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lua/entities/npc_caveguard_burrowed/shared.lua
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50
lua/entities/npc_caveguard_burrowed/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Base = "npc_antlion_burrowed"
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ENT.Type = "anim"
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ENT.PrintName = "Burrowed Caveguard"
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ENT.DebugModel = "models/maxofs2d/balloon_gman.mdl"
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ENT.DebugColor = Color( 0, 150, 0 )
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ENT.AmbushDist = 1000
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ENT.MyClass = "npc_caveguard_burrowed"
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ENT.ModelToPrecache = "models/antlion_guard.mdl"
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ENT.AmbusherClass = "npc_antlionguard"
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ENT.HintSoundChance = 10
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function ENT:InitializeAmbusher()
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local ambusher = ents.Create( self.AmbusherClass )
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ambusher:SetPos( self:GetPos() )
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ambusher:SetAngles( self:GetAngles() )
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ambusher:SetKeyValue( "spawnflags", "4" )
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ambusher:SetKeyValue( "startburrowed", "1" )
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ambusher:SetKeyValue( "allowbark", "1" )
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ambusher:SetKeyValue( "incavern", "1" )
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ambusher:SetKeyValue( "cavernbreed", "1" )
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ambusher:Spawn()
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ambusher:Activate()
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return ambusher
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end
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function ENT:Ambush()
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self.ambusher:Fire( "unburrow", "", 0.1 )
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end
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function ENT:PostSetupData()
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self:SetWakeNearTeammates( true )
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end
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