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66
lua/tfa/modules/cl_tfa_projtex.lua
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66
lua/tfa/modules/cl_tfa_projtex.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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local ply = LocalPlayer()
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local LocalPlayer = LocalPlayer
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hook.Add("PreRender", "TFACleanupProjectedTextures", function()
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if not IsValid(ply) then
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ply = LocalPlayer()
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if not IsValid(ply) then return end
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end
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local wep = ply:GetActiveWeapon()
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if not IsValid(wep) or not wep.IsTFAWeapon then
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if IsValid(ply.TFAFlashlightGun) then
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ply.TFAFlashlightGun:Remove()
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end
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if IsValid(ply.TFALaserDot) then
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ply.TFALaserDot:Remove()
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end
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end
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end)
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hook.Add("PrePlayerDraw", "TFACleanupProjectedTextures", function(plyv)
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local wep = plyv:GetActiveWeapon()
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if not IsValid(wep) or not wep.IsTFAWeapon then
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if IsValid(plyv.TFAFlashlightGun) then
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plyv.TFAFlashlightGun:Remove()
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end
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if IsValid(plyv.TFALaserDot) then
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plyv.TFALaserDot:Remove()
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end
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end
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end)
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