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96
lua/entities/pill_jumper_combine.lua
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96
lua/entities/pill_jumper_combine.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.PrintName = "Combine Jumper"
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ENT.AutomaticFrameAdvance = true
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function ENT:Initialize()
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if SERVER then
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--Physics
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--self:SetModel("models/combine_soldier.mdl")
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self:PhysicsInit(SOLID_BBOX)
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self:SetMoveType(MOVETYPE_VPHYSICS)
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self:SetSolid(SOLID_BBOX)
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--self.myNpc="npc_combine_s"
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--self.myWeapon="weapon_smg1"
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local phys = self:GetPhysicsObject()
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if (phys:IsValid()) then
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phys:Wake()
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end
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self.dropping = false
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self.falltime = 0
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self:ResetSequence(self:LookupSequence("dropship_deploy"))
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timer.Simple(2.4, function()
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if not IsValid(self) then return end
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self:SetParent()
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self:PhysicsInit(SOLID_BBOX)
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local phys = self:GetPhysicsObject()
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if (phys:IsValid()) then
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phys:Wake()
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end
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self:SetSequence(self:LookupSequence("jump_holding_glide"))
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self.dropping = true
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end)
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end
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end
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function ENT:Think()
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if SERVER then
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if self.dropping then
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self.falltime = self.falltime + 1
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local tr = util.QuickTrace(self:GetPos(), Vector(0, 0, -15), self)
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if tr.Hit then
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local dude = ents.Create(self.myNpc)
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dude:SetModel(self:GetModel())
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dude:SetSkin(self:GetSkin())
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dude:SetPos(self:GetPos())
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dude:SetAngles(Angle(0, self:GetAngles().y, 0))
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dude:SetKeyValue("additionalequipment", self.myWeapon)
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dude:Spawn()
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if self.falltime > 50 then
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dude:GetActiveWeapon():Remove()
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dude:Fire("BecomeRagdoll", "", 0)
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else
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local p = self:GetPos() + self:GetForward() * 300 + Vector(math.random(-200, 200), math.random(-200, 200), 0)
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timer.Simple(.1, function()
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if not IsValid(dude) then return end
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dude:SetSchedule(SCHED_FORCED_GO)
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end)
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end
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self:Remove()
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end
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end
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end
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self:NextThink(CurTime())
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return true
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end
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function ENT:Draw()
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if IsValid(self:GetParent()) then
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self:SetRenderOrigin(self:GetParent():LocalToWorld(self:GetNetworkOrigin() + Vector(-200, 0, 0) * (1 - self:GetCycle())))
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else
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self:SetRenderOrigin(self:GetNetworkOrigin())
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end
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self:DrawModel()
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end
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