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271
gamemodes/helix/plugins/medical/items/base/sh_medical.lua
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271
gamemodes/helix/plugins/medical/items/base/sh_medical.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ITEM.name = "Item médical"
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ITEM.model = "models/Items/BoxSRounds.mdl"
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ITEM.width = 1
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ITEM.height = 1
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ITEM.description = "A small roll of hand-made gauze."
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ITEM.category = "Médical"
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ITEM.useSound = "items/medshot4.wav"
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ITEM.base = "base_stackable"
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ITEM.bInstanceMaxstack = true
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function ITEM:GetBoostAppend()
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local boostAppend = {}
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if (ix.special and self.boosts) then
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boostAppend[#boostAppend + 1] = "BOOSTS TEMPORAIRES :\n"
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if (self.boosts.strength) then
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boostAppend[#boostAppend + 1] = string.format("Force : %d\n", self.boosts.strength)
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end
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if (self.boosts.agility) then
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boostAppend[#boostAppend + 1] = string.format("Agilité : %d\n", self.boosts.agility)
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end
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if (self.boosts.intelligence) then
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boostAppend[#boostAppend + 1] = string.format("Intelligence : %d\n", self.boosts.intelligence)
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end
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if (self.boosts.perception) then
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boostAppend[#boostAppend + 1] = string.format("Perception : %d", self.boosts.perception)
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end
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end
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return table.concat(boostAppend, "")
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end
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function ITEM:GetHealingAppend()
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local character = LocalPlayer():GetCharacter()
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local healingAppend = {}
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if (character and self.healing) then
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healingAppend[#healingAppend + 1] = "SOINS :\n"
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if (self.healing.bandage) then
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healingAppend[#healingAppend + 1] = string.format("Bandage : %dHP\n", self.healing.bandage * (1 + character:GetSkillScale("bandage_skill")))
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end
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if (self.healing.disinfectant) then
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healingAppend[#healingAppend + 1] = string.format("Désinfectant : %dHP\n", self.healing.disinfectant * (1 + character:GetSkillScale("disinfectant_skill")))
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end
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if (self.healing.painkillers) then
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healingAppend[#healingAppend + 1] = string.format("Antidouleurs : %dHP", self.healing.painkillers)
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end
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end
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return table.concat(healingAppend, "")
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end
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function ITEM:GetColorAppendix()
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if (!ix.special) then return false end
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if self.boosts and self.healing then
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return {["yellow"] = self:GetBoostAppend(), ["green"] = self:GetHealingAppend()}
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elseif self.boosts and !self.healing then
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return {["yellow"] = self:GetBoostAppend()}
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elseif !self.boosts and self.healing then
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return {["green"] = self:GetHealingAppend()}
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else
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return false
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end
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end
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ITEM.action = {
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skill = "medicine",
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level = function(action, character, skillLevel, target, item, bNotify)
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local requiredLevel = -1
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if (item.GetLevel) then
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requiredLevel = item:GetLevel(action, character, skillLevel, target)
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elseif (item.level) then
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requiredLevel = item.level
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end
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if (requiredLevel <= skillLevel) then
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return true
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else
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if (bNotify) then
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character:GetPlayer():NotifyLocalized("medicalRequiredLevel", requiredLevel)
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end
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return false
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end
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end,
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experience = function(action, character, skillLevel, target, item)
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if (item.healing) then
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local exp = 0
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local targetChar = target:GetCharacter()
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local healingData = targetChar:GetHealing() or {bandage = 0, disinfectant = 0, fakeHealth = 0, painkillers = 0}
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local missingHealth = target:GetMaxHealth() - target:Health()
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if (item.healing.bandage) then
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local healingLeft = missingHealth - (healingData.bandage or 0) + (healingData.fakeHealth or 0)
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exp = exp + math.min(healingLeft, item.healing.bandage) * ix.config.Get("ExperienceBandageScale", 1)
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end
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if (item.healing.disinfectant) then
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local disinfectant = item.healing.disinfectant * (1 + character:GetSkillScale("disinfectant_skill")) * 60 /
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(ix.config.Get("HealingRegenRate") * ix.config.Get("HealingRegenBoostFactor"))
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if (disinfectant > (healingData.disinfectant or 0)) then
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exp = exp + math.min(item.healing.disinfectant, (1 - healingData.disinfectant / disinfectant) * missingHealth) * ix.config.Get("ExperienceDisinfectantScale", 1)
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end
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end
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if (item.healing.painkillers) then
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exp = exp + math.min(item.healing.painkillers, missingHealth - (healingData.painkillers or 0)) * ix.config.Get("ExperiencePainkillerScale", 1)
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end
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return exp
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end
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end
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}
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ITEM.functions.use = {
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name = "Utiliser sur vous",
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tip = "applyTip",
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icon = "icon16/user.png",
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OnCanRun = function(item)
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local character = item.player:GetCharacter()
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if (item.player:Health() >= item.player:GetMaxHealth() and !(ix.special and item.boosts)) then
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if (character:GetHealing("fakeHealth") == 0 and
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(character:GetBleedout() == -1 or !item.healing or !item.healing.bandage)) then
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return false
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end
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end
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if (item.action and ix.action) then
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return character:CanDoAction("item_"..item.uniqueID, item.player, item, SERVER)
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end
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return true
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end,
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OnRun = function(item)
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local character = item.player:GetCharacter()
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if (item.action and ix.action) then
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-- Do action before healing is given for exp calculation
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character:DoAction("item_"..item.uniqueID, item.player, item)
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end
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if (item.healing) then
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for k, v in pairs(item.healing) do
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character:SetHealing(k, v, character)
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end
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if (item.healing.bandage) then
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character:SetBleedout(-1)
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end
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end
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if (ix.special and item.boosts) then
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for k, v in pairs(item.boosts) do
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character:SetSpecialBoost(k, v, true)
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end
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end
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item.player:EmitSound(item.useSound, 110)
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if (item:IsSingleItem()) then
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-- Spawn the junk item if it exists
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if (item.junk) then
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if (!character:GetInventory():Add(item.junk)) then
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ix.item.Spawn(item.junk, item.player)
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end
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end
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end
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return true
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end,
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}
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-- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
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ITEM.functions.give = {
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name = "Utiliser sur l'individu",
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tip = "giveTip",
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icon = "icon16/user_go.png",
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OnCanRun = function(item)
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if (item.entity) then return false end
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local trace = item.player:GetEyeTraceNoCursor()
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local target = trace.Entity
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if (!IsValid(target)) then
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return false
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end
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if (CLIENT and target:GetClass() == "prop_ragdoll") then
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return true
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end
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if (IsValid(target.ixPlayer)) then
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target = target.ixPlayer
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end
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if (!target:IsPlayer() or !target:GetCharacter()) then
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return false
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end
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if (target:Health() >= target:GetMaxHealth() and !(ix.special and item.boosts)) then
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local targetChar = target:GetCharacter()
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if (targetChar:GetHealing("fakeHealth") == 0 and
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(targetChar:GetBleedout() == -1 or !item.healing or !item.healing.bandage)) then
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return false
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end
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end
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if (item.action and ix.action) then
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local result = item.player:GetCharacter():CanDoAction("item_"..item.uniqueID, item.player, item, SERVER)
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return result
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end
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return true
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end,
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OnRun = function(item)
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local target = item.player:GetEyeTraceNoCursor().Entity
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if (!IsValid(target)) then
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return false
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end
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if (IsValid(target.ixPlayer)) then
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target = target.ixPlayer
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end
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local targetChar = target:GetCharacter()
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local playerChar = item.player:GetCharacter()
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if (item.action and ix.action) then
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-- Do action before healing is given for exp calculation
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playerChar:DoAction("item_"..item.uniqueID, target, item)
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end
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if (item.healing) then
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for k, v in pairs(item.healing) do
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targetChar:SetHealing(k, v, playerChar)
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end
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if (item.healing.bandage) then
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targetChar:SetBleedout(-1)
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end
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end
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if (ix.special and item.boosts) then
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for k, v in pairs(item.boosts) do
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targetChar:SetSpecialBoost(k, v, true)
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end
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end
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item.player:EmitSound(item.useSound, 110)
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if (item:IsSingleItem()) then
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-- Spawn the junk item if it exists
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if (item.junk) then
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if (!playerChar:GetInventory():Add(item.junk)) then
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ix.item.Spawn(item.junk, item.player)
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end
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end
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end
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return true
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end,
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}
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