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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "Explosive Slugs"
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att.Icon = Material("entities/acwatt_gauss_rifle_ammo.png")
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att.Description = "Slug containing an explosive payload. Does less direct damage, and cannot penetrate surfaces.\nExplosive shell can take down various Combine vehicles."
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att.Desc_Pros = {
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"+ Explosion on hit"
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}
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att.Desc_Cons = {
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}
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att.Slot = "gauss_rifle_bullet"
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att.Override_DamageType = DMG_BURN
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att.AutoStats = true
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att.Mult_Penetration = 0
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att.Mult_Damage = 0.6
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att.Mult_DamageMin = 0.6
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att.MagReducer = true
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att.ActivateElements = {"reducedmag"}
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att.Hook_BulletHit = function(wep, data)
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local ent = data.tr.Entity
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local effectdata = EffectData()
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effectdata:SetOrigin( data.tr.HitPos )
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util.Effect( "Explosion", effectdata)
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local rad = math.Clamp(math.ceil(wep:GetDamage(0)), 100, 500)
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util.BlastDamage(wep, wep:GetOwner(), data.tr.HitPos, rad, wep:GetDamage(data.range))
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if ent:IsValid() and ent:GetClass() == "npc_helicopter" then
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-- The Hunter Chopper is hardcoded to only take damage from HL2 airboat
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-- Screw you, Valve! Screw you!
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data.dmgtype = DMG_AIRBOAT
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end
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end
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if engine.ActiveGamemode() == "terrortown" then
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att.Free = true
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end
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