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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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SWEP.Base = "tfa_nmrimelee_base"
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SWEP.Category = "Willard Melee Weapons"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = true
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SWEP.PrintName = "Event Claw"
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SWEP.ViewModel = "models/weapons/tfa_nmrih/v_me_sledge.mdl" --Viewmodel path
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SWEP.ViewModelFOV = 50
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SWEP.WorldModel = "" --Viewmodel path
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SWEP.HoldType = "melee2"
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SWEP.DefaultHoldType = "melee2"
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SWEP.Offset = { --Procedural world model animation, defaulted for CS:S purposes.
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Pos = {
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Up = -2,
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Right = 0.75,
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Forward = 4.0,
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},
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Ang = {
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Up = -1,
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Right = 8,
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Forward = 185
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},
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Scale = 1.0
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}
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SWEP.MoveSpeed = 1
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SWEP.IronSightsMoveSpeed = SWEP.MoveSpeed
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SWEP.InspectPos = Vector(5.3, 1.7, -3.131)
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SWEP.InspectAng = Vector(17.086, 3.938, 14.836)
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SWEP.Primary.Blunt = true
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SWEP.Primary.Damage = 100
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SWEP.Primary.Reach = 85
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SWEP.Primary.RPM = 40
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SWEP.Primary.SoundDelay = 0.3
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SWEP.Primary.Delay = 0.475
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SWEP.Primary.Window = 0.3
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SWEP.Secondary.Blunt = true
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SWEP.Secondary.RPM = 40 -- Delay = 60/RPM, this is only AFTER you release your heavy attack
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SWEP.Secondary.Damage = 160
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SWEP.Secondary.Reach = 90
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SWEP.Secondary.SoundDelay = 0.1
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SWEP.Secondary.Delay = 0.4
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SWEP.Secondary.BashDamage = 25
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SWEP.Secondary.BashDelay = 0.3
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SWEP.Secondary.BashLength = 70
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