This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

View File

@@ -0,0 +1,92 @@
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Blaster Rod"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
local Name = "Blaster Rod"
local LangName = "obj_vj_blasterrod"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/weapons/w_missile_launch.mdl"} -- The models it should spawn with | Picks a random one from the table
/*ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
ENT.RadiusDamageRadius = 10 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
ENT.RadiusDamage = 10 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
ENT.RadiusDamageType = DMG_SHOCK -- Damage type
ENT.RadiusDamageForce = 50 -- Put the force amount it should apply | false = Don't apply any force
ENT.RadiusDamageForceTowardsPhysics = 1000 -- How much force should it deal to props?*/
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 10 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_SHOCK -- Damage type
ENT.DecalTbl_DeathDecals = {"fadingscorch"}
ENT.SoundTbl_OnCollide = {"ambient/energy/spark4.wav"}
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
self:SetMaterial("models/effects/vol_light001.mdl")
self:DrawShadow(false)
self:SetColor(Color(255,0,0))
util.SpriteTrail(self, 0, Color(255,0,0,255), false, 15, 15, 0.2, 1/(10+1)*0.5, "VJ_Base/sprites/vj_trial1.vmt") //cable/redlaser.vmt
//util.SpriteTrail(self,6,Color(200,0,0),true,6,6,0.1,1/(6+6)*0.5,"VJ_Base/sprites/vj_trial1.vmt")
//ParticleEffectAttach("vj_rpg1_smoke", PATTACH_ABSORIGIN_FOLLOW, self, 0)
local eyeglow2 = ents.Create("env_sprite")
eyeglow2:SetKeyValue("model","vj_base/sprites/vj_glow1.vmt")
eyeglow2:SetKeyValue("scale","0.04")
eyeglow2:SetKeyValue("rendermode","5")
eyeglow2:SetKeyValue("rendercolor","255 0 0")
eyeglow2:SetKeyValue("spawnflags","1") -- If animated
eyeglow2:SetPos(self:GetPos())
eyeglow2:SetParent(self)
//eyeglow2:Fire("SetParentAttachment","eye2",0)
eyeglow2:Spawn()
eyeglow2:Activate()
self:DeleteOnRemove(eyeglow2)
/*self.StartLight1 = ents.Create("light_dynamic")
self.StartLight1:SetKeyValue("brightness", "1")
self.StartLight1:SetKeyValue("distance", "200")
self.StartLight1:SetLocalPos(self:GetPos())
self.StartLight1:SetLocalAngles( self:GetAngles() )
self.StartLight1:Fire("Color", "255 0 0")
self.StartLight1:SetParent(self)
self.StartLight1:Spawn()
self.StartLight1:Activate()
self.StartLight1:Fire("TurnOn", "", 0)
self:DeleteOnRemove(self.StartLight1)*/
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects(data, phys)
local effectData = EffectData()
effectData:SetOrigin(data.HitPos)
//effectData:SetMagnitude(500)
util.Effect("StunstickImpact", effectData)
end