This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
include("shared.lua")
function ENT:OnPopulateEntityInfo(container)
local GrowthPercent = self:GetNWFloat("GrowthPercent")
local hydration = math.floor(self:GetNWFloat("Hydration"))
local fertilizer = math.floor(self:GetNWFloat("Fertilizer"))
local maturity = container:AddRow("maturity")
maturity:SetImportant()
maturity:SetText("Maturity: " .. GrowthPercent .. "%")
maturity:SizeToContents()
local fertilization = container:AddRow("fertilizer")
fertilization:SetImportant()
fertilization:SetText("Fertilizer: " .. tostring(fertilizer) .. "%")
fertilization:SizeToContents()
local water = container:AddRow("hydration")
water:SetImportant()
water:SetText("Hydration: " .. tostring(hydration) .. "%")
water:SizeToContents()
end
function ENT:Draw()
self:DrawModel()
end
function ENT:Initialize()
end
function ENT:Think()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
include("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
function ENT:Initialize()
self:SetMoveType(MOVETYPE_VPHYSICS)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_WORLD)
self:DrawShadow(false)
local phys = self:GetPhysicsObject()
if (IsValid(phys)) then
phys:EnableMotion(false)
phys:Sleep()
end
self:SetModelScale(0.25)
timer.Create("PlantGrowthTimer_" .. self:EntIndex(), 1, 0, function()
local hydration = self.Hydration
local fertilizerFactor = self.Fertilizer
local growTime = self.GrowTime
fertilizerFactor = math.max(0, math.min(fertilizerFactor, 100))
growTime = math.max(math.floor(growTime - (1 * (1 + fertilizerFactor / 100))), 0)
hydration = math.max(hydration - 0.0111, 0)
local initialGrowTime = self.InitialGrowTime
if growTime > 0 and self.isRuined != true then
local growthPercent = 100 * (1 - (growTime / initialGrowTime))
if hydration <= 0 or self.HasSun then
self:Wither(0.15)
end
self.GrowTime = growTime
self.Hydration = hydration
self.GrowthPercent = math.Round(growthPercent)
self:SetNWFloat("GrowTime", growTime)
self:SetNWFloat("Hydration", hydration)
self:SetNWFloat("GrowthPercent", math.Round(growthPercent))
self:SetModelScale(0.25 + (1.0 - 0.25) * (growthPercent / 100), 0.1)
else
timer.Remove("PlantGrowthTimer_" .. self:EntIndex())
end
end)
end
function ENT:Wither(amount)
if amount and not self.isRuined then
self.witherchance = self.witherchance or 0 + amount
if self.witherchance > 60 then
if math.random(1, 50) == 50 then
self:SetColor(Color(74,73,0))
self.isRuined = true
end
elseif self.witherchance >= 80 then
self:SetColor(Color(74,73,0))
self.isRuined = true
end
end
end
function ENT:OnTakeDamage(dmg)
local player = dmg:GetAttacker()
if (player:IsPlayer()) then
self:Remove()
end
end
function ENT:Use(activator)
if self.isRuined == true and not self.isGathering then
self.isGathering = true
activator:Freeze(true)
activator:SetAction("Harvesting...", 5, function()
self.isGathering = false
activator:Freeze(false)
activator:ChatNotify("It was too much for the plant...")
self:Remove()
end)
end
if self.GrowthPercent >= 100 and not self.isGathering then
if not activator:Crouching() then
activator:Notify("You need to be crouching to harvest this plant!")
return false
end
self.isGathering = true
activator:Freeze(true)
activator:SetAction("Harvesting...", 5, function()
local seed = self.Harvest
self.isGathering = false
activator:Freeze(false)
character = activator:GetCharacter()
cookingSkill = 0
local extraHarvest = (cookingSkill / 10) or 0
local plusHarvest = math.floor(extraHarvest)
local totalHarvest = self.baseHarvest + plusHarvest
for i = 1, totalHarvest do
activator:GetCharacter():GetInventory():Add(seed)
end
activator:GetCharacter():DoAction("harvest_plant")
activator:ChatNotify("You've gained:" ..totalHarvest.. " total fruits from this plant!")
activator:ChatNotify("The harvest is bountiful.")
self:Remove()
end)
else
activator:Notify("This plant has not yet matured. You need to wait a while longer!")
end
end
function ENT:OnRemove()
timer.Remove("PlantGrowthTimer_" .. self:EntIndex())
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
--[[
Catwork © 2016-2017 TeslaCloud Studios
Do not share.
Original code by Alex Grist, 'impulse and Conna Wiles
with contributions from Cloud Sixteen community.
--]]
DEFINE_BASECLASS("base_gmodentity")
ENT.Type = "anim"
ENT.Author = "AleXXX_007, modified by gb"
ENT.PrintName = "Plant Base"
ENT.Spawnable = true
ENT.AdminSpawnable = false
ENT.PhysgunDisabled = false

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ENT.Type = "anim"
ENT.PrintName = "Garden Bed"
ENT.Category = "WN7 Farming"
ENT.Spawnable = true
local PLUGIN = PLUGIN
if (SERVER) then
function ENT:Initialize()
self:SetModel("models/wn7new/advcrates/n7_planter_wood.mdl")
self.fence = ents.Create("prop_physics")
self.fence:SetModel("models/wn7new/advcrates/n7_planter_dirt.mdl")
self.fence:SetPos(self:GetPos())
self.fence:SetAngles(self:GetAngles())
self.fence:SetParent(self)
self.fence:PhysicsInit(SOLID_BBOX)
self.fence:SetSolid(SOLID_BBOX)
self.fence:SetSolidFlags(FSOLID_NOT_STANDABLE)
self.fence:Spawn()
self.fence:DeleteOnRemove( self )
self:DeleteOnRemove( self.fence )
self:PhysicsInit(SOLID_NONE)
self:SetSolid(SOLID_NONE)
self:SetUseType(SIMPLE_USE)
local physObj = self:GetPhysicsObject()
if (IsValid(physObj)) then
physObj:Wake()
end
end
function ENT:Use( activator )
end
function ENT:OnRemove()
if IsValid(self.fence) then
self.fence:Remove()
end
if (!ix.shuttingDown) then
PLUGIN:SaveCrops()
end
end
else
function ENT:Draw()
self:DrawModel()
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Sun Lamp"
ENT.Category = "WN7 Farming"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.PhysgunDisable = false
ENT.bNoPersist = true
if (SERVER) then
function ENT:Initialize()
self:SetModel("models/props/hr_massive/survival_lighting/survival_ceiling_lamp.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self:SetSkin(1)
local physics = self:GetPhysicsObject()
if IsValid(physics) then
physics:EnableMotion(false)
physics:Sleep()
end
self:SetAngles(Angle(180, 0, 0))
local newPos = self:GetPos() - Vector(0, 0, 10)
self:SetPos(newPos)
end
function ENT:OnRemove()
if IsValid(self.light) then
self.light:Remove()
end
end
function ENT:Use() -- code taken from the ix_light entity made by aspect
self:EmitSound("buttons/lightswitch2.wav")
self:SetNetVar("enabled", !self:GetNetVar("enabled"))
self:SetSkin(self:GetNetVar("enabled") and 1 or 0)
end
else
function ENT:Think() -- code taken from the ix_light entity made by aspect
if (self:GetNetVar("enabled")) then
local light = DynamicLight(self:EntIndex())
if light then
light.pos = self:GetPos()
light.r = 255
light.g = 255
light.b = 255
light.brightness = 0.5
light.Decay = 1000
light.Size = 250
light.DieTime = CurTime() + 1
end
self.light = light
end
end
function ENT:Draw()
self:DrawModel()
end
end