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gamemodes/darkrp/plugins/arccwbase/items/base/sh_arccw.lua
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340
gamemodes/darkrp/plugins/arccwbase/items/base/sh_arccw.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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ITEM.name = "ArcCW Weapons"
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ITEM.base = "base_weapons"
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ITEM.description = "A Weapon."
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ITEM.category = "Weapons"
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ITEM.model = "models/weapons/w_pistol.mdl"
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ITEM.class = "weapon_pistol"
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ITEM.width = 2
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ITEM.height = 2
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ITEM.isWeapon = true
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ITEM.isGrenade = false
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ITEM.weaponCategory = "sidearm"
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ITEM.useSound = "items/ammo_pickup.wav"
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ITEM.defaultAttachments = {}
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local color_green = Color(100, 255, 100)
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local color_red = Color(200, 25, 25)
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function ITEM:GetDescription()
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local description = {self.description}
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return table.concat(description, "")
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end
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if (CLIENT) then
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function ITEM:PaintOver(item, w, h)
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local shotsBeforeBreak = ITEM.shotsBeforeBreak or ix.config.Get("shotsBeforeBreakingWeapon", 900)
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local shotsFired = item:GetShotsFired()
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local width = w - 8
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local durLerp = 1 - (shotsFired / shotsBeforeBreak)
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local color = ix.util.ColorLerp(durLerp, color_red, color_green)
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surface.SetDrawColor(color)
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surface.DrawRect(5, h - 8, width * durLerp, 4)
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end
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end
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function ITEM:GetBaseInfo()
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local baseInfo = {}
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if (self.balanceCat) then
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baseInfo[#baseInfo + 1] = "Cartégorie d'arme: "
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baseInfo[#baseInfo + 1] = self.balanceCat
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if (self.isMelee) then
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baseInfo[#baseInfo + 1] = " Mélée"
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end
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if (CLIENT) then
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baseInfo[#baseInfo + 1] = "\nChance de coup critique: "
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if (self.isMelee) then
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baseInfo[#baseInfo + 1] = math.max(math.floor(ix.weapons:GetMeleeWeaponBaseHitChance(LocalPlayer():GetCharacter(), self.class) * ix.weapons:GetWeaponAimPenalty(self.class) * 100), 0)
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else
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baseInfo[#baseInfo + 1] = math.floor(ix.weapons:GetWeaponSkillMod(LocalPlayer():GetCharacter(), self.class) * ix.weapons:GetWeaponAimPenalty(self.class) * 100)
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end
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baseInfo[#baseInfo + 1] = "%%"
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end
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end
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return table.concat(baseInfo, "")
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end
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function ITEM:GetExtendedInfo()
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local extendedInfo = {}
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if (self.balanceCat) then
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if (self.isMelee) then
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extendedInfo[#extendedInfo + 1] = "Dégats: "
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extendedInfo[#extendedInfo + 1] = ix.weapons:GetMeleeWeaponBaseDamage(self.class)
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else
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extendedInfo[#extendedInfo + 1] = "Dégats: "
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extendedInfo[#extendedInfo + 1] = ix.weapons:GetWeaponBaseDamage(self.class)
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local min, max, bFlat = ix.weapons:GetWeaponSkillRequired(self.class)
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if (!bFlat) then
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extendedInfo[#extendedInfo + 1] = "\nSkill range: "
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extendedInfo[#extendedInfo + 1] = min.."-"..max
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else
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extendedInfo[#extendedInfo + 1] = "\nSkill required: "
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extendedInfo[#extendedInfo + 1] = min
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end
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local minR, effR = ix.weapons:GetWeaponEffectiveRanges(self.class)
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extendedInfo[#extendedInfo + 1] = "\nMinimum effective range: "
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extendedInfo[#extendedInfo + 1] = minR.."m"
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extendedInfo[#extendedInfo + 1] = "\nMaximum effective range: "
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extendedInfo[#extendedInfo + 1] = effR.."m"
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extendedInfo[#extendedInfo + 1] = "\nShots per action point: "
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extendedInfo[#extendedInfo + 1] = ix.weapons:GetWeaponNumShots(self.class)
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extendedInfo[#extendedInfo + 1] = "\nArmor Penetration: "
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extendedInfo[#extendedInfo + 1] = math.floor(ix.weapons:GetArmorPen(self.class) * 100).."%%"
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end
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end
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return table.concat(extendedInfo, "")
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end
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function ITEM:GetMagazineInfo()
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if (!self.magazines or table.IsEmpty(self.magazines)) then return "Cette arme n'a pas de chargeur mis en place, signalez ce bug merci!." end
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local magInfo = {}
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for mag in pairs(self.magazines) do
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local itemTable = ix.item.list[mag]
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if (itemTable) then
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magInfo[#magInfo + 1] = itemTable:GetName()
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else
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magInfo[#magInfo + 1] = mag
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end
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end
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return "Chargeur: "..table.concat(magInfo, ", ")
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end
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function ITEM:GetColorAppendix()
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local info = {["green"] = self:GetMagazineInfo()}
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if self.balanceCat then
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info["blue"] = self:GetBaseInfo()
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info["red"] = self:GetExtendedInfo()
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end
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return info
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end
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function ITEM:OnRegistered()
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if (self.balanceCat and ix.weapons) then
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if (self.isMelee) then
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ix.weapons:RegisterMeleeWeapon(self.class, self.balanceCat)
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else
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ix.weapons:RegisterWeapon(self.class, self.balanceCat)
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end
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ix.weapons:RegisterWeaponExceptions(self.class, self.baseDamage, self.armorPen, self.aimPenalty, self.numShots)
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end
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if (self.OnRegistered2) then
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self:OnRegistered2()
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end
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end
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function ITEM.EquipAttachment(client, weapon, slot, attachment)
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client.ixAttachWeapon = weapon
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weapon:Attach(slot, attachment, true)
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client.ixAttachWeapon = nil
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end
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function ITEM:OnEquipWeapon(client, weapon)
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weapon:SetNetVar("ixItemID", weapon.ixItem:GetID())
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local oldPrimaryAttack = weapon.PrimaryAttack
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weapon.PrimaryAttack = function(s)
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oldPrimaryAttack(s)
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if !self:GetData("broken", false) then
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local shotData = self:GetData("FiredShots", 0)
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self:SetData("FiredShots", shotData + 1)
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self:OnShotFired(shotData + 1, s, client)
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end
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end
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if (self:GetData("BioLocked") or self:GetData("WeaponAttachments") or !table.IsEmpty(self.defaultAttachments)) then
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timer.Simple(0.5, function()
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if (!IsValid(weapon)) then return end
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weapon:SetNWBool("ArcCW_DisableAutosave", true)
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weapon:SetNetVar("ixItemDefaultWeaponAtts", self.defaultAttachments)
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for _, v in pairs(self.defaultAttachments) do
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if (self:GetData("WeaponDefaultAttachmentsUnequipped", {})[v.attachment]) then continue end
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self.EquipAttachment(client, weapon, v.slot, v.attachment)
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end
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if (self:GetData("WeaponAttachments")) then
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for _, v in pairs(self:GetData("WeaponAttachments")) do
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if (istable(v) and v.attachment) then
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self.EquipAttachment(client, weapon, v.slot, v.attachment)
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end
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end
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end
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if (self:GetData("BioLocked")) then
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weapon:SetNetVar("BioLocked", true)
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end
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end)
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end
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end
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function ITEM:GetShotsFired()
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return self:GetData("FiredShots", 0)
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end
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function ITEM:OnShotFired(shotsFired, weapon, client)
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if ITEM.shotsBeforeBreak and shotsFired > ITEM.shotsBeforeBreak or shotsFired > ix.config.Get("shotsBeforeBreakingWeapon", 900) then
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self:BreakWeapon(client)
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end
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end
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function ITEM:BreakWeapon(client)
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self:SetData("broken", true)
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self:Unequip(client)
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client:EmitSound("physics/metal/metal_sheet_impact_bullet1.wav")
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end
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function ITEM:OnUnequipWeapon(client, weapon)
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weapon:SetNetVar("ixItemID", nil)
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if (self:GetData("reloadMagazineItem")) then
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local chamber = math.Clamp(weapon:Clip1(), 0, weapon:GetChamberSize())
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PLUGIN:RefundAmmoItem(weapon, client:GetCharacter(), self:GetData("reloadMagazineItem"), weapon:Clip1() + client:GetAmmoCount(weapon:GetPrimaryAmmoType()) - chamber, self:GetData("reloadMagazineInvPos"))
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self:SetData("ammo", chamber)
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self:SetData("reloadMagazineItem", nil)
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client:SetAmmo(0, weapon:GetPrimaryAmmoType())
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end
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end
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if (SERVER) then
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ix.log.AddType("potentialMagExploitAbuse", function(client, item, ammoToRefund)
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return string.format("%s is removing a mag while reloading: Item ID: #(%d) Ammo: %s", client:GetName(), item:GetID(), ammoToRefund)
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end, FLAG_DANGER)
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end
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ITEM.functions.repairWeapon = {
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name = "Réparer l'arme",
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icon = "icon16/bullet_wrench.png",
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OnRun = function(item)
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local client = item.player
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local character = client:GetCharacter()
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local inv = character:GetInventory()
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local repairKit = inv:HasItem("weapon_repair_kit")
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if (!repairKit) then
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client:NotifyLocalized("Vous n'avez pas un kit de réparation d'arme!")
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return false
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end
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client:EmitSound("willardnetworks/skills/skill_medicine.wav")
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repairKit:DamageDurability(1)
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item:SetData("FiredShots", 0)
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item:SetData("broken", false)
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return false
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end,
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OnCanRun = function(item)
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local client = item.player
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if (IsValid(item.entity) or !IsValid(item:GetOwner())) then return false end
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if (!IsValid(client)) then return false end
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local character = client:GetCharacter()
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local inv = character:GetInventory()
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local repairKit = inv:HasItem("weapon_repair_kit")
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if (!repairKit) then return false end
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return true
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end
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}
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ITEM.functions.removeMag = {
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name = "Retirer chargeur",
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OnRun = function(item, data)
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local client = item:GetOwner()
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for k, v in pairs(client:GetWeapons()) do
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if (v:GetClass() == item.class) then
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local chamber = math.Clamp(v:Clip1(), 0, v:GetChamberSize())
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local ammoToRefund = v:Clip1() + client:GetAmmoCount(v:GetPrimaryAmmoType()) - chamber
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ix.log.Add(client, "potentialMagExploitAbuse", item, ammoToRefund)
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PLUGIN:RefundAmmoItem(v, client:GetCharacter(), item:GetData("reloadMagazineItem"), ammoToRefund, item:GetData("reloadMagazineInvPos"))
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item:SetData("reloadMagazineItem", nil)
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v:SetClip1(chamber)
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item:SetData("ammo", chamber)
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return false
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end
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end
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return false
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end,
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OnCanRun = function(item)
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if (IsValid(item.entity) or !IsValid(item:GetOwner())) then return false end
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if (!item:GetData("equip") or !item:GetData("reloadMagazineItem")) then return false end
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for k, v in pairs(item:GetOwner():GetWeapons()) do
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if (v:GetClass() == item.class) then
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return true
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end
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end
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return false
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end
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}
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ITEM.functions.clearChamber = {
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name = "Clear Chamber",
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OnRun = function(item, data)
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local ammoItem = ix.item.list[next(item.magazines)]
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local inventory = ix.item.inventories[item.invID]
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local amount = item:GetData("ammo", 0)
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if (!inventory:Add(ammoItem.bullets, 1, {stack = amount, bIsSplit = true})) then
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ix.item.Spawn(uniqueID, item.player, function(itemT)
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itemT:SetStack(amount)
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end)
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end
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item:SetData("ammo", chamber)
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return false
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end,
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OnCanRun = function(item)
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if (IsValid(item.entity) or !IsValid(item:GetOwner())) then return false end
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if (item:GetData("ammo", 0) <= 0) then return false end
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if (!item.magazines) then return false end
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local ammoItem = ix.item.list[next(item.magazines)]
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if (!ammoItem or !ammoItem.bullets) then return false end
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if (item:GetData("equip")) then return false end
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local inventory = ix.item.inventories[item.invID]
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if (!inventory) then return false end
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return true
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end
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}
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