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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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SWEP.Base = "tfa_nmrimelee_base"
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SWEP.Category = "Willard Melee Weapons"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = true
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SWEP.AnimSequences = {
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attack_quick = "Attack_Quick_1",
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attack_quick2 = "Attack_Quick_2",
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charge_begin = "Attack_Charge_Begin",
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charge_loop = "Attack_Charge_Idle",
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charge_end = "Attack_Charge_End"
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}
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SWEP.PrintName = "Claw Hammer"
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SWEP.ViewModel = "models/weapons/tfa_nmrih/v_tool_barricade.mdl" --Viewmodel path
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SWEP.ViewModelFOV = 50
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SWEP.WorldModel = "models/weapons/tfa_nmrih/w_tool_barricade.mdl" --Viewmodel path
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SWEP.HoldType = "melee"
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SWEP.DefaultHoldType = "melee"
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SWEP.Offset = { --Procedural world model animation, defaulted for CS:S purposes.
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Pos = {
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Up = -5,
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Right = 2,
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Forward = 3.5,
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},
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Ang = {
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Up = -1,
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Right = 5,
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Forward = 178
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},
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Scale = 1.0
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}
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SWEP.Primary.Sound = Sound("Weapon_Melee.HammerSwing")
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SWEP.Secondary.Sound = Sound("Weapon_Melee.HammerSwing")
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SWEP.MoveSpeed = 0.95
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SWEP.IronSightsMoveSpeed = SWEP.MoveSpeed
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SWEP.InspectPos = Vector(15.069, -15.437, 5.85)
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SWEP.InspectAng = Vector(30.03, 43.618, 40.874)
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SWEP.Primary.Blunt = true
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SWEP.Primary.Reach = 65
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SWEP.Primary.RPM = 80
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SWEP.Primary.SoundDelay = 0.1
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SWEP.Primary.Delay = 0.25
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SWEP.Primary.Damage = 60
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SWEP.Secondary.Blunt = true
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SWEP.Secondary.RPM = 45 -- Delay = 60/RPM, this is only AFTER you release your heavy attack
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SWEP.Secondary.Damage = 100
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SWEP.Secondary.Reach = 65
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SWEP.Secondary.SoundDelay = 0.05
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SWEP.Secondary.Delay = 0.25
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SWEP.Secondary.BashDamage = 24
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SWEP.Secondary.BashDelay = 0.1
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SWEP.Secondary.BashLength = 54
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SWEP.Secondary.BashDamageType = DMG_CLUB
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SWEP.ViewModelBoneMods = {
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["ValveBiped.Bip01_R_Finger1"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0.254, 0.09), angle = Angle(15.968, -11.193, 1.437) },
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["ValveBiped.Bip01_R_Finger0"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(3.552, 4.526, 0) },
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["Thumb04"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(6, 0, 0) },
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["Maglite"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, -30), angle = Angle(0, 0, 0) }
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}
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