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95
lua/entities/npc_zombie_slump_attack/init.lua
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95
lua/entities/npc_zombie_slump_attack/init.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile( "shared.lua" )
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include('shared.lua')
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function ENT:SpawnFunction( ply, tr )
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if ( !tr.Hit ) then return end
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if zombie_sleeping_max_count and zombie_sleeping_max_count >= 4 then return end
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local SpawnPos = tr.HitPos + tr.HitNormal * 16
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self.Spawn_angles = ply:GetAngles()
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self.Spawn_angles.pitch = 0
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self.Spawn_angles.roll = 0
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self.Spawn_angles.yaw = self.Spawn_angles.yaw + 180
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local ent = ents.Create( "npc_zombie_slump_attack" )
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ent:SetPos( SpawnPos )
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ent:SetModel( "" )
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ent:SetColor( 255, 255, 255, 0 )
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ent:Spawn()
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ent:Activate()
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if !zombie_sleeping_max_count then
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zombie_sleeping_max_count = 1
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else
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zombie_sleeping_max_count = zombie_sleeping_max_count +1
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end
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return ent
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end
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function ENT:Initialize()
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self.zombie = ents.Create( "npc_zombie" )
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self:SetModel( "models/hunter/plates/plate.mdl" )
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self.zombie:SetPos( self:GetPos() )
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self.zombie:SetKeyValue( "spawnflags", "644" )
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self.zombie:Spawn()
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self.zombie:Activate()
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local zombie_name = "zombie" .. self.zombie:EntIndex()
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self.zombie:SetName( zombie_name )
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self.zombie:Fire( "AddOutput", "OnDamaged " .. zombie_name .. "_wake_seq:BeginSequence::0:1", 0 )
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self.zombie_seq = ents.Create( "scripted_sequence" )
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self.zombie_seq:SetName( zombie_name .. "_wake_seq" )
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self.zombie_seq:SetKeyValue( "spawnflags", "624" )
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self.zombie_seq:SetKeyValue( "m_iszEntity", zombie_name )
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self.zombie_seq:SetKeyValue( "m_iszIdle", "slump_a" )
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self.zombie_seq:SetKeyValue( "m_fMoveTo", "4" )
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self.zombie_seq:SetKeyValue( "m_iszPlay", "slumprise_a_attack" )
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self.zombie_seq:SetPos( self:GetPos() )
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self.zombie_seq:Spawn()
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self.zombie_seq:Activate()
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self.zombie_seq:SetParent( self.zombie )
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end
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function ENT:Think()
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if !IsValid( self.zombie ) or self.zombie:Health() <= 0 then
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self:Remove()
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end
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if !IsValid(self.zombie_seq) or self.animation_played then return end
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for k, v in pairs( ents.FindInSphere( self.zombie:GetPos(), 64 ) ) do
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if v and IsValid( v ) and v:IsPlayer() then
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self.zombie_seq:Fire( "BeginSequence", "", 0 )
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self.zombie:EmitSound( "npc/zombie/zombie_alert" .. math.random(1,3) .. ".wav", 100, 100 )
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self.animation_played = true
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end
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end
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end
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function ENT:OnTakeDamage()
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end
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/*---------------------------------------------------------
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Name: OnRemove
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Desc: Called just before entity is deleted
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//-------------------------------------------------------*/
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function ENT:OnRemove()
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if IsValid( self.zombie ) then
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self.zombie:Remove()
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end
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if IsValid( self.zombie_seq ) then
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self.zombie_seq:Remove()
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end
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end
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23
lua/entities/npc_zombie_slump_attack/shared.lua
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23
lua/entities/npc_zombie_slump_attack/shared.lua
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@@ -0,0 +1,23 @@
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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ENT.Base = "base_entity"
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ENT.Type = "anim"
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ENT.PrintName = "Sleep Attack Zombie"
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ENT.Author = "Chocofrolik"
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ENT.Contact = "Chocofrolik@3299"
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ENT.Information = ""
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ENT.Category = "Other"
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ENT.Spawnable = false
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ENT.AdminSpawnable = true
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ENT.AutomaticFrameAdvance = false
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