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lua/pac3/editor/client/translations/french.lua
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251
lua/pac3/editor/client/translations/french.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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return {
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["trail"] = "trainee",
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["texture filter"] = "filtre de texture",
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["show only with active weapon"] = "montrer seulement avec l'arme activee",
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["parent velocity length"] = "vitesse du parent",
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["operator"] = "operateur",
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["equal"] = "egal a",
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["owner velocity right"] = "vitesse droite du proprietaire",
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["owner velocity length"] = "vitesse du proprietaire",
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["timerx"] = "minuteurx",
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["shake"] = "secouer",
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["entity class"] = "classe de l'entite",
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["load from url"] = "charger a partir d'un lien",
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["owner velocity forward"] = "vitesse avant du proprietaire",
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["light"] = "lumiere",
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["event"] = "evenement",
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["follow part name"] = "nom de la partie a suivre",
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["is crouching"] = "est accroupi",
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["language"] = "langue",
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["lock 1"] = "verrouiller 1",
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["find"] = "trouver",
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["orientation"] = "orientation",
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["help"] = "aide",
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["play count"] = "nombre de lectures",
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["generic"] = "generique",
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["movement"] = "mouvement",
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["appearance"] = "apparence",
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["behavior"] = "comportement",
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["speed"] = "vitesse",
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["projectile"] = "tir de projectile",
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["life time"] = "duree de vie",
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["radius"] = "rayon",
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["damage radius"] = "rayon de degats",
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["aim dir"] = "pointer vers mouvement",
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["damage"] = "degats",
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["damage type"] = "type de degats",
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["delay"] = "delai",
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["mass"] = "masse",
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["attract"] = "force d'attraction",
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["attract mode"] = "mode d'attraction",
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["attract radius"] = "distance d'attraction",
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["outfit part name"] = "nom de piece pour visuel de l'obus",
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["physical"] = "physique",
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["collide with owner"] = "collision avec proprietaire",
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["remove on collide"] = "disparaitre apres collision",
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["bullet impact"] = "trou d'impact",
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["command"] = "commande",
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["events"] = "evenements",
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["weapon"] = "arme",
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["size"] = "taille",
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["clone"] = "cloner",
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["has weapon"] = "a une arme",
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["load parts"] = "charger les pieces",
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["load"] = "charger",
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["hide editor"] = "cacher l'editeur",
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["hide entity"] = "cacher l'entite",
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["health lost"] = "sante perdue",
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["name"] = "nom",
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["particles"] = "particules",
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["start size"] = "taille au debut",
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["end size"] = "taille a la fin",
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["start color"] = "couleur au debut",
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["end color"] = "couleur a la fin",
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["follow"] = "suivre",
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["additive"] = "additif",
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["fire delay"] = "delai de tir",
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["number particles"] = "nombre de particules",
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["position spread"] = "etalement",
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["position spread2"] = "etalement2",
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["die time"] = "duree de vie",
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["start length"] = "longueur initiale",
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["end length"] = "longueur finale",
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["particle angle"] = "angle des particules",
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["velocity"] = "vitesse",
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["spread"] = "precision",
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["air resistance"] = "resistance a l'air",
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["gravity"] = "gravite",
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["collide"] = "collisions",
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["is on ground"] = "est sur le sol",
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["loop"] = "boucle",
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["above"] = "dessus",
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["reset view"] = "reinitialiser la vue",
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["reset view position"] = "reinitialiser la position de vue",
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["reset eye angles"] = "reinitialiser les angles des yeux",
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["physics"] = "physiques",
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["draw weapon"] = "dessiner l'arme",
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["lock 0"] = "verrouiller 0",
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["true"] = "vrai",
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["position offset"] = "decalement de position",
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["weapon class"] = "classe de l'arme",
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["jiggle"] = "tremousser",
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["new file"] = "nouveau fichier",
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["advanced"] = "avance",
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["color"] = "couleur",
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["skirt"] = "jupe",
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["hide weapon"] = "cacher l'arme",
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["player"] = "joueur",
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["ammo"] = "munitions",
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["parent velocity forward"] = "vitesse avant du parent",
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["exit"] = "quitter",
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["alternative bones"] = "os alternatifs",
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["revert"] = "revenir",
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["modified"] = "modifie",
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["angle offset"] = "decalage d'angle",
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["sunbeams"] = "rayons de soleil",
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["remove"] = "enlever",
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["max pitch"] = "hauteur max",
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["volume"] = "volume",
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["ok"] = "ok",
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["ogg"] = "ogg",
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["outline"] = "contour",
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["invert"] = "inverser",
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["holdtype"] = "holdtype",
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["alternative scaling"] = "aggrandissement alternatif",
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["tint color"] = "couleur de teinte",
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["is in noclip"] = "est en noclip",
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["show editor"] = "montrer l'editeur",
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["play on footstep"] = "jouer a chaque pas",
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["parent velocity up"] = "vitesse haut du parent",
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["paste"] = "coller",
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["wear on server"] = "porter sur le serveur",
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["request outfits"] = "requete des outfits au serveur",
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["panic"] = "arreter PAC pour debugger",
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["wear parts"] = "porter les pieces",
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["toggle focus"] = "activer/desactiver le focus",
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["toggle basic mode"] = "activer/desactiver le mode basique",
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["scale"] = "echelle",
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["pitch"] = "tonalite du son",
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["aim part name"] = "piece a viser",
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["end part name"] = "piece de fin",
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["target part name"] = "piece ciblee",
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["draw order"] = "odre de dessin",
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["width"] = "largeur",
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["width bend"] = "largeur la courbe",
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["width bend size"] = "courbe de la largeur",
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["bend"] = "courbe",
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["frequency"] = "frequence",
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["texture stretch"] = "etirer texture",
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["texture scroll"] = "glissement de texture",
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["is under water"] = "est dans l'eau",
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["view"] = "vue",
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["clip"] = "clipper",
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["is voice chatting"] = "parle vocalement",
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["copy global id"] = "copier globalement les id",
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["copy"] = "copier",
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["equal or below"] = "egal ou inferieur a",
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["draw distance"] = "distance de dessin",
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["hide"] = "cacher",
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["position"] = "position",
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["duplicate"] = "dupliquer",
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["editor"] = "editeur",
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["timer"] = "minuteur",
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["is client"] = "est client",
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["operators"] = "operateurs",
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["edit"] = "editer",
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["modifiers"] = "modificateurs",
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["effects"] = "effets",
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["sound"] = "son",
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["owner armor"] = "armure du proprietaire",
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["sound level"] = "volume du son",
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["equal or above"] = "egal ou superieur a",
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["enable"] = "activer",
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["eye angles"] = "angles des yeux",
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["footstep"] = "a chaque pas",
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["fog"] = "brouillard",
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["health"] = "vie/sante",
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["false"] = "faux",
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["put parts in submenu"] = "pieces mises en sous-menu",
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["translation editor"] = "editeur de traduction",
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["min pitch"] = "hauteur min. du son",
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["material"] = "materiau",
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["filename:"] = "nom du fichier:",
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["group"] = "groupe",
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["filter type"] = "type de filtre",
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["find simple"] = "trouver simple",
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["fall apart on death"] = "effondrer quand mort",
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["font"] = "police",
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["fullbright"] = "illumination pleine",
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["brightness"] = "brillance",
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["getting started"] = "commencer",
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["affect children only"] = "affecter pieces contenues seulement",
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["draw in reflections"] = "dessiner en reflexions",
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["is flashlight on"] = "lampe est allumee",
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["owner entity"] = "entite du proprietaire",
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["lock 2"] = "verouiller 2",
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["save"] = "sauvegarder",
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["pause on hide"] = "pauser quand cachee",
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["tools"] = "outils",
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["maybe"] = "peut etre",
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["owner velocity up"] = "vitesse haut du proprietaire",
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["vehicle class"] = "classe du vehicule",
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["spawn as props"] = "Faire apparaitre comme props",
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["save parts"] = "sauvgarder parts",
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["outline alpha"] = "alpha du contour",
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["parent velocity right"] = "vitesse droite du parent",
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["show weapon"] = "montrer l'arme",
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["about"] = "a propos",
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["options"] = "options",
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["show deprecated features"] = "montrer caracteristiques obsoletes",
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["draw shadow"] = "dessiner ombres",
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["parent name"] = "nom du parent",
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["alpha"] = "alpha",
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["show in firstperson"] = "montrer en premiere personne",
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["examples"] = "exemples",
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["advanced mode"] = "mode avance",
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["stop on hide"] = "arreter quand cachee",
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["owner name"] = "nom du proprietaire",
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["overlapping"] = "chevauchement",
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["effect"] = "effets",
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["wear"] = "porter",
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["say"] = "dire",
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["sequence name"] = "nom de la sequence",
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["outline color"] = "couleur du contour",
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["other"] = "autres",
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["light blend"] = "melange de lumiere",
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["mute footsteps"] = "assourdir les pas",
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["move speed"] = "vitesse de mouvement",
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["t pose"] = "position t",
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["text"] = "texte",
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["model name"] = "nom du modele",
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["owner health"] = "sante du proprietaire",
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["toggle camera follow"] = "activer le suivi de la camera",
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["camera follow"] = "suivi de la camera",
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["time"] = "temps",
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["position grid size"] = "taille de la grille de position",
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["not equal"] = "pas egal a",
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["toggle t pose"] = "activer la position t",
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["scale this and children"] = "agrandir/rapetisser cette piece et ses contenus",
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["clear names"] = "effacer les noms",
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["gesture"] = "geste",
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["beam"] = "corde",
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["new directory"] = "nouveau dossier",
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["clear"] = "effacer",
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["rendering"] = "rendu",
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["no outfit reflections"] = "pas de reflets de pac",
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["render objects outside of fov"] = "dessiner objets hors du champ de vision",
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["render projected textures (flashlight)"] = "dessiner lampes",
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["is explicit"] = "est explicite",
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["use player color"] = "couleur du joueur",
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["use weapon color"] = "couleur du physgun"
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}
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