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102
lua/entities/npc_vj_combineguard_z/shared.lua
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102
lua/entities/npc_vj_combineguard_z/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Base = "npc_vj_creature_base"
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ENT.Type = "ai"
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ENT.PrintName = "Combine Guard"
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ENT.Author = "Zippy"
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local laser2mat = Material("effects/blueblacklargebeam")
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local laserwidth = 4
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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if CLIENT then
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function ENT:ExpandLaser(time,size)
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if self.ExpandingLaser then return end
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self.ExpandingLaser = true
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self.LaserWidth = 0
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local reps = 33
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timer.Create("VJ_Z_StriderLaserWidthTimer" .. self:EntIndex(), time/reps, reps, function() if IsValid(self) then
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self.LaserWidth = math.Clamp( self.LaserWidth + size/reps , 0, size)
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end end)
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-- timer.Simple(time, function() if IsValid(self) then
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-- self.ExpandingLaser = false
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-- end end)
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end
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function ENT:Draw()
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self:DrawModel()
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if self:GetNWBool("VJCombGuardZGunCharging") == true then
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if !self.LaserExpanded then
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self:ExpandLaser(1, 20)
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end
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if !self.ClientFirePosUpdated then
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self.ClientFirePos = self:GetNWVector("VJCombGuardZFirePos")
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self.ClientFirePosUpdated = true
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end
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render.SetMaterial(laser2mat)
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render.SetShadowsDisabled(true)
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render.DrawBeam(self:GetAttachment(1).Pos, self.ClientFirePos, self.LaserWidth, 0, 1, Color(255,255,255))
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else
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self.LaserExpanded = false
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self.ExpandingLaser = false
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self.ClientFirePosUpdated = false
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end
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:SetUpGibesOnDeath(dmginfo,hitgroup)
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if self.HasGibDeathParticles == true then -- Taken from black mesa SNPCs I think Xdddddd
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local bloodeffect = EffectData()
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bloodeffect:SetOrigin(self:GetPos() + self:OBBCenter())
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bloodeffect:SetColor(VJ_Color2Byte(Color(130,19,10)))
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bloodeffect:SetScale(200)
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util.Effect("VJ_Blood1",bloodeffect)
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end
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self:CreateGibEntity("obj_vj_gib","models/gibs/humans/eye_gib.mdl",{Pos = self:LocalToWorld(Vector(0,0,55)),Ang = self:GetAngles() + Angle(0,-90,0),Vel = self:GetRight() * math.Rand(50,50) + self:GetForward() * math.Rand(-200,200)})
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if self:GetModel() != "models/combine_super_soldier.mdl" && self:GetModel() != "models/vj_fassassin_z.mdl" then
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self:CreateGibEntity("obj_vj_gib","models/gibs/humans/eye_gib.mdl",{Pos = self:LocalToWorld(Vector(0,0,55)),Ang = self:GetAngles() + Angle(0,-90,0),Vel = self:GetRight() * math.Rand(50,50) + self:GetForward() * math.Rand(-200,200)})
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end
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self:CreateGibEntity("obj_vj_gib","models/gibs/humans/brain_gib.mdl",{Pos = self:LocalToWorld(Vector(0,0,60)),Ang = self:GetAngles() + Angle(0,-90,0)})
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self:CreateGibEntity("obj_vj_gib","models/gibs/humans/heart_gib.mdl",{Pos = self:LocalToWorld(Vector(0,0,40))})
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self:CreateGibEntity("obj_vj_gib","models/gibs/humans/lung_gib.mdl",{Pos = self:LocalToWorld(Vector(0,0,40))})
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self:CreateGibEntity("obj_vj_gib","models/gibs/humans/lung_gib.mdl",{Pos = self:LocalToWorld(Vector(0,0,40))})
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self:CreateGibEntity("obj_vj_gib","models/gibs/humans/liver_gib.mdl",{Pos = self:LocalToWorld(Vector(0,0,35))})
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for i = 1, 2 do
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self:CreateGibEntity("obj_vj_gib","UseHuman_Small",{Pos = self:LocalToWorld(Vector(0,0,30))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Small",{Pos = self:LocalToWorld(Vector(0,0,30))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Small",{Pos = self:LocalToWorld(Vector(0,0,30))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,35))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,35))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,35))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,40))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,40))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,40))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,35))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,30))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,30))})
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self:CreateGibEntity("obj_vj_gib","UseHuman_Big",{Pos = self:LocalToWorld(Vector(0,0,30))})
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end
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return true
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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