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77
gamemodes/helix/config.ld
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77
gamemodes/helix/config.ld
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file = {
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"gamemode",
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"plugins",
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"docs/hooks",
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exclude = {"gamemode/core/libs/thirdparty"}
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}
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module_file = {
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Character = "gamemode/core/meta/sh_character.lua",
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Entity = "gamemode/core/meta/sh_entity.lua",
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Inventory = "gamemode/core/meta/sh_inventory.lua",
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Item = "gamemode/core/meta/sh_item.lua",
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Player = "gamemode/core/meta/sh_player.lua"
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}
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dir = "docs/html"
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project = "Helix"
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title = "Helix Documentation"
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no_space_before_args = true
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style = "docs/css"
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template = "docs/templates"
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format = "markdown"
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ignore = true
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topics = "docs/manual"
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use_markdown_titles = true
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kind_names = {module = "Libraries", topic = "Manual"}
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merge = true
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sort = true
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sort_modules = true
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simple_args_string = true -- we show optionals/defaults outside of the display name
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strip_metamethod_prefix = true -- remove the name of the table when displaying metamethod names
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no_viewed_topic_at_top = true -- don't put the currently viewed topic at the top
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use_new_templates = true -- new templating system
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pretty_urls = true -- avoid showing .html in urls
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pretty_topic_names = true -- strips extension from manual filenames, this does not check filename collisions
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custom_tags = {
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{"realm", hidden = true},
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{"internal", hidden = true}
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}
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custom_display_name_handler = function(item, default_handler)
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if (item.type == "function" and item.module) then
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if (item.module.type == "classmod" or item.module.type == "panel") then
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return item.module.mod_name .. ":" .. default_handler(item)
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elseif (item.module.type == "hooks") then
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return item.module.mod_name:upper() .. ":" .. default_handler(item)
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end
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end
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return default_handler(item)
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end
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new_type("hooks", "Hooks", true)
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new_type("panel", "Panels", true)
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-- helix types
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tparam_alias("char", "Character")
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tparam_alias("inventory", "Inventory")
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tparam_alias("item", "Item")
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tparam_alias("ixtype", "ix.type")
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tparam_alias("date", "date")
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-- standard types
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tparam_alias("string", "string")
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tparam_alias("bool", "boolean")
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tparam_alias("func", "function")
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tparam_alias("player", "Player")
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tparam_alias("entity", "Entity")
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tparam_alias("color", "color")
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tparam_alias("tab", "table")
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tparam_alias("material", "material")
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tparam_alias("vector", "vector")
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tparam_alias("angle", "angle")
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