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lua/effects/vj_medium_explosion1/init.lua
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80
lua/effects/vj_medium_explosion1/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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/*--------------------------------------------------
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*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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--------------------------------------------------*/
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function EFFECT:Init(data)
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self.Pos = data:GetOrigin()
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local Emitter = ParticleEmitter(self.Pos)
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if Emitter == nil then return end
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/*local effectData = EffectData()
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effectData:SetOrigin( self.Pos )
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effectData:SetNormal( Vector(0, 0, 0) )
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effectData:SetMagnitude( 2.6 )
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effectData:SetScale( 2.6 )
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effectData:SetRadius( 93 )
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util.Effect( "Sparks", effectData, true, true )*/
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-- Fire
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for i=1,8 do
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local EffectCode = Emitter:Add("particles/flamelet1",self.Pos)
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EffectCode:SetVelocity(Vector(math.random(-30,30),math.random(-30,30),math.random(30,40)))
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EffectCode:SetDieTime(math.Rand(1,2)) -- How much time until it dies
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EffectCode:SetStartAlpha(math.Rand(90,100)) -- Transparency
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EffectCode:SetStartSize(math.Rand(300,300)) -- Size of the effect
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EffectCode:SetEndSize(math.Rand(300,300)) -- Size of the effect at the end (The effect slowly trasnsforms to this size)
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EffectCode:SetRoll(math.Rand(480,540))
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EffectCode:SetRollDelta(0) -- How fast it rolls
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EffectCode:SetColor(170,170,170) -- The color of the effect
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EffectCode:SetGravity(Vector(0,0,math.random(-30,-10))) -- The Gravity
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end
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-- Smoke screen
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for i = 1,12 do
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local EffectCode = Emitter:Add("particles/smokey",self.Pos)
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EffectCode:SetVelocity(Vector(math.random(-40,40),math.random(-40,40),math.random(5,15)))
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EffectCode:SetDieTime(math.Rand(15,17)) -- How much time until it dies
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EffectCode:SetStartAlpha(math.Rand(220,230)) -- Transparency
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EffectCode:SetStartSize(math.Rand(130,170)) -- Size of the effect
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EffectCode:SetEndSize(math.Rand(300,350)) -- Size of the effect at the end (The effect slowly trasnsforms to this size)
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EffectCode:SetRoll(math.Rand(480,540))
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EffectCode:SetRollDelta(0) -- How fast it rolls
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EffectCode:SetColor(100,100,100) -- The color of the effect
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EffectCode:SetGravity(Vector(0, 0, 0)) -- The Gravity
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EffectCode:SetAirResistance(15)
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end
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-- Cloud of smoke that goes up
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for i = 1,8 do
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local EffectCode = Emitter:Add("particles/smokey",self.Pos)
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EffectCode:SetVelocity(Vector(math.random(-60,70),math.random(-100,70),math.random(70,180)))
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EffectCode:SetDieTime(math.Rand(4,5)) -- How much time until it dies
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EffectCode:SetStartAlpha(math.Rand(220,230)) -- Transparency
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EffectCode:SetStartSize(math.Rand(55,66)) -- Size of the effect
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EffectCode:SetEndSize(math.Rand(192,256)) -- Size of the effect at the end (The effect slowly trasnsforms to this size)
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EffectCode:SetRoll(math.Rand(480,540))
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EffectCode:SetRollDelta(math.Rand(-1,1)) -- How fast it rolls
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EffectCode:SetColor(50,50,50) -- The color of the effect
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EffectCode:SetGravity(Vector(0,0,math.random(-30,-10))) -- The Gravity
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end
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Emitter:Finish()
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Think()
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return false
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function EFFECT:Render()
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end
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