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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Valise"
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ITEM.description = "Un fidèle compagnon. Son cadre solide révèle des nuances chaleureuses du bois qui ont été patinées par le temps. À l'intérieur, l'odeur subtile du bois imprègne les souvenirs précieux, créant une atmosphère empreinte de nostalgie."
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ITEM.category = "Stockage"
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ITEM.model = Model("models/weapons/w_suitcase_passenger.mdl")
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if (CLIENT) then
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function ITEM:PaintOver(item, w, h)
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if (item:GetData("equip")) then
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surface.SetDrawColor(110, 255, 110, 100)
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surface.DrawOutlinedRect(1, 1, w - 2, h - 2)
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end
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end
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end
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ITEM.functions.Equip = {
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name = "Équiper",
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tip = "equipTip",
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icon = "icon16/tick.png",
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OnRun = function(item)
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local client = item.player
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if client then
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client:Give("ix_suitcase")
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end
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item:SetData("equip", true)
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return false
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end,
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OnCanRun = function(item)
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local client = item.player
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local character = client:GetCharacter()
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local characterInv = character:GetInventory()
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if client then
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if client:HasWeapon("ix_suitcase") then
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return false
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end
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if character and characterInv then
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if characterInv:HasItem(item.uniqueID) then
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return true
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end
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end
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end
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return false
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end
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}
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ITEM.functions.EquipUn = {
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name = "Déséquiper",
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tip = "unequipTip",
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icon = "icon16/cross.png",
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OnRun = function(item)
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local client = item.player
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if client then
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client:StripWeapon("ix_suitcase")
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end
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item:SetData("equip", false)
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return false
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end,
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OnCanRun = function(item)
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local client = item.player
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if client then
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if client:HasWeapon("ix_suitcase") then
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return true
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end
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end
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return false
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end
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}
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function ITEM:CanTransfer(oldInventory, newInventory)
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if (newInventory and self:GetData("equip")) then
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return false
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end
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local index = self:GetData("id")
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if (newInventory) then
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if (newInventory.vars and newInventory.vars.isBag and !newInventory.vars.isContainer) then
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return false
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end
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local index2 = newInventory:GetID()
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if (index == index2) then
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return false
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end
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for _, v in pairs(self:GetInventory():GetItems()) do
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if (v:GetData("id") == index2) then
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return false
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end
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end
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if index2 and newInventory.vars then
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for _, v in pairs(newInventory:GetItems()) do
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if v.name == self.name then
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if newInventory:GetOwner() then
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if v.name == "Valise" then
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newInventory:GetOwner():NotifyLocalized("Vous ne pouvez pas transporter plus d'une valise !")
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else
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newInventory:GetOwner():NotifyLocalized("Vous ne pouvez pas transporter plus d'un de ce sac !")
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end
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end
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return false
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end
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end
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end
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end
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return !newInventory or newInventory:GetID() != oldInventory:GetID() or newInventory.vars.isBag
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end
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function ITEM:OnRemoved()
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local inventory = ix.item.inventories[self.invID]
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local owner = inventory.GetOwner and inventory:GetOwner()
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if (IsValid(owner) and owner:IsPlayer()) then
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local weapon = owner:GetWeapon("ix_suitcase")
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if (IsValid(weapon)) then
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owner:StripWeapon("ix_suitcase")
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end
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end
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local index = self:GetData("id")
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if (index) then
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local query = mysql:Delete("ix_items")
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query:Where("inventory_id", index)
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query:Execute()
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query = mysql:Delete("ix_inventories")
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query:Where("inventory_id", index)
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query:Execute()
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end
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end
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