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108
lua/includes/modules/ai_schedule.lua
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108
lua/includes/modules/ai_schedule.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Serverside only.
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if ( CLIENT ) then return end
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local setmetatable = setmetatable
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local tostring = tostring
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local table = table
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local ai_task = ai_task
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module( "ai_schedule" )
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-- Define the Schedule object
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local Schedule = {}
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Schedule.__index = Schedule
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--[[---------------------------------------------------------
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Name: Init
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Sets the object up. Called automatically from ai_schedule.new.
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-----------------------------------------------------------]]
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function Schedule:Init( _debugname_ )
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self.DebugName = tostring( _debugname_ )
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self.Tasks = {}
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self.TaskCount = 0
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end
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--[[---------------------------------------------------------
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Adds an engine task to the schedule
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schd:EngTask( "TASK_TARGET_PLAYER", 0 )
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-----------------------------------------------------------]]
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function Schedule:EngTask( _taskname_, _taskdata_ )
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local NewTask = ai_task.New()
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NewTask:InitEngine( _taskname_, _taskdata_ )
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self.TaskCount = table.insert( self.Tasks, NewTask )
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end
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--[[---------------------------------------------------------
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Adds Lua NPC task to the schedule
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schdChase:AddTask( "LookForPlayer", "AnyDataYouWant" )
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will call the functions
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NPC:TaskStart_LookForPlayer( "AnyDataYouWant" ) - once on start
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NPC:Task_LookForPlayer( "AnyDataYouWant" ) - every think until TaskComplete
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-----------------------------------------------------------]]
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function Schedule:AddTask( _functionname_, _data_ )
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local NewTask = ai_task.New()
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NewTask:InitFunctionName( "TaskStart_" .. _functionname_, "Task_" .. _functionname_, _data_ )
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self.TaskCount = table.insert( self.Tasks, NewTask )
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end
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--[[---------------------------------------------------------
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The same as above but you get to specify the exact
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function name to call
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-----------------------------------------------------------]]
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function Schedule:AddTaskEx( _start, _run, _data_ )
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local NewTask = ai_task.New()
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NewTask:InitFunctionName( _start, _run, _data_ )
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self.TaskCount = table.insert( self.Tasks, NewTask )
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end
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function Schedule:NumTasks()
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return self.TaskCount
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end
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function Schedule:GetTask( num )
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return self.Tasks[ num ]
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end
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--[[---------------------------------------------------------
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Create a new empty task (this is ai_schedule.New )
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-----------------------------------------------------------]]
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function New( debugname )
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local pNewSchedule = {}
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setmetatable( pNewSchedule, Schedule )
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pNewSchedule:Init( debugname )
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return pNewSchedule
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end
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