This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("shared.lua")
include('shared.lua')
/*-----------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
ENT.Model = {"models/vj_hlr/opfor/hgrunt_engineer.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
ENT.VJC_Data = {
ThirdP_Offset = Vector(0, 0, -15), -- The offset for the controller when the camera is in third person
FirstP_Bone = "Bip01 Head", -- If left empty, the base will attempt to calculate a position for first person
FirstP_Offset = Vector(5, 0, 5), -- The offset for the controller when the camera is in first person
}
-- Custom
ENT.HECU_TurretEnt = NULL
ENT.HECU_TurretPlacing = false
ENT.HECU_NextTurretCheckT = 0
ENT.HECU_GasTankHit = false -- Signals the code to preform an explosion
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Controller_IntMsg(ply, controlEnt)
ply:ChatPrint("CTRL: Deploy Sentry Gun")
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnThink_AIEnabled()
if ((self.VJ_IsBeingControlled && self.VJ_TheController:KeyDown(IN_DUCK)) or !self.VJ_IsBeingControlled) && IsValid(self:GetEnemy()) && self:Visible(self:GetEnemy()) && self.HECU_NextTurretCheckT < CurTime() && !IsValid(self.HECU_TurretEnt) then
-- Make sure not to place it if the front of the NPC is blocked!
local tr = util.TraceLine({
start = self:GetPos() + self:OBBCenter(),
endpos = self:GetPos() + self:OBBCenter() + self:GetForward()*80,
filter = self
})
if !tr.Hit then
self.HECU_NextTurretCheckT = CurTime() + 30
self:VJ_ACT_PLAYACTIVITY("pull_torch_wgun", true, false, false, 0, {OnFinish=function(interrupted, anim)
if interrupted then self:StopParticles() self:SetBodygroup(1, 0) return end -- If interrupted, then put the torch away!
timer.Simple(0.5, function()
if IsValid(self) && IsValid(self:GetEnemy()) && !IsValid(self.HECU_TurretEnt) then
self.HECU_TurretEnt = ents.Create("npc_vj_hlr1_sentry")
self.HECU_TurretEnt:SetPos(self:GetPos() + self:GetForward()*50)
self.HECU_TurretEnt:SetAngles(self:GetAngles())
self.HECU_TurretEnt:Spawn()
self.HECU_TurretEnt:Activate()
self.HECU_TurretEnt.VJ_NPC_Class = self.VJ_NPC_Class
if IsValid(self:GetCreator()) then -- If it has a creator, then add it to that player's undo list
undo.Create(self:GetName().."'s Turret")
undo.AddEntity(self.HECU_TurretEnt)
undo.SetPlayer(self:GetCreator())
undo.Finish()
end
end
end)
self:VJ_ACT_PLAYACTIVITY("open_floor_grate", true, false, false, 0, {OnFinish=function(interrupted2, anim2)
self:VJ_ACT_PLAYACTIVITY("store_torch", true, false)
end})
end})
end
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnTakeDamage_BeforeDamage(dmginfo, hitgroup)
-- Instant kill when hit in the gas tank!
if hitgroup == HITGROUP_GEAR then
self.HECU_GasTankHit = true -- Signals the code to preform an explosion
dmginfo:SetDamage(self:Health())
dmginfo:SetDamageType(DMG_BLAST)
end
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ENT.Base = "npc_vj_hlrof_hgrunt"
ENT.Type = "ai"
ENT.PrintName = "Human Grunt Engineer"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose = "Spawn it and fight with it!"
ENT.Instructions = "Click on the spawnicon to spawn it."
ENT.Category = "Half-Life Resurgence"