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addons/tfa-base/lua/tfa/modules/cl_tfa_particles_lua.lua
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203
addons/tfa-base/lua/tfa/modules/cl_tfa_particles_lua.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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local vector_origin = Vector()
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TFA.Particles = TFA.Particles or {}
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TFA.Particles.FlareParts = {}
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TFA.Particles.VMAttachments = {}
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local VMAttachments = TFA.Particles.VMAttachments
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local FlareParts = TFA.Particles.FlareParts
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local ply, vm, wep
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local IsValid_ = FindMetaTable("Entity").IsValid
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local GetModel = FindMetaTable("Entity").GetModel
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local lastVMModel, lastVMAtts
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local lastRequired = 0
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local RealTime = RealTime
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local FrameTime = FrameTime
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local LocalPlayer = LocalPlayer
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local ipairs = ipairs
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local istable = istable
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local isfunction = isfunction
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local WorldToLocal = WorldToLocal
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local table = table
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local thinkAttachments = {}
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local slowThinkers = 0
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hook.Add("PreDrawEffects", "TFAMuzzleUpdate", function()
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if lastRequired < RealTime() then return end
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if not ply then
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ply = LocalPlayer()
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end
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if not IsValid_(vm) then
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vm = ply:GetViewModel()
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if not IsValid_(vm) then return end
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end
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local vmmodel = GetModel(vm)
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if vmmodel ~= lastVMModel then
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lastVMModel = vmmodel
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lastVMAtts = vm:GetAttachments()
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end
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if not lastVMAtts then return end
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if slowThinkers == 0 then
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for i in pairs(thinkAttachments) do
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VMAttachments[i] = vm:GetAttachment(i)
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end
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else
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for i = 1, #lastVMAtts do
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VMAttachments[i] = vm:GetAttachment(i)
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end
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end
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for _, v in ipairs(FlareParts) do
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if v and v.ThinkFunc then
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v:ThinkFunc()
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end
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end
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end)
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function TFA.Particles.RegisterParticleThink(particle, partfunc)
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if not particle or not isfunction(partfunc) then return end
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if not ply then
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ply = LocalPlayer()
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end
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if not IsValid_(vm) then
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vm = ply:GetViewModel()
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if not IsValid_(vm) then return end
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end
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particle.ThinkFunc = partfunc
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if IsValid(particle.FollowEnt) and particle.Att then
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local angpos = particle.FollowEnt:GetAttachment(particle.Att)
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if angpos then
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particle.OffPos = WorldToLocal(particle:GetPos(), particle:GetAngles(), angpos.Pos, angpos.Ang)
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end
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end
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local att = particle.Att
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local isFast = partfunc == TFA.Particles.FollowMuzzle and att ~= nil
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local isVM = particle.FollowEnt == vm
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if isFast then
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if isVM then
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thinkAttachments[att] = (thinkAttachments[att] or 0) + 1
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end
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else
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slowThinkers = slowThinkers + 1
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end
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table.insert(FlareParts, particle)
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timer.Simple(particle:GetDieTime(), function()
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if particle then
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table.RemoveByValue(FlareParts, particle)
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end
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if not isFast then
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slowThinkers = slowThinkers - 1
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elseif isVM and att then
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thinkAttachments[att] = thinkAttachments[att] - 1
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if thinkAttachments[att] <= 0 then thinkAttachments[att] = nil end
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end
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end)
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lastRequired = RealTime() + 0.5
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end
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function TFA.Particles.FollowMuzzle(self, first)
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if lastRequired < RealTime() then
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lastRequired = RealTime() + 0.5
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return
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end
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lastRequired = RealTime() + 0.5
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if self.isfirst == nil then
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self.isfirst = false
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first = true
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end
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if not IsValid_(ply) or not IsValid_(vm) then return end
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wep = ply:GetActiveWeapon()
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if IsValid(wep) and wep.IsCurrentlyScoped and wep:IsCurrentlyScoped() then return end
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if not IsValid(self.FollowEnt) then return end
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local owent = self.FollowEnt:GetOwner() or self.FollowEnt
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if not IsValid(owent) then return end
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local firvel
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if first then
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firvel = owent:GetVelocity() * FrameTime() * 1.1
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else
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firvel = vector_origin
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end
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if not self.Att or not self.OffPos then return end
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if self.FollowEnt == vm then
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local angpos = VMAttachments[self.Att]
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if angpos then
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local tmppos = LocalToWorld(self.OffPos, self:GetAngles(), angpos.Pos, angpos.Ang)
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local npos = tmppos + self:GetVelocity() * FrameTime()
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self.OffPos = WorldToLocal(npos + firvel, self:GetAngles(), angpos.Pos, angpos.Ang)
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self:SetPos(npos + firvel)
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end
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return
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end
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local angpos = self.FollowEnt:GetAttachment(self.Att)
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if angpos then
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local tmppos = LocalToWorld(self.OffPos, self:GetAngles(), angpos.Pos, angpos.Ang)
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local npos = tmppos + self:GetVelocity() * FrameTime()
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self.OffPos = WorldToLocal(npos + firvel * 0.5, self:GetAngles(), angpos.Pos, angpos.Ang)
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self:SetPos(npos + firvel)
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end
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end
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