mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
Upload
This commit is contained in:
146
lua/entities/npc_vj_headcrab/init.lua
Normal file
146
lua/entities/npc_vj_headcrab/init.lua
Normal file
@@ -0,0 +1,146 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
AddCSLuaFile("shared.lua")
|
||||
include('shared.lua')
|
||||
/*-----------------------------------------------
|
||||
*** Copyright (c) 2012-2016 by DrVrej, All rights reserved. ***
|
||||
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
|
||||
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
|
||||
-----------------------------------------------*/
|
||||
ENT.Model = {"models/halflife/headcrab.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
|
||||
ENT.StartHealth = GetConVarNumber("npc_vj_headcrab_h")
|
||||
ENT.MoveType = MOVETYPE_STEP
|
||||
ENT.HullType = HULL_TINY
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
ENT.VJ_NPC_Class = {"CLASS_ZOMBIE"} -- NPCs with the same class will be friendly to each other | Combine: CLASS_COMBINE, Zombie: CLASS_ZOMBIE, Antlions = CLASS_ANTLION
|
||||
ENT.BloodColor = "Yellow" -- The blood type, this will determine what it should use (decal, particle, etc.)
|
||||
ENT.HasMeleeAttack = false -- Should the SNPC have a melee attack?
|
||||
ENT.Immune_AcidPoisonRadiation = true -- Makes the SNPC not get damage from Acid, posion, radiation
|
||||
ENT.HasLeapAttack = true -- Should the SNPC have a leap attack?
|
||||
ENT.AnimTbl_LeapAttack = {"jump"} -- Melee Attack Animations
|
||||
ENT.LeapDistance = 400 -- The distance of the leap, for example if it is set to 500, when the SNPC is 500 Unit away, it will jump
|
||||
ENT.LeapToMeleeDistance = 150 -- How close does it have to be until it uses melee?
|
||||
ENT.TimeUntilLeapAttackDamage = 0.6 -- How much time until it runs the leap damage code?
|
||||
ENT.NextLeapAttackTime = 3 -- How much time until it can use a leap attack?
|
||||
//ENT.NextAnyAttackTime_Leap = 0.4 -- How much time until it can use any attack again? | Counted in Seconds
|
||||
//ENT.LeapAttackExtraTimers = {0.3} -- Extra leap attack timers | it will run the damage code after the given amount of seconds
|
||||
ENT.TimeUntilLeapAttackVelocity = 0.2 -- How much time until it runs the velocity code?
|
||||
ENT.LeapAttackVelocityForward = 300 -- How much forward force should it apply?
|
||||
ENT.LeapAttackVelocityUp = 250 -- How much upward force should it apply?
|
||||
ENT.LeapAttackDamage = 10
|
||||
ENT.LeapAttackAnimationFaceEnemy = true
|
||||
ENT.LeapToMeleeDistance = 50 -- How close does it have to be until it uses melee?
|
||||
ENT.LeapAttackDamageDistance = 100 -- How far does the damage go?
|
||||
ENT.FootStepTimeRun = 0.2 -- Next foot step sound when it is running
|
||||
ENT.FootStepTimeWalk = 0.2 -- Next foot step sound when it is walking
|
||||
-- ====== Sound File Paths ====== --
|
||||
-- Leave blank if you don't want any sounds to play
|
||||
ENT.SoundTbl_FootStep = {""}
|
||||
ENT.SoundTbl_Idle = {"npc/headcrab/idle1.wav","npc/headcrab/idle2.wav","npc/headcrab/idle3.wav"}
|
||||
ENT.SoundTbl_Alert = {"npc/headcrab/alert1.wav"}
|
||||
ENT.SoundTbl_Pain = {"npc/headcrab/pain1.wav","npc/headcrab/pain2.wav","npc/headcrab/pain3.wav"}
|
||||
ENT.SoundTbl_Death = {"npc/headcrab/die1.wav","npc/headcrab/die2.wav"}
|
||||
ENT.SoundTbl_BeforeLeapAttack = {"npc/headcrab/attack1.wav","npc/headcrab/attack2.wav","npc/headcrab/attack3.wav"}
|
||||
ENT.SoundTbl_LeapAttackDamage = {"npc/headcrab/headbite.wav"}
|
||||
ENT.SoundTbl_MeleeAttackExtra = {"npc/headcrab/headbite.wav"}
|
||||
|
||||
ENT.GeneralSoundPitch1 = 100
|
||||
ENT.GeneralSoundPitch2 = 100
|
||||
---------------------------------------------------------------------------------------------------------------------------------------------
|
||||
function ENT:RangeAttackCode_GetShootPos(TheProjectile)
|
||||
return (self:GetEnemy():GetPos() - self:LocalToWorld(Vector(math.random(10,10),math.random(1,1),math.random(24,27))))*5 + self:GetUp()*40
|
||||
end
|
||||
function ENT:CustomAttackCheck_RangeAttack()
|
||||
|
||||
local bloodeffect = ents.Create("info_particle_system")
|
||||
bloodeffect:SetKeyValue("effect_name","vortigaunt_hand_glow")
|
||||
bloodeffect:SetPos(self:GetAttachment(self:LookupAttachment("rightclaw")).Pos)
|
||||
bloodeffect:SetAngles(self:GetAttachment(self:LookupAttachment("rightclaw")).Ang)
|
||||
bloodeffect:SetParent(self)
|
||||
bloodeffect:Fire("SetParentAttachment","rightclaw")
|
||||
bloodeffect:Spawn()
|
||||
bloodeffect:Activate()
|
||||
bloodeffect:Fire("Start","",0.3)
|
||||
bloodeffect:Fire("Kill","",1.3)
|
||||
|
||||
local bloodeffect = ents.Create("info_particle_system")
|
||||
bloodeffect:SetKeyValue("effect_name","vortigaunt_hand_glow")
|
||||
bloodeffect:SetPos(self:GetAttachment(self:LookupAttachment("leftclaw")).Pos)
|
||||
bloodeffect:SetAngles(self:GetAttachment(self:LookupAttachment("leftclaw")).Ang)
|
||||
bloodeffect:SetParent(self)
|
||||
bloodeffect:Fire("SetParentAttachment","leftclaw")
|
||||
bloodeffect:Spawn()
|
||||
bloodeffect:Activate()
|
||||
bloodeffect:Fire("Start","",0.3)
|
||||
bloodeffect:Fire("Kill","",1.3)
|
||||
|
||||
local bloodeffect = ents.Create("info_particle_system")
|
||||
bloodeffect:SetKeyValue("effect_name","striderbuster_break_lightning")
|
||||
bloodeffect:SetPos(self:GetAttachment(self:LookupAttachment("rightclaw")).Pos)
|
||||
bloodeffect:SetAngles(self:GetAttachment(self:LookupAttachment("rightclaw")).Ang)
|
||||
bloodeffect:SetParent(self)
|
||||
bloodeffect:Fire("SetParentAttachment","rightclaw")
|
||||
bloodeffect:Spawn()
|
||||
bloodeffect:Activate()
|
||||
bloodeffect:Fire("Start","",0.3)
|
||||
bloodeffect:Fire("Kill","",1.3)
|
||||
|
||||
local bloodeffect = ents.Create("info_particle_system")
|
||||
bloodeffect:SetKeyValue("effect_name","striderbuster_break_lightning")
|
||||
bloodeffect:SetPos(self:GetAttachment(self:LookupAttachment("leftclaw")).Pos)
|
||||
bloodeffect:SetAngles(self:GetAttachment(self:LookupAttachment("leftclaw")).Ang)
|
||||
bloodeffect:SetParent(self)
|
||||
bloodeffect:Fire("SetParentAttachment","leftclaw")
|
||||
bloodeffect:Spawn()
|
||||
bloodeffect:Activate()
|
||||
bloodeffect:Fire("Start","",0.3)
|
||||
bloodeffect:Fire("Kill","",1.3)
|
||||
return true
|
||||
end
|
||||
|
||||
function ENT:SetUpGibesOnDeath(dmginfo,hitgroup)
|
||||
if self.HasGibDeathParticles == true then
|
||||
local bloodeffect = EffectData()
|
||||
bloodeffect:SetOrigin(self:GetPos() +self:OBBCenter())
|
||||
bloodeffect:SetColor(VJ_Color2Byte(Color(255,221,35)))
|
||||
bloodeffect:SetScale(120)
|
||||
util.Effect("VJ_Blood1",bloodeffect)
|
||||
|
||||
local bloodspray = EffectData()
|
||||
bloodspray:SetOrigin(self:GetPos() +self:OBBCenter())
|
||||
bloodspray:SetScale(8)
|
||||
bloodspray:SetFlags(3)
|
||||
bloodspray:SetColor(1)
|
||||
util.Effect("bloodspray",bloodspray)
|
||||
util.Effect("bloodspray",bloodspray)
|
||||
|
||||
local effectdata = EffectData()
|
||||
effectdata:SetOrigin(self:GetPos() +self:OBBCenter())
|
||||
effectdata:SetScale(1)
|
||||
util.Effect("StriderBlood",effectdata)
|
||||
util.Effect("StriderBlood",effectdata)
|
||||
//ParticleEffect("antlion_gib_02",self:GetPos() +self:OBBCenter(),Angle(0,0,0),nil)
|
||||
end
|
||||
|
||||
|
||||
self:CreateGibEntity("obj_vj_gib","UseAlien_Small")
|
||||
self:CreateGibEntity("obj_vj_gib","UseAlien_Small")
|
||||
self:CreateGibEntity("obj_vj_gib","UseAlien_Small")
|
||||
self:CreateGibEntity("obj_vj_gib","UseAlien_Big")
|
||||
self:CreateGibEntity("obj_vj_gib","UseAlien_Big")
|
||||
self:CreateGibEntity("obj_vj_gib","UseAlien_Big")
|
||||
return true
|
||||
end
|
||||
/*-----------------------------------------------
|
||||
*** Copyright (c) 2012-2016 by DrVrej, All rights reserved. ***
|
||||
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
|
||||
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
|
||||
-----------------------------------------------*/
|
||||
27
lua/entities/npc_vj_headcrab/shared.lua
Normal file
27
lua/entities/npc_vj_headcrab/shared.lua
Normal file
@@ -0,0 +1,27 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
ENT.Base = "npc_vj_creature_base"
|
||||
ENT.Type = "ai"
|
||||
ENT.PrintName = "Headcrab"
|
||||
ENT.Author = "darkandrai1987"
|
||||
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
|
||||
ENT.Purpose = "Spawn it and fight with it!"
|
||||
ENT.Instructions = "Click on the spawnicon to spawn it."
|
||||
ENT.Category = "Xenians"
|
||||
|
||||
if (CLIENT) then
|
||||
local Name = "Headcrab"
|
||||
local LangName = "npc_vj_headcrab"
|
||||
language.Add(LangName, Name)
|
||||
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
|
||||
language.Add("#"..LangName, Name)
|
||||
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
|
||||
end
|
||||
Reference in New Issue
Block a user