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924
lua/sui/libs/tdlib/cl_tdlib.lua
Normal file
924
lua/sui/libs/tdlib/cl_tdlib.lua
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@@ -0,0 +1,924 @@
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--[[
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||||
| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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||||
|
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||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
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--]]
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||||
|
||||
--[[
|
||||
Three's Derma Lib
|
||||
Made by Threebow
|
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|
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You are free to use this anywhere you like, or sell any addons
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made using this, as long as I am properly accredited.
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||||
]]
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local pairs = pairs
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local ipairs = ipairs
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local Color = Color
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local render = render
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local SysTime = SysTime
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local Lerp, RealFrameTime = Lerp, RealFrameTime
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local RoundedBox, RoundedBoxEx, NoTexture = draw.RoundedBox, draw.RoundedBoxEx, draw.NoTexture
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local SetDrawColor, DrawRect = surface.SetDrawColor, surface.DrawRect
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local DrawPoly = surface.DrawPoly
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local sui = sui
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local Panel = FindMetaTable("Panel")
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--[[
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||||
Constants
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]]
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local BLUR = CreateMaterial("SUI.TDLib.Blur", "gmodscreenspace", {
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["$basetexture"] = "_rt_fullframefb",
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["$blur"] = (1 / 3) * 7,
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})
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local COL_WHITE_1 = Color(255, 255, 255)
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local COL_WHITE_2 = Color(255, 255, 255, 30)
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||||
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||||
--[[
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||||
credits to http://slabode.exofire.net/circle_draw.shtml
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]]
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local calculate_circle do
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local cos = math.cos
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local sin = math.sin
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local round = math.Round
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local sqrt = math.sqrt
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local pi = math.pi
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calculate_circle = function(circle, x_centre, y_centre, r)
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if circle.x == x_centre and circle.y == y_centre and circle.r == r then return end
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local step = (2 * pi) / round(6 * sqrt(r))
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local i = 0
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for theta = 2 * pi, 0, -step do
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local x = x_centre + r * cos(theta)
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local y = y_centre - r * sin(theta)
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i = i + 1
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circle[i] = {
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x = x,
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y = y
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}
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end
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for i = i + 1, #circle do
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circle[i] = nil
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end
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circle.x = x_centre
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circle.y = y_centre
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circle.r = r
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end
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end
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--[[
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void DrawArc(float cx, float cy, float r, float start_angle, float arc_angle, int num_segments)
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{
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float theta = arc_angle / float(num_segments - 1);//theta is now calculated from the arc angle instead, the - 1 bit comes from the fact that the arc is open
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float tangetial_factor = tanf(theta);
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float radial_factor = cosf(theta);
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float x = r * cosf(start_angle);//we now start at the start angle
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float y = r * sinf(start_angle);
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glBegin(GL_LINE_STRIP);//since the arc is not a closed curve, this is a strip now
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for(int ii = 0; ii < num_segments; ii++)
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{
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glVertex2f(x + cx, y + cy);
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float tx = -y;
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float ty = x;
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x += tx * tangetial_factor;
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y += ty * tangetial_factor;
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x *= radial_factor;
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y *= radial_factor;
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}
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glEnd();
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}
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]]
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|
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local copy_color = function(color)
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return Color(color.r, color.g, color.b, color.a)
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end
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local color_alpha = function(color, a)
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color.a = a
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return color
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end
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--[[
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Collection of various utilities
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]]
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local TDLibUtil = {}
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function TDLibUtil.DrawCircle(circle, x, y, r, color)
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calculate_circle(circle, x, y, r)
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SetDrawColor(color)
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NoTexture()
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DrawPoly(circle)
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end
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local DrawCircle = TDLibUtil.DrawCircle
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do
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local SetMaterial = surface.SetMaterial
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local UpdateScreenEffectTexture, DrawTexturedRect, SetScissorRect = render.UpdateScreenEffectTexture, surface.DrawTexturedRect, render.SetScissorRect
|
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|
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local scrW, scrH = ScrW(), ScrH()
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hook.Add("OnScreenSizeChanged", "SUI.TDLib", function()
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scrW, scrH = ScrW(), ScrH()
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end)
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|
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function TDLibUtil.BlurPanel(s)
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local x, y = s:LocalToScreen(0, 0)
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SetDrawColor(255, 255, 255)
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SetMaterial(BLUR)
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|
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for i = 1, 2 do
|
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UpdateScreenEffectTexture()
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DrawTexturedRect(x * -1, y * -1, scrW, scrH)
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end
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end
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function TDLibUtil.DrawBlur(x, y, w, h)
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SetDrawColor(255, 255, 255)
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SetMaterial(BLUR)
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SetScissorRect(x, y, x + w, y + h, true)
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for i = 1, 2 do
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UpdateScreenEffectTexture()
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DrawTexturedRect(-1, -1, scrW, scrH)
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end
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SetScissorRect(0, 0, 0, 0, false)
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end
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end
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local LibClasses = {}
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do
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local on_funcs = {}
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function LibClasses:On(name, func)
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local old_func = self[name]
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if not old_func then
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self[name] = func
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return self
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end
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local name_2 = name .. "_funcs"
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-- we gotta avoid creating 13535035 closures
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if not on_funcs[name] then
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on_funcs[name] = function(s, a1, a2, a3, a4)
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local funcs = s[name_2]
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||||
local i, n = 0, #funcs
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::loop::
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i = i + 1
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||||
if i <= n then
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funcs[i](s, a1, a2, a3, a4)
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||||
goto loop
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||||
end
|
||||
end
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||||
end
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||||
|
||||
if not self[name_2] then
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self[name] = on_funcs[name]
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||||
self[name_2] = {
|
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old_func,
|
||||
func
|
||||
}
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else
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table.insert(self[name_2], func)
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||||
end
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||||
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||||
return self
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end
|
||||
end
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||||
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||||
do
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local UnPredictedCurTime = UnPredictedCurTime
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||||
|
||||
local transition_func = function(s)
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||||
local transitions = s.transitions
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local i, n = 0, #transitions
|
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::loop::
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||||
i = i + 1
|
||||
|
||||
if i <= n then
|
||||
local v = transitions[i]
|
||||
local name = v.name
|
||||
local v2 = s[name]
|
||||
if v.func(s) then
|
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if v.start_0 then
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||||
v.start_1, v.start_0 = UnPredictedCurTime(), nil
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||||
end
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if v2 ~= 1 then
|
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s[name] = Lerp((UnPredictedCurTime() - v.start_1) / v.time, v2, 1)
|
||||
end
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||||
else
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if v.start_1 then
|
||||
v.start_0, v.start_1 = UnPredictedCurTime(), nil
|
||||
end
|
||||
|
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if v2 ~= 0 then
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s[name] = Lerp((UnPredictedCurTime() - v.start_0) / v.time, v2, 0)
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end
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end
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goto loop
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end
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end
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function LibClasses:SetupTransition(name, time, func)
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self[name] = 0
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local transition = {
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name = name,
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time = time,
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||||
func = func,
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start_0 = 0,
|
||||
start_1 = 0,
|
||||
}
|
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|
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if self.transitions then
|
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for k, v in ipairs(self.transitions) do
|
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if v.name == name then
|
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self.transitions[k] = transition
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return self
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||||
end
|
||||
end
|
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table.insert(self.transitions, transition)
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else
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self.transitions = {transition}
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self:On("Think", transition_func)
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end
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return self
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end
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end
|
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|
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function LibClasses:ClearPaint()
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self.Paint = nil
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self.Paint_funcs = nil
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||||
local SetPaintBackgroundEnabled = self.SetPaintBackgroundEnabled
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if SetPaintBackgroundEnabled then
|
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SetPaintBackgroundEnabled(self, false)
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end
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return self
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end
|
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function LibClasses:RoundedBox(id, r, x, y, w, h, c)
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self.colors = self.colors or {}
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local colors = self.colors
|
||||
|
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local id_c = colors[id]
|
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if not id_c then
|
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id_c = Color(c:Unpack())
|
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colors[id] = id_c
|
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end
|
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sui.lerp_color(id_c, c)
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RoundedBox(r, x, y, w, h, id_c)
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end
|
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do
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local SetFGColor = Panel.SetFGColor
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||||
local set_color = function(s, col)
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s.m_colText = col
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SetFGColor(s, col.r, col.g, col.b, col.a)
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end
|
||||
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local paint = function(s)
|
||||
local col = s.sui_textcolor
|
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sui.lerp_color(col, s.new_col)
|
||||
set_color(s, col)
|
||||
end
|
||||
|
||||
function LibClasses:TextColor(c, use_paint)
|
||||
local col = self.sui_textcolor
|
||||
if not col then
|
||||
col = Color(c:Unpack())
|
||||
self.sui_textcolor = col
|
||||
|
||||
if use_paint then
|
||||
self:On("Paint", paint)
|
||||
end
|
||||
end
|
||||
|
||||
if use_paint then
|
||||
self.new_col = c
|
||||
else
|
||||
sui.lerp_color(col, c)
|
||||
self:SetTextColor(col)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local fade_hover_Paint = function(s, w, h)
|
||||
if s.FadeHovers ~= 0 then
|
||||
color_alpha(s.fadehover_color, s.fadehover_old_alpha * s.FadeHovers)
|
||||
if s.fadehover_radius > 0 then
|
||||
RoundedBox(s.fadehover_radius, 0, 0, w, h, s.fadehover_color)
|
||||
else
|
||||
SetDrawColor(s.fadehover_color)
|
||||
DrawRect(0, 0, w, h)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LibClasses:FadeHover(color, time, radius, func)
|
||||
color = copy_color(color or COL_WHITE_2)
|
||||
self.fadehover_color = color
|
||||
self.fadehover_radius = radius or 0
|
||||
self.fadehover_old_alpha = color.a
|
||||
self:SetupTransition("FadeHovers", time or 0.8, func or TDLibUtil.HoverFunc)
|
||||
self:On("Paint", fade_hover_Paint)
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
function LibClasses:BarHover(color, height, time)
|
||||
color = color or COL_WHITE_1
|
||||
height = height or 2
|
||||
time = time or 1.6
|
||||
self:SetupTransition("BarHovers", time, TDLibUtil.HoverFunc)
|
||||
self:On("Paint", function(s, w, h)
|
||||
if s.BarHovers ~= 0 then
|
||||
local bar = Round(w * s.BarHovers)
|
||||
SetDrawColor(color)
|
||||
DrawRect((w / 2) - (bar / 2), h - height, bar, height)
|
||||
end
|
||||
end)
|
||||
return self
|
||||
end
|
||||
|
||||
do
|
||||
local paint = function(s, w, h)
|
||||
draw.RoundedBox(0, 0, 0, w, h, s.SUI_GetColor("line"))
|
||||
end
|
||||
|
||||
function LibClasses:Line(dock, m1, m2, m3, m4)
|
||||
self.making_line = true
|
||||
|
||||
local line = self:Add("SAM.Panel")
|
||||
line:Dock(dock or TOP)
|
||||
|
||||
if self.line_margin then
|
||||
line:DockMargin(unpack(self.line_margin))
|
||||
else
|
||||
line:DockMargin(m1 or 0, m2 or 0, m3 or 0, m4 or 10)
|
||||
end
|
||||
|
||||
line.no_scale = true
|
||||
line:SetTall(1)
|
||||
line.Paint = paint
|
||||
|
||||
self.making_line = false
|
||||
return line
|
||||
end
|
||||
|
||||
function LibClasses:LineMargin(m1, m2, m3, m4)
|
||||
self.line_margin = {m1 or 0, m2 or 0, m3 or 0, m4 or 0}
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local background_Paint_1 = function(s)
|
||||
s:SetBGColor(s.background_color)
|
||||
end
|
||||
|
||||
local background_Paint_2 = function(s, w, h)
|
||||
RoundedBoxEx(s.background_radius, 0, 0, w, h, s.background_color, true, true, true, true)
|
||||
end
|
||||
|
||||
local background_Paint_3 = function(s, w, h)
|
||||
RoundedBoxEx(s.background_radius, 0, 0, w, h, s.background_color, s.background_r_tl, s.background_r_tr, s.background_r_bl, s.background_r_br)
|
||||
end
|
||||
|
||||
function LibClasses:Background(color, radius, r_tl, r_tr, r_bl, r_br)
|
||||
self.background_color = color
|
||||
if isnumber(radius) and radius ~= 0 then
|
||||
self.background_radius = radius
|
||||
if isbool(r_tl) or isbool(r_tr) or isbool(r_bl) or isbool(r_br) then
|
||||
self.background_r_tl = r_tl
|
||||
self.background_r_tr = r_tr
|
||||
self.background_r_bl = r_bl
|
||||
self.background_r_br = r_br
|
||||
self:On("Paint", background_Paint_3)
|
||||
else
|
||||
self:On("Paint", background_Paint_2)
|
||||
end
|
||||
else
|
||||
self:SetPaintBackgroundEnabled(true)
|
||||
self:On("ApplySchemeSettings", background_Paint_1)
|
||||
self:On("PerformLayout", background_Paint_1)
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
function LibClasses:CircleClick(color, speed, target_radius)
|
||||
self.circle_click_color = color or COL_WHITE_2
|
||||
|
||||
speed = speed or 5
|
||||
target_radius = isnumber(target_radius) and target_radius or false
|
||||
|
||||
local radius, alpha, click_x, click_y = 0, -1, 0, 0
|
||||
local circle = {}
|
||||
self:On("Paint", function(s, w)
|
||||
if alpha >= 0 then
|
||||
DrawCircle(circle, click_x, click_y, radius, ColorAlpha(self.circle_click_color, alpha))
|
||||
local frame_time = RealFrameTime()
|
||||
radius, alpha = Lerp(frame_time * speed, radius, target_radius or w), Lerp(frame_time * speed, alpha, -1)
|
||||
end
|
||||
end)
|
||||
self:On("DoClick", function()
|
||||
click_x, click_y = self:CursorPos()
|
||||
radius, alpha = 0, self.circle_click_color.a
|
||||
end)
|
||||
return self
|
||||
end
|
||||
|
||||
do
|
||||
local min = math.min
|
||||
function LibClasses:CircleClick2(color, speed, target_radius, start_radius)
|
||||
color = color or COL_WHITE_2
|
||||
local _color = Color(color:Unpack())
|
||||
|
||||
speed = speed or 5
|
||||
target_radius = isnumber(target_radius) and target_radius or false
|
||||
|
||||
local radius, alpha = 0, -1
|
||||
local circle = {}
|
||||
self:On("Paint", function(s, w, h)
|
||||
if alpha >= 0 then
|
||||
_color.a = alpha
|
||||
DrawCircle(circle, w / 2, h / 2, radius, _color)
|
||||
|
||||
local frame_time = RealFrameTime()
|
||||
radius, alpha = Lerp(frame_time * speed, radius, target_radius or min(w, h) / 2), Lerp(frame_time * speed, alpha, -1)
|
||||
end
|
||||
end)
|
||||
|
||||
self:On("DoClick", function()
|
||||
radius, alpha = start_radius or 0, color.a
|
||||
end)
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
-- https://github.com/Facepunch/garrysmod/pull/1520#issuecomment-410458090
|
||||
function LibClasses:Outline(color, width)
|
||||
color = color or COL_WHITE_1
|
||||
width = width or 1
|
||||
self:On("Paint", function(s, w, h)
|
||||
SetDrawColor(color)
|
||||
DrawRect(0, 0, w, width)
|
||||
DrawRect(0, h - width, w, width)
|
||||
DrawRect(0, width, width, h - (width * 2))
|
||||
DrawRect(w - width, width, width, h - (width * 2))
|
||||
end)
|
||||
return self
|
||||
end
|
||||
|
||||
function LibClasses:LinedCorners(color, len)
|
||||
color = color or COL_WHITE_1
|
||||
len = len or 15
|
||||
self:On("Paint", function(s, w, h)
|
||||
SetDrawColor(color)
|
||||
DrawRect(0, 0, len, 1)
|
||||
DrawRect(0, 1, 1, len - 1)
|
||||
DrawRect(w - len, h - 1, len, 1)
|
||||
DrawRect(w - 1, h - len, 1, len - 1)
|
||||
end)
|
||||
return self
|
||||
end
|
||||
|
||||
function LibClasses:SideBlock(color, size, side)
|
||||
color = color or COL_WHITE_1
|
||||
size = size or 3
|
||||
side = side or LEFT
|
||||
self:On("Paint", function(s, w, h)
|
||||
SetDrawColor(color)
|
||||
if side == LEFT then
|
||||
DrawRect(0, 0, size, h)
|
||||
elseif side == TOP then
|
||||
DrawRect(0, 0, w, size)
|
||||
elseif size == RIGHT then
|
||||
DrawRect(w - size, 0, size, h)
|
||||
elseif side == BOTTOM then
|
||||
DrawRect(0, h - size, w, size)
|
||||
end
|
||||
end)
|
||||
return self
|
||||
end
|
||||
|
||||
function LibClasses:Blur()
|
||||
self:On("Paint", TDLibUtil.BlurPanel)
|
||||
return self
|
||||
end
|
||||
|
||||
do
|
||||
local STENCILOPERATION_REPLACE = STENCILOPERATION_REPLACE
|
||||
local STENCILOPERATION_ZERO = STENCILOPERATION_ZERO
|
||||
local STENCILCOMPARISONFUNCTION_NEVER = STENCILCOMPARISONFUNCTION_NEVER
|
||||
local STENCILCOMPARISONFUNCTION_EQUAL = STENCILCOMPARISONFUNCTION_EQUAL
|
||||
|
||||
local ClearStencil = render.ClearStencil
|
||||
local SetStencilEnable = render.SetStencilEnable
|
||||
local SetStencilWriteMask = render.SetStencilWriteMask
|
||||
local SetStencilTestMask = render.SetStencilTestMask
|
||||
local SetStencilFailOperation = render.SetStencilFailOperation
|
||||
local SetStencilPassOperation = render.SetStencilPassOperation
|
||||
local SetStencilZFailOperation = render.SetStencilZFailOperation
|
||||
local SetStencilCompareFunction = render.SetStencilCompareFunction
|
||||
local SetStencilReferenceValue = render.SetStencilReferenceValue
|
||||
|
||||
local color_white = color_white
|
||||
|
||||
local avatar_setplayer = function(s, ply, size)
|
||||
s.avatar:SetPlayer(ply, size)
|
||||
end
|
||||
|
||||
local avatar_setsteamid = function(s, steamid, size)
|
||||
s.avatar:SetSteamID(steamid, size)
|
||||
end
|
||||
|
||||
function LibClasses:CircleAvatar()
|
||||
local avatar = self:Add("AvatarImage")
|
||||
avatar:Dock(FILL)
|
||||
avatar:SetPaintedManually(true)
|
||||
self.avatar = avatar
|
||||
self.SetSteamID = avatar_setsteamid
|
||||
self.SetPlayer = avatar_setplayer
|
||||
|
||||
local circle = {}
|
||||
local PaintManual = avatar.PaintManual
|
||||
self.Paint = function(s, w, h)
|
||||
ClearStencil()
|
||||
SetStencilEnable(true)
|
||||
|
||||
SetStencilWriteMask(1)
|
||||
SetStencilTestMask(1)
|
||||
|
||||
SetStencilFailOperation(STENCILOPERATION_REPLACE)
|
||||
SetStencilPassOperation(STENCILOPERATION_ZERO)
|
||||
SetStencilZFailOperation(STENCILOPERATION_ZERO)
|
||||
SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_NEVER)
|
||||
SetStencilReferenceValue(1)
|
||||
|
||||
local a = w / 2
|
||||
DrawCircle(circle, a, a, a, color_white)
|
||||
|
||||
SetStencilFailOperation(STENCILOPERATION_ZERO)
|
||||
SetStencilPassOperation(STENCILOPERATION_REPLACE)
|
||||
SetStencilZFailOperation(STENCILOPERATION_ZERO)
|
||||
SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_EQUAL)
|
||||
SetStencilReferenceValue(1)
|
||||
|
||||
PaintManual(avatar)
|
||||
|
||||
SetStencilEnable(false)
|
||||
end
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
function LibClasses:AnimationThinkInternal()
|
||||
local systime = SysTime()
|
||||
|
||||
if self.Term and self.Term <= systime then
|
||||
self:Remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local m_AnimList = self.m_AnimList
|
||||
if not m_AnimList then return end
|
||||
|
||||
for i = #m_AnimList, 1, -1 do
|
||||
local anim = m_AnimList[i]
|
||||
if systime >= anim.StartTime then
|
||||
local frac = math.TimeFraction(anim.StartTime, anim.EndTime, systime)
|
||||
frac = math.Clamp(frac, 0, 1)
|
||||
|
||||
local Think = anim.Think
|
||||
if Think then
|
||||
Think(anim, self, frac ^ (1.0 - (frac - 0.5)))
|
||||
end
|
||||
|
||||
if frac == 1 then
|
||||
local OnEnd = anim.OnEnd
|
||||
if OnEnd then
|
||||
OnEnd(anim, self)
|
||||
end
|
||||
|
||||
m_AnimList[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local sort = function(a, b)
|
||||
return a.EndTime > b.EndTime
|
||||
end
|
||||
|
||||
function LibClasses:NewAnimation(length, delay, ease, callback)
|
||||
delay = delay or 0
|
||||
ease = ease or -1
|
||||
|
||||
if self.m_AnimQueue then
|
||||
delay = delay + self:AnimTail()
|
||||
self.m_AnimQueue = false
|
||||
else
|
||||
delay = delay + SysTime()
|
||||
end
|
||||
|
||||
local anim = {
|
||||
StartTime = delay,
|
||||
EndTime = delay + length,
|
||||
Ease = ease,
|
||||
OnEnd = callback
|
||||
}
|
||||
|
||||
self:SetAnimationEnabled(true)
|
||||
|
||||
if self.m_AnimList == nil then
|
||||
self.m_AnimList = {}
|
||||
end
|
||||
|
||||
table.insert(self.m_AnimList, anim)
|
||||
table.sort(self.m_AnimList, sort)
|
||||
|
||||
self.AnimationThink = self.AnimationThinkInternal
|
||||
|
||||
return anim
|
||||
end
|
||||
|
||||
local MoveThink = function(anim, panel, frac)
|
||||
if not anim.startx then
|
||||
anim.startx = panel.x
|
||||
anim.starty = panel.y
|
||||
end
|
||||
|
||||
local x = Lerp(frac, anim.startx, anim.x)
|
||||
local y = Lerp(frac, anim.starty, anim.y)
|
||||
panel:SetPos(x, y)
|
||||
end
|
||||
|
||||
function LibClasses:MoveTo(x, y, length, delay, ease, callback)
|
||||
if self.x == x and self.y == y then return end
|
||||
|
||||
local anim = self:NewAnimation(length, delay, ease, callback)
|
||||
anim.x = x
|
||||
anim.y = y
|
||||
anim.Think = MoveThink
|
||||
end
|
||||
|
||||
local SetSize = Panel.SetSize
|
||||
local SizeThink = function(anim, panel, frac)
|
||||
if not anim.startw then
|
||||
anim.startw, anim.starth = panel:GetSize()
|
||||
end
|
||||
|
||||
local w, h
|
||||
if anim.sizew and anim.sizeh then
|
||||
w = Lerp(frac, anim.startw, anim.w)
|
||||
h = Lerp(frac, anim.starth, anim.h)
|
||||
SetSize(panel, w, h)
|
||||
elseif anim.sizew then
|
||||
w = Lerp(frac, anim.startw, anim.w)
|
||||
SetSize(panel, w, panel.starth)
|
||||
else
|
||||
h = Lerp(frac, anim.starth, anim.h)
|
||||
SetSize(panel, panel.startw, h)
|
||||
end
|
||||
|
||||
if panel:GetDock() > 0 then
|
||||
panel:InvalidateParent()
|
||||
end
|
||||
end
|
||||
|
||||
function LibClasses:SizeTo(w, h, length, delay, ease, callback)
|
||||
local anim = self:NewAnimation(length, delay, ease, callback)
|
||||
|
||||
if w ~= -1 then
|
||||
anim.sizew = true
|
||||
end
|
||||
|
||||
if h ~= -1 then
|
||||
anim.sizeh = true
|
||||
end
|
||||
|
||||
anim.w, anim.h = w, h
|
||||
anim.Think = SizeThink
|
||||
|
||||
return anim
|
||||
end
|
||||
|
||||
local SetVisible = Panel.SetVisible
|
||||
local IsVisible = Panel.IsVisible
|
||||
|
||||
local is_visible = function(s)
|
||||
local state = s.visible_state
|
||||
if state ~= nil then
|
||||
return state
|
||||
else
|
||||
return IsVisible(s)
|
||||
end
|
||||
end
|
||||
|
||||
function LibClasses:AnimatedSetVisible(visible, cb)
|
||||
if visible == is_visible(self) then
|
||||
if cb then
|
||||
cb()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if visible then
|
||||
SetVisible(self, true)
|
||||
end
|
||||
|
||||
self.visible_state = visible
|
||||
self:Stop()
|
||||
|
||||
self:AlphaTo(visible and 255 or 0, 0.2, 0, function()
|
||||
SetVisible(self, visible)
|
||||
self:InvalidateParent(true)
|
||||
if cb then
|
||||
cb()
|
||||
end
|
||||
end)
|
||||
|
||||
self:InvalidateParent(true)
|
||||
end
|
||||
|
||||
function LibClasses:AnimatedToggleVisible()
|
||||
self:AnimatedSetVisible(not is_visible(self))
|
||||
end
|
||||
|
||||
function LibClasses:AnimatedIsVisible()
|
||||
return is_visible(self)
|
||||
end
|
||||
end
|
||||
|
||||
function Panel:SUI_TDLib()
|
||||
for k, v in pairs(LibClasses) do
|
||||
self[k] = v
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
TDLibUtil.Install = Panel.SUI_TDLib
|
||||
|
||||
local count = 0
|
||||
TDLibUtil.Start = function()
|
||||
count = count + 1
|
||||
for k, v in pairs(LibClasses) do
|
||||
if not Panel["SUI_OLD" .. k] then
|
||||
local old = Panel[k]
|
||||
if old == nil then
|
||||
old = v
|
||||
end
|
||||
Panel[k], Panel["SUI_OLD" .. k] = v, old
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
TDLibUtil.End = function()
|
||||
count = count - 1
|
||||
if count > 0 then return end
|
||||
for k, v in pairs(LibClasses) do
|
||||
local old = Panel["SUI_OLD" .. k]
|
||||
if old == v then
|
||||
Panel[k] = nil
|
||||
else
|
||||
Panel[k] = old
|
||||
end
|
||||
Panel["SUI_OLD" .. k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
TDLibUtil.HoverFunc = function(p)
|
||||
return p:IsHovered() and not p:GetDisabled()
|
||||
end
|
||||
|
||||
TDLibUtil.DrawOutlinedBox = function(radius, x, y, w, h, bg, outline, thickness)
|
||||
thickness = thickness or 2
|
||||
draw.RoundedBox(radius, x, y, w, h, outline)
|
||||
draw.RoundedBox(radius, x + thickness, y + thickness, w - (thickness * 2), h - (thickness * 2), bg)
|
||||
end
|
||||
|
||||
do
|
||||
local cos, sin, sqrt = math.cos, math.sin, math.sqrt
|
||||
local clamp, floor = math.Clamp, math.floor
|
||||
local min, max = math.min, math.max
|
||||
|
||||
local calc_ellipse_points = function(rx, ry)
|
||||
local points = sqrt(((rx * ry) / 2) * 6)
|
||||
return max(points, 8)
|
||||
end
|
||||
|
||||
local M_PI = 3.14159265358979323846
|
||||
calc_rect = function(c, r, x, y, w, h)
|
||||
if
|
||||
(c.r == r) and
|
||||
(c.x == x and c.y == y) and
|
||||
(c.w == w and c.h == h)
|
||||
then return end
|
||||
|
||||
r = clamp(r, 0, min(w, h) / 2)
|
||||
|
||||
local rx, ry = r, r
|
||||
if w >= 0.02 then
|
||||
rx = min(rx, w / 2.0 - 0.01)
|
||||
end
|
||||
if h >= 0.02 then
|
||||
ry = min(ry, h / 2.0 - 0.01)
|
||||
end
|
||||
|
||||
local points = max(calc_ellipse_points(rx, ry) / 4, 1)
|
||||
points = floor(points)
|
||||
|
||||
local half_pi = M_PI / 2
|
||||
local angle_shift = half_pi / (points + 1)
|
||||
|
||||
local phi = 0
|
||||
for i = 1, points + 2 do
|
||||
c[i] = {
|
||||
x = x + rx * (1 - cos(phi)),
|
||||
y = y + ry * (1 - sin(phi))
|
||||
}
|
||||
phi = phi + angle_shift
|
||||
end
|
||||
|
||||
phi = half_pi
|
||||
for i = points + 3, 2 * (points + 2) do
|
||||
c[i] = {
|
||||
x = x + w - rx * (1 + cos(phi)),
|
||||
y = y + ry * (1 - sin(phi))
|
||||
}
|
||||
phi = phi + angle_shift
|
||||
end
|
||||
|
||||
phi = 2 * half_pi
|
||||
for i = (2 * (points + 2)) + 1, 3 * (points + 2) do
|
||||
c[i] = {
|
||||
x = x + w - rx * (1 + cos(phi)),
|
||||
y = y + h - ry * (1 + sin(phi))
|
||||
}
|
||||
phi = phi + angle_shift
|
||||
end
|
||||
|
||||
phi = 3 * half_pi
|
||||
for i = (3 * (points + 2)) + 1, 4 * (points + 2) do
|
||||
c[i] = {
|
||||
x = x + rx * (1 - cos(phi)),
|
||||
y = y + h - ry * (1 + sin(phi))
|
||||
}
|
||||
phi = phi + angle_shift
|
||||
end
|
||||
|
||||
local last = (points + 2) * 4 + 1
|
||||
c[last] = c[1]
|
||||
|
||||
for i = last + 1, #c do
|
||||
c[i] = nil
|
||||
end
|
||||
|
||||
c.r = r
|
||||
c.x, c.y = x, y
|
||||
c.w, c.h = w, h
|
||||
end
|
||||
|
||||
TDLibUtil.RoundedBox = function(c, r, x, y, w, h, color)
|
||||
calc_rect(c, r, x, y, w, h)
|
||||
|
||||
SetDrawColor(color)
|
||||
NoTexture()
|
||||
DrawPoly(c)
|
||||
end
|
||||
end
|
||||
|
||||
TDLibUtil.LibClasses = LibClasses
|
||||
|
||||
sui.TDLib = TDLibUtil
|
||||
Reference in New Issue
Block a user