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54
gamemodes/terrortown/entities/effects/crimescene_shot.lua
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54
gamemodes/terrortown/entities/effects/crimescene_shot.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function EFFECT:Init(data)
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self.ShotStart = data:GetStart()
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self.ShotEnd = data:GetOrigin()
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-- ws = worldspace
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self:SetRenderBoundsWS(self.ShotStart, self.ShotEnd)
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self.HitBox = data:GetMagnitude()
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self.Duration = data:GetScale() or 0
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self.EndTime = CurTime() + self.Duration
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self.FadeTime = 3
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self.FadeIn = CurTime() + self.FadeTime
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self.FadeOut = self.EndTime - self.FadeTime
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self.Width = 0
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self.WidthMax = 5
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end
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function EFFECT:Think()
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if self.EndTime < CurTime() then
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return false
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end
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if self.FadeIn > CurTime() then
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self.Width = self.WidthMax * (1 - ((self.FadeIn - CurTime()) / self.FadeTime))
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elseif self.FadeOut < CurTime() then
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self.Width = self.WidthMax * (1 - ((CurTime() - self.FadeOut) / self.FadeTime))
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end
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return true
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end
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local shot_mat = Material("cable/blue_elec")
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--local clr = Color(0, 0, 100, 255)
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function EFFECT:Render()
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render.SetMaterial(shot_mat)
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render.DrawBeam(self.ShotStart, self.ShotEnd, self.Width, 0, 0, self.Color)
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end
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