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43
addons/tfa-base/lua/tfa/att/fas2tfa_ammo_slug.lua
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43
addons/tfa-base/lua/tfa/att/fas2tfa_ammo_slug.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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if not ATTACHMENT then
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ATTACHMENT = {}
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end
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ATTACHMENT.Name = "Slug Shells"
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ATTACHMENT.ShortName = "SLUG" --Abbreviation, 5 chars or less please
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--ATTACHMENT.ID = "base" -- normally this is just your filename
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ATTACHMENT.Description = { TFA.Attachments.Colors["+"], "Increases accuracy", "Standard with the KS23's rifled barrel", TFA.Attachments.Colors["-"], "-20% total damage", "-9 pellets" }
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ATTACHMENT.Icon = "entities/tfa_ammo_slug.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
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ATTACHMENT.WeaponTable = {
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["Primary"] = {
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["Damage"] = function( wep, stat ) return wep.Primary.NumShots * stat * 0.8 end,
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["PenetrationMultiplier"] = function( wep, stat ) return wep.Primary.NumShots * stat * 3 end,
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["NumShots"] = function( wep, stat ) return 1, true end,
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["Spread"] = function( wep, stat ) return stat - 0.025 end,
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["IronAccuracy"] = function( wep, stat ) return stat - 0.04 end,
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["Range"] = function( wep, stat ) return stat + 100 * 39.370 end
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},
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["MuzzleFlashEffect"] = "tfa_muzzleflash_generic",
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}
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function ATTACHMENT:Attach(wep)
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wep.Type = "Pump-action carbine, 23×75mmR"
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end
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function ATTACHMENT:Detach(wep)
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wep.Type = "Pump-action shotgun, 23×75mmR"
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end
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if not TFA_ATTACHMENT_ISUPDATING then
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TFAUpdateAttachments()
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end
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