This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
include("shared.lua")
function ENT:Initialize()
self.PixVis = util.GetPixelVisibleHandle()
end
local ran,rand,max = math.random,math.Rand,math.max
local function createFlame(self)
if not self.Emitter or not IsValid(self.Emitter) then -- Recreate missing emitter
self.Emitter = ParticleEmitter(self:GetPos(),false)
end
local t = table.Random({"sprites/flamelet1","sprites/flamelet2","sprites/flamelet3"})
local p = self.Emitter:Add(t,self:LocalToWorld(Vector(0,0, 7)))
p:SetDieTime(rand(0.5,0.9))
p:SetStartSize(ran(1,2) / 2)
p:SetGravity(Vector(0,0,10))
p:SetEndAlpha(0)
p:SetStartAlpha(200)
p:SetVelocity(Vector(0,0,1) + self:GetVelocity() / 3 )
p:SetRoll(ran(360))
end
local broken_glass = Material("models/effects/vol_light001")
local on_mat = Material("stormfox2/models/oillamp_on")
function ENT:Draw()
render.SetColorModulation(1,1,1) -- Override entity color.
if not self:GetNWBool("broken",false) then
if self:IsOn() then
render.MaterialOverrideByIndex(1,on_mat)
end
self:DrawModel()
else
render.MaterialOverrideByIndex(0,broken_glass)
self:DrawModel()
render.MaterialOverrideByIndex()
end
render.MaterialOverrideByIndex()
end
local function GetDis(ent)
if (ent.time_dis or 0) > CurTime() then return ent.time_dis_v or 0 end
ent.time_dis = CurTime() + 1
if not LocalPlayer() then return 0 end
ent.time_dis_v = LocalPlayer():GetShootPos():DistToSqr(ent:GetPos())
return ent.time_dis_v
end
function ENT:Think()
if GetDis(self) > 4500000 then return end
if (self.nextFlame or 0) > CurTime() then return end
local ml = StormFox2.Map.GetLightRaw()
--if ml > 18 then return end
if self:WaterLevel() > 0 then return end
if self:GetNWBool("broken",false) then return end
if not self:IsOn() then return end
-- Wind
self.nextFlame = CurTime() + (ran(5,10) / 200)
createFlame(self)
if (self.t2 or 0) <= CurTime() then
self.t2 = CurTime() + rand(0.2,0.5)
local dlight = DynamicLight( self:EntIndex() )
if ( dlight ) then
local h,s,l = ColorToHSL( self:GetColor() )
l = math.Clamp(rand(l - 0.2, l + 0.2), 0, 1)
local c = HSVToColor(h,s,l)
dlight.pos = self:LocalToWorld(Vector(rand(-0.6,0.6), rand(-0.6,0.6), 10))
dlight.r = c.r
dlight.g = c.g
dlight.b = c.b
dlight.brightness = 1 - ml / 200
dlight.Decay = 0
dlight.Size = 256 * 1.5
dlight.DieTime = self.t2 + 0.5
end
end
end
function ENT:OnRemove( )
if not IsValid(self.Emitter) then return end
self.Emitter:Finish()
end
function ENT:DrawTranslucent()
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel( "models/stormfox2/oillamp.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
--self:SetMoveType( MOVETYPE_NONE )
self.RenderMode = 1
self:SetRenderMode(RENDERMODE_TRANSALPHA)
self:SetColor(Color(255,185,0))
self.on = false
self.lastT = SysTime() + 7
self.hp = 10
self.respawn = -1
self:SetKeyValue("fademindist", 2000)
self:SetKeyValue("fademaxdist", 2000)
self:SetNWInt("on",1)
self:SetUseType( SIMPLE_USE )
self.on = 1
end
function ENT:OnTakeDamage(cmd)
if self.hp <= 0 then return end
self.hp = (self.hp or 0) - cmd:GetDamage()
if self.hp > 0 then return end
if WireAddon then
Wire_TriggerOutput(self, "IsBroken", 1)
end
self:EmitSound("physics/glass/glass_largesheet_break1.wav")
self:SetNWBool("broken",true)
self.respawn = CurTime() + 30
for i = 1,5 do
local effectdata = EffectData()
effectdata:SetOrigin( self:LocalToWorld(Vector(0,0,7)) )
effectdata:SetNormal(self:GetAngles():Up())
util.Effect("GlassImpact",effectdata)
end
end
function ENT:SpawnFunction( ply, tr, ClassName )
if ( not tr.Hit ) then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 0.1
local ent = ents.Create( ClassName )
local ang = (ply:GetPos() - SpawnPos):Angle().y
ent:SetPos( SpawnPos )
ent:SetAngles(Angle(0,ang,0))
ent:Spawn()
ent:Activate()
return ent
end
-- Tells clients to render flame or not
function ENT:SetOn(boolean)
if self.on == boolean then return end
self:SetNWInt("on",boolean and 1 or 0)
self.on = boolean
if boolean then
self:EmitSound("ambient/fire/mtov_flame2.wav", 50, 110, 0.2)
else
self:EmitSound("ambient/atmosphere/hole_hit4.wav", 50, 50,0.4)
end
end
local function sendMsg( act, msg )
if type(act) ~= "Player" then return end
act:PrintMessage( HUD_PRINTTALK, "Lamp: " .. msg )
end
function ENT:Use( act )
if self:WaterLevel() < 1 and not self:IsOn() then
self:SetOn(true)
sendMsg( act, "Always on" )
elseif self:IsOn() then
self:SetOn(false)
sendMsg( act, "On at night" )
end
end
local function respawnThink( self )
if self.respawn < 0 then return end
if self.respawn > CurTime() then return end
self.respawn = -1
self.hp = 10
self:SetNWBool("broken",false)
end
function ENT:Think()
self:NextThink( CurTime() + 7 )
-- Respawn
respawnThink(self)
if self:IsOn() then return end -- On 24h
local on = (StormFox2.Time.IsNight() and self:WaterLevel() < 1) and 1 or 0
if self:GetNWInt("on") == on then return end
self:SetNWInt("on",on )
if on == 1 then
self:EmitSound("ambient/fire/mtov_flame2.wav", 50, 110, 0.2)
else
self:EmitSound("ambient/atmosphere/hole_hit4.wav", 50, 50,0.4)
end
return true
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "Oil Lamp"
ENT.Author = "Nak"
ENT.Purpose = "An old lamp with a moden sun-sensor."
ENT.Instructions = "Place it somewhere"
ENT.Category = "StormFox2"
ENT.WireDebugName = "Oil Lamp"
ENT.Editable = true
ENT.Spawnable = true
ENT.AdminOnly = false --true
ENT.RenderGroup = RENDERGROUP_BOTH
function ENT:IsOn()
if SERVER then
return self.on
else
return self:GetNWInt("on",0) > 0
end
end