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37
lua/effects/sniper_lazer.lua
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37
lua/effects/sniper_lazer.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function EFFECT:Init(effectdata)
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self.wep = effectdata:GetEntity()
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self.ply = self.wep.Owner
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end
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function EFFECT:Think()
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if !IsValid(self.wep) or !IsValid(self.ply) then return false end
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self.tr=self.ply:GetEyeTrace()
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self:SetPos(self.ply:GetShootPos())
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self:SetRenderBoundsWS(self:GetPos(),self.tr.HitPos)
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return self.wep:GetScoped()
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end
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local lazerMat = Material("cable/physbeam")
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local dotMat = Material("sprites/light_glow02_add")
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function EFFECT:Render()
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if !self.tr then return end
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render.SetMaterial(lazerMat)
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//render.SetColorModulation( number r, number g, number b )
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render.DrawBeam(self:GetPos(),self.tr.HitPos,1,0,self:GetPos():Distance(self.tr.HitPos)/300,Color(255,0,0))
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cam.Start3D(EyePos(),EyeAngles())
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render.SetMaterial(dotMat)
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render.DrawSprite(self.tr.HitPos, 8, 8, Color(130,190,240)) //color
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cam.End3D()
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end
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