This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
--[[---------------------------------------------------------
PlayerColor Material Proxy
Sets the clothing colour of custom made models to
ent.GetPlayerColor, a normalized vector colour.
-----------------------------------------------------------]]
local clrFallback = Vector( 62 / 255, 88 / 255, 106 / 255 )
matproxy.Add( {
name = "PlayerColor",
init = function( self, mat, values )
-- Store the name of the variable we want to set
self.ResultTo = values.resultvar
end,
bind = function( self, mat, ent )
if ( !IsValid( ent ) ) then return end
-- If entity is a ragdoll try to convert it into the player
-- ( this applies to their corpses )
if ( ent:IsRagdoll() ) then
local owner = ent:GetRagdollOwner()
if ( IsValid( owner ) ) then ent = owner end
end
-- If the target ent has a function called GetPlayerColor then use that
-- The function SHOULD return a Vector with the chosen player's colour.
if ( ent.GetPlayerColor ) then
local col = ent:GetPlayerColor()
if ( isvector( col ) ) then
mat:SetVector( self.ResultTo, col )
end
else
mat:SetVector( self.ResultTo, clrFallback )
end
end
} )

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local megaGravClr = Vector( 0.4, 1, 1 )
matproxy.Add( {
name = "PlayerWeaponColor",
init = function( self, mat, values )
self.ResultTo = values.resultvar
end,
bind = function( self, mat, ent )
if ( !IsValid( ent ) ) then return end
local owner = ent:GetOwner()
if ( !IsValid( owner ) or !owner:IsPlayer() ) then return end
local col = owner:GetWeaponColor()
if ( !isvector( col ) ) then return end
-- A hack for the mega gravity gun
local wep = owner:GetActiveWeapon()
if ( IsValid( wep ) && wep:GetClass() == "weapon_physcannon" && !wep:IsScripted() ) then
col = megaGravClr
end
local mul = ( 1 + math.sin( CurTime() * 5 ) ) * 0.5
mat:SetVector( self.ResultTo, col + col * mul )
end
} )

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
matproxy.Add( {
name = "SkyPaint",
init = function( self, mat, values )
end,
bind = function( self, mat, ent )
local skyPaint = g_SkyPaint
if ( !IsValid( skyPaint ) ) then return end
local values = skyPaint:GetNetworkVars()
mat:SetVector( "$TOPCOLOR", values.TopColor )
mat:SetVector( "$BOTTOMCOLOR", values.BottomColor )
mat:SetVector( "$DUSKCOLOR", values.DuskColor )
mat:SetFloat( "$DUSKSCALE", values.DuskScale )
mat:SetFloat( "$DUSKINTENSITY", values.DuskIntensity )
mat:SetFloat( "$FADEBIAS", values.FadeBias )
mat:SetFloat( "$HDRSCALE", values.HDRScale )
mat:SetVector( "$SUNNORMAL", values.SunNormal )
mat:SetVector( "$SUNCOLOR", values.SunColor )
mat:SetFloat( "$SUNSIZE", values.SunSize )
if ( values.DrawStars ) then
mat:SetInt( "$STARLAYERS", values.StarLayers )
mat:SetFloat( "$STARSCALE", values.StarScale )
mat:SetFloat( "$STARFADE", values.StarFade )
mat:SetFloat( "$STARPOS", values.StarSpeed * RealTime() )
mat:SetTexture( "$STARTEXTURE", values.StarTexture )
else
mat:SetInt( "$STARLAYERS", 0 )
end
end
} )