This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local vector_origin = Vector()
EFFECT.SmokeParticle = "tfa_ins2_shell_eject"
local upVec = Vector(0, 0, 1)
function EFFECT:ComputeSmokeLighting(part, pos)
if not IsValid(part) then return end
local licht = render.ComputeLighting(pos + upVec * 2, upVec)
local lichtFloat = math.Clamp((licht.r + licht.g + licht.b) / 3, 0, TFA.Particles.SmokeLightingClamp) / TFA.Particles.SmokeLightingClamp
local lichtFinal = LerpVector(lichtFloat, TFA.Particles.SmokeLightingMin, TFA.Particles.SmokeLightingMax)
lichtFinal.x = math.sqrt(math.Clamp(lichtFinal.x-0.2,0,0.8)) / 0.8
lichtFinal.y = math.sqrt(math.Clamp(lichtFinal.y-0.2,0,0.8)) / 0.8
lichtFinal.z = math.sqrt(math.Clamp(lichtFinal.z-0.2,0,0.8)) / 0.8
part:SetControlPoint(1, lichtFinal)
end
function EFFECT:Init(data)
if not TFA.GetEJSmokeEnabled() then return end
self.WeaponEnt = data:GetEntity()
if not IsValid(self.WeaponEnt) then return end
self.WeaponEntOG = self.WeaponEnt
self.Attachment = data:GetAttachment()
local owent = self.WeaponEnt:GetOwner()
if not IsValid(owent) then
owent = self.WeaponEnt:GetParent()
end
if IsValid(owent) and owent:IsPlayer() then
if owent ~= LocalPlayer() or owent:ShouldDrawLocalPlayer() then
self.WeaponEnt = owent:GetActiveWeapon()
if not IsValid(self.WeaponEnt) then return end
else
self.WeaponEnt = owent:GetViewModel()
local theirweapon = owent:GetActiveWeapon()
if IsValid(theirweapon) and theirweapon.ViewModelFlip or theirweapon.ViewModelFlipped then
self.Flipped = true
end
if not IsValid(self.WeaponEnt) then return end
end
end
if IsValid(self.WeaponEntOG) and self.WeaponEntOG.ShellAttachment then
self.Attachment = self.WeaponEnt:LookupAttachment(self.WeaponEntOG.ShellAttachment)
if not self.Attachment or self.Attachment <= 0 then
self.Attachment = 2
end
if self.WeaponEntOG:GetStatL("IsAkimbo") then
self.Attachment = 3 + self.WeaponEntOG:GetAnimCycle()
end
if self.WeaponEntOG.ShellAttachmentRaw then
self.Attachment = self.WeaponEntOG.ShellAttachmentRaw
end
end
local angpos = self.WeaponEnt:GetAttachment(self.Attachment)
if not angpos or not angpos.Pos then
angpos = {
Pos = vector_origin,
Ang = angle_zero
}
end
local PCFSmoke = CreateParticleSystem(self.WeaponEnt, self.SmokeParticle, PATTACH_POINT_FOLLOW, self.Attachment)
if IsValid(PCFSmoke) then
self:ComputeSmokeLighting(PCFSmoke, angpos.Pos)
PCFSmoke:StartEmission()
timer.Simple(0.2, function()
if IsValid(PCFSmoke) then
PCFSmoke:StopEmission(false,true)
end
end)
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end