||
jump = false,
|
||||
glideThink = false,
|
||||
movePoseMode = "yaw",
|
||||
health = 1000
|
||||
})
|
||||
Reference in New Issue
Block a user