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66
lua/weapons/gmod_tool/stools/vjstool_entityscanner.lua
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66
lua/weapons/gmod_tool/stools/vjstool_entityscanner.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Name = "#tool.vjstool_entityscanner.name"
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TOOL.Tab = "DrVrej"
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TOOL.Category = "Tools"
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TOOL.Command = nil -- The console command to execute upon being selected in the Q menu.
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TOOL.Information = {
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{name = "left"},
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}
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-- Just to make it easier to reset everything to default
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local DefaultConVars = {}
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for k,v in pairs(TOOL.ClientConVar) do
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DefaultConVars["vjstool_entityscanner_"..k] = v
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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local function DoBuildCPanel_EntityScanner(Panel)
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Panel:AddControl("Label", {Text = "#tool.vjstool_entityscanner.label"})
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL.BuildCPanel(Panel)
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DoBuildCPanel_EntityScanner(Panel)
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end
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL:LeftClick(tr)
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if CLIENT then return true end
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if !IsValid(tr.Entity) then return false end
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local Ent = tr.Entity
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local Phys = Ent:GetPhysicsObject()
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PrintMessage(HUD_PRINTCONSOLE,"------------------- Name = "..Ent:GetName().." ||| Class = "..Ent:GetClass().." ||| Index = "..Ent:EntIndex().." -------------------")
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PrintMessage(HUD_PRINTCONSOLE,"MODEL: File Path = "..Ent:GetModel().." ||| Skin = "..Ent:GetSkin())
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PrintMessage(HUD_PRINTCONSOLE,"POSITION: Vector("..Ent:GetPos().x..", "..Ent:GetPos().y..", "..Ent:GetPos().z..") ||| X = "..Ent:GetPos().x.." , Y = "..Ent:GetPos().y.." , Z = "..Ent:GetPos().z)
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PrintMessage(HUD_PRINTCONSOLE,"ANGLE: Angle("..Ent:GetAngles().p..", "..Ent:GetAngles().y..", "..Ent:GetAngles().r..") ||| Pitch = "..Ent:GetAngles().p.." , Yaw = "..Ent:GetAngles().y.." , Roll = "..Ent:GetAngles().r)
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PrintMessage(HUD_PRINTCONSOLE,"SEQUENCE: ID = "..Ent:GetSequence().." ||| Name = "..Ent:GetSequenceName(Ent:GetSequence()).." ||| Duration = "..VJ_GetSequenceDuration(Ent,Ent:GetSequenceName(Ent:GetSequence())))
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if IsValid(Phys) then
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PrintMessage(HUD_PRINTCONSOLE,"VELOCITY: Vector("..Phys:GetVelocity().x..", "..Phys:GetVelocity().y..", "..Phys:GetVelocity().z..") ||| X = "..Phys:GetVelocity().x.." , Y = "..Phys:GetVelocity().y.." , Z = "..Phys:GetVelocity().z.." ||| Length = "..Phys:GetVelocity():Length())
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PrintMessage(HUD_PRINTCONSOLE,"PHYSICS: Mass = "..Phys:GetMass().." ||| Surface Area = "..Phys:GetSurfaceArea().." ||| Volume = "..Phys:GetVolume())
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else
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PrintMessage(HUD_PRINTCONSOLE,"VELOCITY: Can't display this information! Reason: Model doesn't have proper physics!")
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PrintMessage(HUD_PRINTCONSOLE,"PHYSICS: Can't display this information! Reason: Model doesn't have proper physics!")
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end
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PrintMessage(HUD_PRINTCONSOLE,"COLOR: Color("..Ent:GetColor().r..", "..Ent:GetColor().g..", "..Ent:GetColor().b..", "..Ent:GetColor().a..") ||| Red = "..Ent:GetColor().r.." , Green = "..Ent:GetColor().g.." , Blue = "..Ent:GetColor().b.." , Alpha = "..Ent:GetColor().a)
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PrintMessage(HUD_PRINTCONSOLE,"-----------------------------------------------------------------------------------------------")
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return true
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL:RightClick(tr)
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if CLIENT then return true end
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return false
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function TOOL:Reload(tr)
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if CLIENT then return true end
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return false
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end
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