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50
lua/entities/npc_vj_hlr1_m2a3bradley/shared.lua
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50
lua/entities/npc_vj_hlr1_m2a3bradley/shared.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Base = "npc_vj_tank_base"
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ENT.Type = "ai"
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ENT.PrintName = "M2A3 Bradley"
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ENT.Author = "DrVrej"
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ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
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ENT.Purpose = "Spawn it and fight with it!"
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ENT.Instructions = "Click on the spawnicon to spawn it."
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ENT.Category = "Half-Life Resurgence"
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---------------------------------------------------------------------------------------------------------------------------------------------
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net.Receive("vj_hlr1_m2a3bradley_moveeffects", function()
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local ent = net.ReadEntity()
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if IsValid(ent) then
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ent.Emitter = ParticleEmitter(ent:GetPos())
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ent.MoveSmokeEffect1 = ent.Emitter:Add("particles/smokey", ent:GetPos() + ent:GetForward()*-130 + ent:GetRight()*58 + ent:GetUp()*1)
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ent.MoveSmokeEffect1:SetVelocity(ent:GetForward()*math.Rand(100,200) + Vector(math.Rand(5,-5),math.Rand(5,-5),math.Rand(5,-5)) + ent:GetVelocity())
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ent.MoveSmokeEffect1:SetDieTime(4)
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ent.MoveSmokeEffect1:SetStartAlpha(30)
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ent.MoveSmokeEffect1:SetEndAlpha(0)
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ent.MoveSmokeEffect1:SetStartSize(math.Rand(12,20))
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ent.MoveSmokeEffect1:SetEndSize(math.Rand(60,80))
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ent.MoveSmokeEffect1:SetRoll(math.Rand(-0.2,0.2))
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ent.MoveSmokeEffect1:SetColor(80,60,20)
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ent.MoveSmokeEffect1:SetAirResistance(300)
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ent.MoveSmokeEffect1:SetGravity(Vector(0,0,50))
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ent.MoveSmokeEffect2 = ent.Emitter:Add("particles/smokey", ent:GetPos() + ent:GetForward()*-130 + ent:GetRight()*-58 + ent:GetUp()*1)
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ent.MoveSmokeEffect2:SetVelocity(ent:GetForward()*math.Rand(100,200) + Vector(math.Rand(5,-5),math.Rand(5,-5),math.Rand(5,-5)) + ent:GetVelocity())
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ent.MoveSmokeEffect2:SetDieTime(4)
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ent.MoveSmokeEffect2:SetStartAlpha(30)
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ent.MoveSmokeEffect2:SetEndAlpha(0)
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ent.MoveSmokeEffect2:SetStartSize(math.Rand(12,20))
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ent.MoveSmokeEffect2:SetEndSize(math.Rand(60,80))
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ent.MoveSmokeEffect2:SetRoll(math.Rand(-0.2,0.2))
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ent.MoveSmokeEffect2:SetColor(80,60,20)
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ent.MoveSmokeEffect2:SetAirResistance(300)
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ent.MoveSmokeEffect2:SetGravity(Vector(0,0,50))
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ent.Emitter:Finish()
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end
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end)
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