This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

View File

@@ -0,0 +1,166 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
TOOL.Category = "Render"
TOOL.Name = "#tool.material.name"
TOOL.ClientConVar[ "override" ] = "debug/env_cubemap_model"
TOOL.Information = {
{ name = "left" },
{ name = "right" },
{ name = "reload" }
}
--
-- Duplicator function
--
local function SetMaterial( Player, Entity, Data )
if ( SERVER ) then
--
-- Make sure this is in the 'allowed' list in multiplayer - to stop people using exploits
--
if ( !game.SinglePlayer() && !list.Contains( "OverrideMaterials", Data.MaterialOverride ) && Data.MaterialOverride != "" ) then return end
Entity:SetMaterial( Data.MaterialOverride )
duplicator.StoreEntityModifier( Entity, "material", Data )
end
return true
end
if ( SERVER ) then
duplicator.RegisterEntityModifier( "material", SetMaterial )
end
-- Left click applies the current material
function TOOL:LeftClick( trace )
local ent = trace.Entity
if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end
if ( !IsValid( ent ) ) then return false end -- The entity is valid and isn't worldspawn
if ( CLIENT ) then return true end
local mat = self:GetClientInfo( "override" )
SetMaterial( self:GetOwner(), ent, { MaterialOverride = mat } )
return true
end
-- Right click copies the material
function TOOL:RightClick( trace )
local ent = trace.Entity
if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end
if ( !IsValid( ent ) ) then return false end -- The entity is valid and isn't worldspawn
if ( CLIENT ) then return true end
self:GetOwner():ConCommand( "material_override " .. ent:GetMaterial() )
return true
end
-- Reload reverts the material
function TOOL:Reload( trace )
local ent = trace.Entity
if ( IsValid( ent.AttachedEntity ) ) then ent = ent.AttachedEntity end
if ( !IsValid( ent ) ) then return false end -- The entity is valid and isn't worldspawn
if ( CLIENT ) then return true end
SetMaterial( self:GetOwner(), ent, { MaterialOverride = "" } )
return true
end
list.Add( "OverrideMaterials", "models/wireframe" )
list.Add( "OverrideMaterials", "debug/env_cubemap_model" )
list.Add( "OverrideMaterials", "models/shadertest/shader3" )
list.Add( "OverrideMaterials", "models/shadertest/shader4" )
list.Add( "OverrideMaterials", "models/shadertest/shader5" )
list.Add( "OverrideMaterials", "models/shiny" )
list.Add( "OverrideMaterials", "models/debug/debugwhite" )
list.Add( "OverrideMaterials", "Models/effects/comball_sphere" )
list.Add( "OverrideMaterials", "Models/effects/comball_tape" )
list.Add( "OverrideMaterials", "Models/effects/splodearc_sheet" )
list.Add( "OverrideMaterials", "Models/effects/vol_light001" )
list.Add( "OverrideMaterials", "models/props_combine/stasisshield_sheet" )
list.Add( "OverrideMaterials", "models/props_combine/portalball001_sheet" )
list.Add( "OverrideMaterials", "models/props_combine/com_shield001a" )
list.Add( "OverrideMaterials", "models/props_c17/frostedglass_01a" )
list.Add( "OverrideMaterials", "models/props_lab/Tank_Glass001" )
list.Add( "OverrideMaterials", "models/props_combine/tprings_globe" )
list.Add( "OverrideMaterials", "models/rendertarget" )
list.Add( "OverrideMaterials", "models/screenspace" )
list.Add( "OverrideMaterials", "brick/brick_model" )
list.Add( "OverrideMaterials", "models/props_pipes/GutterMetal01a" )
list.Add( "OverrideMaterials", "models/props_pipes/Pipesystem01a_skin3" )
list.Add( "OverrideMaterials", "models/props_wasteland/wood_fence01a" )
list.Add( "OverrideMaterials", "models/props_foliage/tree_deciduous_01a_trunk" )
list.Add( "OverrideMaterials", "models/props_c17/FurnitureFabric003a" )
list.Add( "OverrideMaterials", "models/props_c17/FurnitureMetal001a" )
list.Add( "OverrideMaterials", "models/props_c17/paper01" )
list.Add( "OverrideMaterials", "models/flesh" )
-- phx
list.Add( "OverrideMaterials", "phoenix_storms/metalset_1-2" )
list.Add( "OverrideMaterials", "phoenix_storms/metalfloor_2-3" )
list.Add( "OverrideMaterials", "phoenix_storms/plastic" )
list.Add( "OverrideMaterials", "phoenix_storms/wood" )
list.Add( "OverrideMaterials", "phoenix_storms/bluemetal" )
list.Add( "OverrideMaterials", "phoenix_storms/cube" )
list.Add( "OverrideMaterials", "phoenix_storms/dome" )
list.Add( "OverrideMaterials", "phoenix_storms/gear" )
list.Add( "OverrideMaterials", "phoenix_storms/stripes" )
list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_green" )
list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_red" )
list.Add( "OverrideMaterials", "phoenix_storms/wire/pcb_blue" )
list.Add( "OverrideMaterials", "hunter/myplastic" )
list.Add( "OverrideMaterials", "models/XQM/LightLinesRed_tool" )
if ( IsMounted( "tf" ) ) then
list.Add( "OverrideMaterials", "models/player/shared/gold_player" )
list.Add( "OverrideMaterials", "models/player/shared/ice_player" )
end
function TOOL.BuildCPanel( CPanel )
CPanel:AddControl( "Header", { Description = "#tool.material.help" } )
local filter = CPanel:AddControl( "TextBox", { Label = "#spawnmenu.quick_filter_tool" } )
filter:SetUpdateOnType( true )
-- Remove duplicate materials. table.HasValue is used to preserve material order
local materials = {}
for id, str in ipairs( list.Get( "OverrideMaterials" ) ) do
if ( !table.HasValue( materials, str ) ) then
table.insert( materials, str )
end
end
local matlist = CPanel:MatSelect( "material_override", materials, true, 0.25, 0.25 )
filter.OnValueChange = function( s, txt )
for id, pnl in ipairs( matlist.Controls ) do
if ( !pnl.Value:lower():find( txt:lower(), nil, true ) ) then
pnl:SetVisible( false )
else
pnl:SetVisible( true )
end
end
matlist:InvalidateChildren()
CPanel:InvalidateChildren()
end
end