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80
lua/weapons/pill_wep_translocator.lua
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80
lua/weapons/pill_wep_translocator.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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SWEP.ViewModel = "models/weapons/c_irifle.mdl"
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SWEP.WorldModel = "models/weapons/w_irifle.mdl"
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = "none"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = true
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SWEP.PrintName = "Translocator"
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SWEP.Category = "Pill Pack Weapons"
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SWEP.Slot = 3
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function SWEP:SetupDataTables()
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self:NetworkVar("Entity", 1, "Target")
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end
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function SWEP:Initialize()
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self:SetHoldType("ar2")
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end
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function SWEP:PrimaryAttack()
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if CLIENT or not IsValid(self:GetTarget()) then return end
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local tr = self.Owner:GetEyeTrace()
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self:GetTarget():SetPos(tr.HitPos + tr.HitNormal * self:GetTarget():BoundingRadius())
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if self:GetTarget():GetPhysicsObjectCount() > 0 then
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self:GetTarget():PhysWake()
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end
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if self:GetTarget():IsPlayer() then
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self:GetTarget():SetMoveType(MOVETYPE_WALK)
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end
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self:GetTarget():EmitSound("beams/beamstart5.wav")
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self.Owner:EmitSound("npc/roller/mine/rmine_taunt1.wav")
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self:SetNextPrimaryFire(CurTime() + 1)
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end
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function SWEP:SecondaryAttack()
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if CLIENT then return end
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local tr = self.Owner:GetEyeTrace()
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if not tr.Entity or tr.Entity:IsWorld() or not hook.Call("PhysgunPickup", GAMEMODE, self.Owner, tr.Entity) then
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self.Owner:EmitSound("buttons/button10.wav")
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self:SetTarget(nil)
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return
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end
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self:EmitSound("buttons/blip1.wav")
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self:SetTarget(tr.Entity)
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end
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function SWEP:DrawHUD()
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if not IsValid(self:GetTarget()) then return end
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halo.Render{
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Ents = {self:GetTarget()},
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Color = Color(0, 255, 255),
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BlurX = 10,
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BlurY = 10,
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DrawPasses = 2,
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IgnoreZ = true
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}
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end
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