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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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SWEP.Base = "tfa_nmrimelee_base"
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SWEP.Category = "Willard Melee Weapons"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = true
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SWEP.PrintName = "Cleaver"
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SWEP.ViewModel = "models/weapons/tfa_nmrih/v_me_cleaver.mdl" --Viewmodel path
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SWEP.ViewModelFOV = 50
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SWEP.WorldModel = "models/weapons/tfa_nmrih/w_me_cleaver.mdl" --Viewmodel path
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SWEP.HoldType = "melee"
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SWEP.DefaultHoldType = "melee"
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SWEP.Offset = { --Procedural world model animation, defaulted for CS:S purposes.
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Pos = {
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Up = 0,
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Right = 0.5,
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Forward = -0.5,
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},
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Ang = {
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Up = -1,
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Right = 5,
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Forward = 178
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},
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Scale = 1.2
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}
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SWEP.Primary.Sound = Sound("Weapon_Melee.HatchetLight")
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SWEP.Secondary.Sound = Sound("Weapon_Melee.HatchetHeavy")
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SWEP.MoveSpeed = 0.975
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SWEP.IronSightsMoveSpeed = SWEP.MoveSpeed
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SWEP.InspectPos = Vector(3.874, -13.436, 3.969)
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SWEP.InspectAng = Vector(-7.27, 41.632, 4.92)
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SWEP.Primary.Blunt = false
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SWEP.Primary.Damage = 60
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SWEP.Primary.Reach = 40
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SWEP.Primary.RPM = 100
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SWEP.Primary.SoundDelay = 0.15
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SWEP.Primary.Delay = 0.3
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SWEP.Primary.Window = 0.2
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SWEP.Secondary.Blunt = false
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SWEP.Secondary.RPM = 80 -- Delay = 60/RPM, this is only AFTER you release your heavy attack
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SWEP.Secondary.Damage = 100
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SWEP.Secondary.Reach = 45
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SWEP.Secondary.SoundDelay = 0.1
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SWEP.Secondary.Delay = 0.3
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SWEP.Secondary.BashDamage = 20
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SWEP.Secondary.BashDelay = 0.2
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SWEP.Secondary.BashLength = 50
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