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76
lua/arccw/shared/attachments/ud_glock_caliber_357sig.lua
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76
lua/arccw/shared/attachments/ud_glock_caliber_357sig.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "Glock .357 SIG Conversion"
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att.AbbrevName = ".357 SIG"
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if !GetConVar("arccw_truenames"):GetBool() then
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att.PrintName = "GEN3 .357 SIG Conversion"
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end
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att.SortOrder = 90
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att.Icon = Material("entities/att/uc_bullets/357sig.png", "smooth mips")
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att.Description = "A law-enforcement caliber well-known for its accuracy."
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att.Desc_Pros = {
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "ud_glock_caliber"
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att.AutoStats = true
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att.Override_Trivia_Calibre = ".357 SIG"
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att.Mult_Damage = ArcCW.UC.CalConv("9mm", "357sig", "max")
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att.Mult_DamageMin = ArcCW.UC.CalConv("9mm", "357sig", "min")
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att.Mult_Penetration = ArcCW.UC.CalConv("9mm", "357sig", "pen")
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att.Mult_AccuracyMOA = 0.5
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att.Mult_Recoil = 1.15
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att.Override_PhysBulletMuzzleVelocity = 410
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att.Mult_ClipSize = 0.9
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att.Override_ShellModel = "models/weapons/arccw/uc_shells/357sig.mdl"
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att.Override_ShellScale = 1
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local path = ")weapons/arccw_ud/glock/"
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local common = ")/arccw_uc/common/"
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local tail = common .. "357sig/"
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local fire357 = {path .. "fire-357-01.ogg",path .. "fire-357-02.ogg",path .. "fire-357-03.ogg",path .. "fire-357-04.ogg",path .. "fire-357-05.ogg",path .. "fire-357-06.ogg"}
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local fire357sup = {path .. "fire-sup-01.ogg",path .. "fire-sup-02.ogg",path .. "fire-sup-03.ogg",path .. "fire-sup-04.ogg",path .. "fire-sup-05.ogg",path .. "fire-sup-06.ogg"} -- Placeholder
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local fire357dist = {tail .. "fire-dist-357sig-pistol-ext-01.ogg",tail .. "fire-dist-357sig-pistol-ext-02.ogg",tail .. "fire-dist-357sig-pistol-ext-03.ogg",tail .. "fire-dist-357sig-pistol-ext-04.ogg",tail .. "fire-dist-357sig-pistol-ext-05.ogg",tail .. "fire-dist-357sig-pistol-ext-06.ogg"}
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att.Hook_GetShootSound = function(wep, sound)
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if wep:GetBuff_Override("Silencer") then
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return fire357sup
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else
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return fire357
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end
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end
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att.Hook_GetDistantShootSoundOutdoors = function(wep, distancesound)
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if wep:GetBuff_Override("Silencer") then
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-- fallback to script
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else
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return fire357dist
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end
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end
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att.Hook_GetDistantShootSoundIndoors = function(wep, distancesound)
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if wep:GetBuff_Override("Silencer") then
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-- fallback to script
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else
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-- fallback to script
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end
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end
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