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lua/weapons/weapon_vj_357/shared.lua
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53
lua/weapons/weapon_vj_357/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
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---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Base = "weapon_vj_base"
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SWEP.PrintName = ".357 Magnum"
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SWEP.Author = "DrVrej"
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SWEP.Contact = "http://steamcommunity.com/groups/vrejgaming"
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SWEP.Purpose = "This weapon is made for Players and NPCs"
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SWEP.Instructions = "Controls are like a regular weapon."
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SWEP.Category = "VJ Base"
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-- Client Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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SWEP.Slot = 1 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6)
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SWEP.SlotPos = 1 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
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SWEP.SwayScale = 4 -- Default is 1, The scale of the viewmodel sway
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SWEP.UseHands = true
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end
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-- NPC Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.NPC_NextPrimaryFire = 0.9 -- Next time it can use primary fire
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SWEP.NPC_CustomSpread = 0.5 -- This is added on top of the custom spread that's set inside the SNPC! | Starting from 1: Closer to 0 = better accuracy, Farther than 1 = worse accuracy
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-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.ViewModel = "models/weapons/c_357.mdl"
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SWEP.WorldModel = "models/weapons/w_357.mdl"
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SWEP.HoldType = "revolver"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = false
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-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.Primary.Damage = 20 -- Damage
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SWEP.Primary.PlayerDamage = "Double" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage
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SWEP.Primary.Force = 1 -- Force applied on the object the bullet hits
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SWEP.Primary.ClipSize = 6 -- Max amount of bullets per clip
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SWEP.Primary.Recoil = 2 -- How much recoil does the player get?
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SWEP.Primary.Cone = 1 -- How accurate is the bullet? (Players)
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SWEP.Primary.Delay = 0.9 -- Time until it can shoot again
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SWEP.Primary.Automatic = false -- Is it automatic?
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SWEP.Primary.Ammo = "357" -- Ammo type
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SWEP.Primary.Sound = {"vj_weapons/hl2_357/357_single1.wav","vj_weapons/hl2_357/357_single2.wav","vj_weapons/hl2_357/357_single3.wav"}
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SWEP.Primary.DistantSound = {"weapons/357/357_fire2.wav"}
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SWEP.Primary.DistantSoundVolume = 0.7 -- Distant sound volume
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SWEP.PrimaryEffects_MuzzleAttachment = 1
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SWEP.PrimaryEffects_SpawnShells = false
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-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
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SWEP.HasReloadSound = false -- Does it have a reload sound? Remember even if this is set to false, the animation sound will still play!
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SWEP.Reload_TimeUntilAmmoIsSet = 2.7 -- Time until ammo is set to the weapon
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