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118
gamemodes/darkrp/plugins/goi_cityfunds/sh_plugin.lua
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118
gamemodes/darkrp/plugins/goi_cityfunds/sh_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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PLUGIN.name = "City Funds"
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PLUGIN.author = "Naast"
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PLUGIN.description = "Adds city funds. Yeah."
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CAMI.RegisterPrivilege({
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Name = "Helix - Manage City Fund",
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MinAccess = "superadmin"
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})
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ix.util.IncludeDir(PLUGIN.folder .. "/meta", true)
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ix.util.IncludeDir(PLUGIN.folder .. "/nets", true)
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ix.util.Include("sv_plugin.lua")
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ix.util.Include("sv_hooks.lua")
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ix.util.Include("sv_stock_disallowments.lua")
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ix.util.Include("sv_stock_restrictions.lua")
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ix.config.Add("loanPercent", 2, "The amount of credits in percents that should be taken from city fund every day if it has a loan.", nil, {
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data = {min = 0, max = 100},
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category = "City Fund"
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})
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ix.config.Add("transactionVatPercent", 2, "The amount of credits in percents that should from player's transactions.", nil, {
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data = {min = 0, max = 100},
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category = "City Fund"
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})
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ix.config.Add("minusCityCap", 1000, "The maximum cap of negative balance of our city.", nil, {
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data = {min = 0, max = 10000},
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category = "City Fund"
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})
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ix.config.Add("mainCityNumber", 24, "Number of main (current playable) city.", nil, {
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data = {min = 1, max = 99},
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category = "City Fund"
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})
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ix.config.Add("averageItemProductionMaxRange", 15, "Max amount of average production items after rate time passes.", nil, {
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data = {min = 10, max = 100},
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category = "City Fund"
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})
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ix.config.Add("averageItemProductionMinRange", 5, "Min amount of average production items after rate time passes.", nil, {
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data = {min = 1, max = 9},
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category = "City Fund"
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})
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ix.config.Add("lowItemProductionMinRange", 5, "Min amount of low production items after rate time passes.", nil, {
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data = {min = 1, max = 9},
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category = "City Fund"
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})
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ix.config.Add("lowItemProductionMaxRange", 15, "Max amount of low production items after rate time passes.", nil, {
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data = {min = 10, max = 100},
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category = "City Fund"
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})
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ix.config.Add("highItemProductionMinRange", 5, "Min amount of high production items after rate time passes.", nil, {
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data = {min = 1, max = 9},
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category = "City Fund"
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})
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ix.config.Add("highItemProductionMaxRange", 15, "Max amount of high production items after rate time passes.", nil, {
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data = {min = 10, max = 100},
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category = "City Fund"
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})
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ix.config.Add("randItemDeletions", 3, "How much random item types (this can be one item multiple times) should be taken from every non-main city every hour.", nil, {
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data = {min = 1, max = 100},
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category = "City Fund"
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})
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ix.config.Add("randItemDeletionAmountRangeMin", 1, "Min range for taking one single item type from every non-main city every hour.", nil, {
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data = {min = 1, max = 9},
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category = "City Fund"
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})
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ix.config.Add("randItemDeletionAmountRangeMax", 15, "Min range for taking one single item type from every non-main city every hour.", nil, {
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data = {min = 10, max = 100},
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category = "City Fund"
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})
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ix.command.Add("CityFundEditor", {
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description = "Manage and create cities.",
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privilege = "Manage City Fund",
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OnRun = function(self, client)
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net.Start("ix.city.CreateCFEditor")
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net.Send(client)
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end
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})
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ix.command.Add("SimulateGOItime", {
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description = "Updates city funds by forcing cities to handle their production functions.",
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privilege = "Manage City Fund",
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arguments = ix.type.number,
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OnRun = function(self, client, time)
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if time > 20 then return client:NotifyLocalized("Time is too high!") end
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for i = 1, time do
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ix.city:UpdateCityFunds()
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end
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end
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})
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if CLIENT then
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ix.factionBudget:InitializeFactionBudgets()
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end
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