This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
SWEP.Base = "tfa_nmrimelee_base"
SWEP.Category = "Willard Melee Weapons"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.AnimSequences = {
attack_quick = "Attack_Quick_1",
attack_quick2 = "Attack_Quick_2",
charge_begin = "Attack_Charge_Begin",
charge_loop = "Attack_Charge_Idle",
charge_end = "Attack_Charge_End"
}
SWEP.PrintName = "Claw Hammer"
SWEP.ViewModel = "models/weapons/tfa_nmrih/v_tool_barricade.mdl" --Viewmodel path
SWEP.ViewModelFOV = 50
SWEP.WorldModel = "models/weapons/tfa_nmrih/w_tool_barricade.mdl" --Viewmodel path
SWEP.HoldType = "melee"
SWEP.DefaultHoldType = "melee"
SWEP.Offset = { --Procedural world model animation, defaulted for CS:S purposes.
Pos = {
Up = -5,
Right = 2,
Forward = 3.5,
},
Ang = {
Up = -1,
Right = 5,
Forward = 178
},
Scale = 1.0
}
SWEP.Primary.Sound = Sound("Weapon_Melee.HammerSwing")
SWEP.Secondary.Sound = Sound("Weapon_Melee.HammerSwing")
SWEP.MoveSpeed = 0.95
SWEP.IronSightsMoveSpeed = SWEP.MoveSpeed
SWEP.InspectPos = Vector(15.069, -15.437, 5.85)
SWEP.InspectAng = Vector(30.03, 43.618, 40.874)
SWEP.Primary.Blunt = true
SWEP.Primary.Reach = 65
SWEP.Primary.RPM = 80
SWEP.Primary.SoundDelay = 0.1
SWEP.Primary.Delay = 0.25
SWEP.Primary.Damage = 60
SWEP.Secondary.Blunt = true
SWEP.Secondary.RPM = 45 -- Delay = 60/RPM, this is only AFTER you release your heavy attack
SWEP.Secondary.Damage = 100
SWEP.Secondary.Reach = 65
SWEP.Secondary.SoundDelay = 0.05
SWEP.Secondary.Delay = 0.25
SWEP.Secondary.BashDamage = 24
SWEP.Secondary.BashDelay = 0.1
SWEP.Secondary.BashLength = 54
SWEP.Secondary.BashDamageType = DMG_CLUB
SWEP.ViewModelBoneMods = {
["ValveBiped.Bip01_R_Finger1"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0.254, 0.09), angle = Angle(15.968, -11.193, 1.437) },
["ValveBiped.Bip01_R_Finger0"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(3.552, 4.526, 0) },
["Thumb04"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(6, 0, 0) },
["Maglite"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, -30), angle = Angle(0, 0, 0) }
}