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133
gamemodes/helix/plugins/clientsideprops/sh_plugin.lua
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133
gamemodes/helix/plugins/clientsideprops/sh_plugin.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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require("niknaks")
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local PLUGIN = PLUGIN
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PLUGIN.name = "Clientside Props"
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PLUGIN.description = "Adds a way to convert server props to clientside props for performance reasons."
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PLUGIN.author = "Aspect™"
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PLUGIN.clientProps = PLUGIN.clientProps or {}
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ix.util.Include("cl_hooks.lua")
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ix.util.Include("cl_plugin.lua")
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ix.util.Include("sv_hooks.lua")
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ix.util.Include("sv_plugin.lua")
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CAMI.RegisterPrivilege({
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Name = "Helix - Manage Clientside Props",
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MinAccess = "admin"
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})
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ix.option.Add("csentRenderSpeed", ix.type.number, 50, {
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category = "performance",
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min = 1,
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max = 500
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})
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ix.lang.AddTable("english", {
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optCsentRenderSpeed = "Clientside Prop Render Speed",
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optdCsentRenderSpeed = "How many clientside props should be calcualted every frame. Lower values = more FPS, but slower, higher values = less FPS, but faster.",
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cmdRemoveClientProps = "Remove all clientside props in a radius around you."
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})
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ix.command.Add("RemoveClientProps", {
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description = "@cmdRemoveClientProps",
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adminOnly = true,
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arguments = {
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ix.type.number
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},
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OnRun = function(self, client, radius)
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if (radius < 0) then
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client:Notify("Radius must be a positive number!")
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return
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end
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local newTable = {}
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for k, propData in ipairs(PLUGIN.clientProps) do
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if (propData.position:Distance(client:GetPos()) <= radius) then continue end
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newTable[#newTable + 1] = propData
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end
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PLUGIN.clientProps = newTable
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net.Start("ixClientProps.MassRemoveProps")
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net.WriteVector(client:GetPos())
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net.WriteUInt(radius, 16)
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net.Broadcast()
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client:Notify("Removed all clientside props in a radius of " .. radius .. " units.")
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end
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})
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local PERSISTENCE = ix.plugin.Get("persistence")
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properties.Add("clientprop", {
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MenuLabel = "Convert to Client Prop",
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Order = 400,
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MenuIcon = "icon16/contrast_low.png",
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Filter = function(self, entity, client)
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return entity:GetClass() == "prop_physics" and CAMI.PlayerHasAccess(client, "Helix - Manage Clientside Props")
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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if (!entity:TestPVS(client)) then
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client:Notify("That prop cannot be converted because its origin is outside the world!")
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return
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end
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-- Unpersist it if it's persisted
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if (PERSISTENCE) then
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for k, v in ipairs(PERSISTENCE.stored) do
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if (v == entity) then
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table.remove(PERSISTENCE.stored, k)
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break
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end
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end
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entity:SetNetVar("Persistent", false)
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end
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local propData = {
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position = entity:GetPos(),
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angles = entity:GetAngles(),
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model = entity:GetModel(),
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skin = entity:GetSkin(),
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color = entity:GetColor(),
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material = entity:GetMaterial()
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}
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entity:Remove()
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PLUGIN.clientProps[#PLUGIN.clientProps + 1] = propData
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PLUGIN:NetworkProp(propData)
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end
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})
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