This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

View File

@@ -0,0 +1,69 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
-- Based off of the GMod lasertracer
EFFECT.MainMat = Material("effects/spark")
function EFFECT:Init( data )
self.StartPos = data:GetStart()
self.EndPos = data:GetOrigin()
local ent = data:GetEntity()
local att = data:GetAttachment()
if ( IsValid( ent ) && att > 0 ) then
if (ent.Owner == LocalPlayer() && !LocalPlayer():GetViewModel() != LocalPlayer()) then ent = ent.Owner:GetViewModel() end
att = ent:GetAttachment(att)
if (att) then
self.StartPos = att.Pos
end
end
self.Dir = self.EndPos - self.StartPos
self:SetRenderBoundsWS(self.StartPos, self.EndPos)
self.TracerTime = math.min(1, self.StartPos:Distance(self.EndPos) / 10000) -- Calculate death time
self.Length = 0.1
-- Die when it reaches its target
self.DieTime = CurTime() + self.TracerTime
end
---------------------------------------------------------------------------------------------------------------------------------------------
function EFFECT:Think()
if (CurTime() > self.DieTime) then -- If it's dead then...
util.Decal("fadingscorch", self.EndPos + self.Dir:GetNormalized(), self.EndPos - self.Dir:GetNormalized())
local effectData = EffectData()
effectData:SetOrigin(self.EndPos + self.Dir:GetNormalized() * -2)
effectData:SetNormal(self.Dir:GetNormalized() * -3)
effectData:SetMagnitude(0.1)
effectData:SetScale(0.8)
effectData:SetRadius(5)
util.Effect("Sparks", effectData)
return false
end
return true
end
---------------------------------------------------------------------------------------------------------------------------------------------
function EFFECT:Render()
local fDelta = (self.DieTime - CurTime()) / self.TracerTime
fDelta = math.Clamp(fDelta, 0, 1) ^ 0.5
render.SetMaterial(self.MainMat)
local sinWave = math.sin(fDelta * math.pi)
render.DrawBeam(
self.EndPos - self.Dir * (fDelta - sinWave * self.Length),
self.EndPos - self.Dir * (fDelta + sinWave * self.Length),
5 + sinWave * 35, 1, 0, Color(255, 0, 0, 255)
)
end