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101
lua/entities/npc_fastzombie_slump_c/init.lua
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101
lua/entities/npc_fastzombie_slump_c/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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function ENT:SpawnFunction( ply, tr )
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if ( !tr.Hit ) then return end
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if fastzombie_sleeping_a_max_count and fastzombie_sleeping_a_max_count >= 4 then return end
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local SpawnPos = tr.HitPos + tr.HitNormal * 16
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self.Spawn_angles = ply:GetAngles()
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self.Spawn_angles.pitch = 0
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self.Spawn_angles.roll = 0
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self.Spawn_angles.yaw = self.Spawn_angles.yaw + 180
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local ent = ents.Create( "npc_fastzombie_slump_a" )
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self:SetModel( "models/hunter/plates/plate.mdl" )
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ent:SetPos( SpawnPos )
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ent:SetModel( "" )
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ent:SetColor( 255, 255, 255, 0 )
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ent:Spawn()
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ent:Activate()
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if !fastzombie_sleeping_a_max_count then
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fastzombie_sleeping_a_max_count = 1
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else
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fastzombie_sleeping_a_max_count = fastzombie_sleeping_a_max_count +1
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end
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return ent
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end
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function ENT:Initialize()
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self.fastzombie = ents.Create( "npc_fastzombie" )
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self.fastzombie:SetPos( self:GetPos() )
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self.fastzombie:SetKeyValue( "spawnflags", "646" )
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self.fastzombie:Spawn()
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self.fastzombie:Activate()
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local fastzombie_name = "fastzombie" .. self.fastzombie:EntIndex()
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self.fastzombie:SetName( fastzombie_name )
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self.fastzombie:Fire( "AddOutput", "OnDamaged " .. fastzombie_name .. "_wake_seq:BeginSequence::0:1", 0 )
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self.fastzombie_seq = ents.Create( "scripted_sequence" )
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self.fastzombie_seq:SetName( fastzombie_name .. "_wake_seq" )
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self.fastzombie_seq:SetKeyValue( "spawnflags", "624" )
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self.fastzombie_seq:SetKeyValue( "m_iszEntity", fastzombie_name )
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self.fastzombie_seq:SetKeyValue( "m_iszIdle", "slump_a" )
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self.fastzombie_seq:SetKeyValue( "m_fMoveTo", "4" )
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self.fastzombie_seq:SetKeyValue( "m_iszPlay", "slumprise_c" )
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self.fastzombie_seq:SetPos( self:GetPos() )
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self.fastzombie_seq:Spawn()
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self.fastzombie_seq:Activate()
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self.fastzombie_seq:SetParent( self.fastzombie )
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end
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function ENT:Think()
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if !IsValid( self.fastzombie ) or self.fastzombie:Health() <= 0 then
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self:Remove()
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end
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if !IsValid(self.fastzombie_seq) or self.animation_played then return end
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for k, v in pairs( ents.FindInSphere( self.fastzombie:GetPos(), 64 ) ) do
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if v and IsValid( v ) and v:IsPlayer() then
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self.fastzombie_seq:Fire( "BeginSequence", "", 0 )
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local rand = math.random( 1, 2 )
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if rand == 1 then
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self.fastzombie:EmitSound( "npc/fast_zombie/fz_alert_close1.wav", 100, 100 )
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else
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self.fastzombie:EmitSound( "npc/fast_zombie/fz_scream1.wav", 100, 100 )
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end
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self.animation_played = true
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end
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end
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end
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function ENT:OnTakeDamage()
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end
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/*---------------------------------------------------------
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Name: OnRemove
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Desc: Called just before entity is deleted
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//-------------------------------------------------------*/
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function ENT:OnRemove()
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if IsValid( self.fastzombie ) then
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self.fastzombie:Remove()
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end
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if IsValid( self.fastzombie_seq ) then
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self.fastzombie_seq:Remove()
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end
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end
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