This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
return {
["legacy bone"] = "旧版本骨骼工具",
["legacy clip"] = "旧版本裁剪工具",
["legacy entity"] = "旧版本实体工具",
["legacy light"] = "旧版本光源工具",
["legacy model"] = "旧版本模型工具",
["legacy ogg"] = "旧版本ogg音频工具",
["legacy trail"] = "旧版本尾迹工具",
["legacy trail"] = "旧版本尾迹工具",
["legacy material"] = "旧版本材质工具",
["legacy webaudio"] = "旧版本URL音频工具",
["legacy experimental bone"] = "旧版本实验性骨骼工具",
["legacy"] = "旧版本工具-如果不习惯新版可以使用",
["target entiny"] = "目标实体",
["parent"] = "父级",
["strain"] = "张力",
["sphere"] = "范围",
["spread"] = "散布",
["Right click to cancel"] = "右键关闭",
["mass"] = "质量",
["load vmt"] = "加载vmt文件",
["material override"] = "材质覆盖",
["no lod"] = "无多层次细节",
["motion blur"] = "运动模糊",
["collisions"] = "碰撞",
["face poser"] = "面部工具",
["load from clipboard"] = "在剪贴板导入",
["to clipboard"] = "保存至剪贴板",
["request"] = "刷新",
["request"] = "刷新",
["sprite path"] = "贴图",
["right upperarm"] = "右上臂",
["neck"] = "脖子",
["size y"] = "Y轴坐标",
["draw shadow"] = "绘画阴影",
["copy"] = "复制",
["start size"] = "初始大小",
["clip"] = "裁剪工具",
["size"] = "大小",
["reset view"] = "重置视角",
["right calf"] = "右腿",
["effect"] = "特效",
["max"] = "最大",
["angles"] = "角度",
["left foot"] = "左脚",
["font"] = "字体",
["wear"] = "穿戴",
["load"] = "加载",
["bodygroup state"] = "身体状态",
["size x"] = "X轴坐标",
["relative bones"] = "相对骨骼",
["scale"] = "比例",
["follow"] = "跟随",
["outline color"] = "轮廓颜色",
["left thigh"] = "左大腿",
["bone"] = "骨骼",
["invert"] = "反转",
["double face"] = "双面",
["clear"] = "清空衣架",
["right forearm"] = "右前臂",
["left hand"] = "右手",
["left upperarm"] = "左上臂",
["false"] = "",
["alpha"] = "透明度",
["use lua"] = "使用Lua",
["sprite"] = "精灵",
["my outfit"] = "我的衣架",
["right hand"] = "右手",
["angle velocity"] = "角旋转速度",
["right clavicle"] = "右锁骨",
["outline"] = "概要",
["string"] = "执行命令",
["left clavicle"] = "左锁骨",
["color"] = "颜色",
["save"] = "保存",
["parent name"] = "名称",
["toggle t pose"] = "切换姿势",
["outline alpha"] = "概要透明度",
["remove"] = "删除",
["spine 4"] = "脊柱4",
["skin"] = "皮肤",
["command"] = "命令行",
["material"] = "材质",
["sound"] = "音效",
["fullbright"] = "最大亮度",
["true"] = "开启",
["camera FOV"] = "相机视野",
["spine 2"] = "脊柱2",
["bone merge"] = "合并骨骼",
["animation"] = "动画",
["spine 1"] = "脊柱1",
["text"] = "文字",
["rate"] = "速度",
["operator"] = "查找",
["settings"] = "过滤器设置",
["wear filter"] = "谁可以看到你的PAC",
["outfit filter"] = "你可以看到谁的PAC",
["spine"] = "脊柱",
["loop"] = "循环",
["clone"] = "克隆",
["position"] = "位置",
["model"] = "模型",
["sequence name"] = "选择动作",
["left toe"] = "左脚趾",
["pelvis"] = "骨盆",
["pitch"] = "音高",
["right toe"] = "右脚趾",
["add parts to me"] = "给我添加零件",
["group"] = "",
["right foot"] = "右脚",
["aim part name"] = "目标瞄准昵称",
["left calf"] = "左小腿",
["rotate origin"] = "旋转原点",
["trail path"] = "尾迹材质",
["reset eye angles"] = "重置眼睛角度",
["volume"] = "音量",
["entity"] = "实体",
["modify"] = "修改",
["draw weapon"] = "显示武器",
["hide"] = "隐藏",
["length"] = "长度",
["offset"] = "抵销",
["input multiplier"] = "输入倍数",
["input divider"] = "输入分频",
["owner name"] = "所有者名称",
["head"] = "头部",
["bodygroup"] = "身体",
["brightness"] = "亮度",
["eye angles"] = "跟随眼睛角度",
["event"] = "事件",
["trail"] = "尾迹",
["arguments"] = "论点",
["name"] = "名称",
["right thigh"] = "右大腿",
["ping pong loop"] = "播放后倒放后播放循环",
["min"] = "最小",
["left forearm"] = "左前臂",
["light"] = "光源",
["rendering"] = "渲染",
["language"] = "语言",
["exit"] = "退出",
["help"] = "帮助",
["modifiers"] = "装饰类",
["t pose"] = "T字姿势",
["hide editor"] = "隐藏编辑器",
["camera follow"] = "相机跟随",
["reset view position"] = "重置相机位置",
["about"] = "关于PAC3",
["advanced mode"] = "高级模式",
["inverse collapse/expand controls"] = "反向折叠/展开控件",
["enable shift+move/rotate clone"] = "启用shift+移动/旋转克隆",
["view"] = "视图",
["options"] = "选项",
["player"] = "玩家",
["tools"] = "工具",
["remember editor position"] = "保留编辑位置",
["position grid size"] = "位置网格大小",
["angles grid size"] = "角度网格大小",
["cut"] = "剪辑",
["paste"] = "粘贴",
["ogg"] = "音频",
["paste properties"] = "粘贴属性",
["fog"] = "",
["render attachments as bones"] = "将附件渲染为骨骼",
["automatic property size"] = "自动属性大小",
["beam"] = "绳索工具",
["halo"] = "光晕",
["flex"] = "表情",
["decal"] = "贴图",
["proxy"] = "计算器",
["experimental"] = "实验性工具",
["advanced"] = "高级",
["custom animation"] = "定制动画",
["projectile"] = "弹丸",
["camera"] = "相机",
["gesture"] = "姿态",
["holdtype"] = "holdtype工具",
["poseparameter"] = "姿势参数",
["submaterial"] = "子材质工具",
["jiggle"] = "跟随工具",
["physics"] = "物理效果",
["effects"] = "特效",
["particles"] = "粒子效果",
["right click to add parts"] = "右键单击以添加物品",
["shake"] = "震动效果",
["sunbeams"] = "阳光效果",
["webaudio"] = "外链音频",
["woohoo"] = "马赛克",
["load from url"] = "加载URL",
["backups"] = "备份",
["outfit backups"] = "衣架备份",
["new file"] = "新文档",
["new directory"] = "新目录",
["average render time"] = "平均渲染时间",
["generic"] = "通用",
["duplicate"] = "重复",
["is explicit"] = "是清晰的",
["orientation"] = "取向",
["appearance"] = "呈现",
["draw order"] = "绘制顺序",
["weapon"] = "武器",
["material 3d"] = "3D材料",
["material 2d"] = "2D材料",
["player config"] = "玩家配置",
["player movement"] = "玩家数据",
["material refract"] = "易碎材料",
["projected texture"] = "电灯光源",
["material eye refract"] = "材料折射率",
["no outfit reflections"] = "没有服装反射",
["render objects outside visible fov"] = "在可见视野外渲染对象",
["render projected textures (flashlight)"] = "渲染投影纹理(手电筒)",
["examples"] = "样例",
["auto load (your spawn outfit)"] = "自动保存(您的衣架)",
["Camera FOV"] = "摄像机视野",
["expression"]= "表达式",
["additive"]= "叠加",
["affect children"]= "作用在子级",
["input"]= "输入",
["pow"]= "功率",
["player angles"]= "玩家角度",
["axis"]= "",
["variable name"]= "变量名",
["angle offset"]= "角度",
["position offset"]="位置",
["alternative bones"]= "单个骨骼",
["owner entity"]= "应用到所有者",
["use player color"]= "使用玩家颜色",
["use weapon color"]= "使用武器颜色",
["blur length"]= "模糊长度",
["blur spacing"]= "模糊留存时间",
["blend mode"]= "混合模式",
["no lighting"]= "没有阴影",
["bone power"]= "骨骼力度",
["animation type"]= "动画模式",
["set start"]= "设置开始点",
["reverse"]= "倒放",
["duplicate to end"]= "复制到结尾",
["no model"]= "不会照射到模型",
["no world"]= "不会照射到世界",
["mute footsteps"]= "隐藏脚步声",
["mute sounds"]= "隐藏音效",
["hide bullets"]= "隐藏子弹",
["hide physgun beam"]= "隐藏物理枪光束",
["blood color"]= "血液颜色",
["noclip"]= "飞行模式",
["gravity"]= "重力",
["jump height"]= "跳跃力",
["texture"]= "材质",
["f o v"]= "视野",
["end size"]= "结束大小",
["start color"]= "开始颜色",
["end color"]= "结束颜色",
["start alpha"]= "开始透明度",
["end alpha"]= "结束透明度",
["no draw"]= "不显示",
["class"]= "选择",
["speed"]= "速度",
["add owner speed"]= "算入所有者的速度",
["damping"]= "抑制(阻尼)",
["radius"]= "半径",
["damage radius"]= "伤害半径",
["attract mode"]= "吸引模式",
["attract"]= "吸引",
["physical"]= "物理效果",
["life time"]= "残留时间",
["sticky"]= "接地后固定",
["bullet impact"]= "以子弹输出",
["damage"]= "伤害",
["damage type"]= "伤害类型",
["outfit part name"]= "弹丸模型昵称",
["weight"]= "幅度",
["walk"]= "慢走",
["crouch walk"]= "蹲下慢走",
["reload stand"]= "换弹站立",
["jump"]= "跳跃",
["attack stand primaryfire"]= "站立攻击",
["swim"]= "游泳",
["attack crouch primaryfire"]= "蹲下攻击",
["swim idle"]= "游泳站立",
["reload crouch"]= "蹲下换弹",
["crouch idle"]= "蹲下",
["stand idle"]= "站立",
["run"]= "跑步",
["air"]= "在空中",
["sitting"]= "坐下",
["end point name"]= "结束点昵称",
["frequency"]= "弯曲度",
["width"]= "粗细度",
["passes"]= "光晕大小",
["blur x"]= "水平模糊",
["blur y"]= "垂直模糊",
["amount"]= "扩散量",
["constant velocity"]= "偏移",
["constrain x"]= "锁死X轴",
["constrain y"]= "锁死Y轴",
["constrain z"]= "锁死Z轴",
["ground"]= "接地",
["box"]= "盒子",
["max speed"]= "最高速度",
["play on footstep"]= "播放在脚步上",
["fire delay"]= "频率",
["number particles"]= "数量",
["position spread"]= "扩散量",
["die time"]= "消失时间",
["start length"]= "开始长度",
["end length"]= "结束长度",
["lighting"]= "明亮",
["darken"]= "变暗量",
["hide entity"]= "隐藏实体",
["start"]= "开始",
["end"]= "结束",
["eye target name"]= "眼睛看向的方向",
["sub materials"]= "子贴图",
["function"]= "函数",
["hide mesh"]= "隐藏骨骼",
["invert hide mesh"]= "反向隐藏骨骼",
["run speed"]= "跑步速度",
["walk speed"]= "慢走速度",
["stretch"]= "伸展",
["center attraction"]= "向中心吸引",
["ignore z"]= "忽视阻挡物品",
["weapon hold type"]= "拿起特定武器时使用holdtype",
["invert frames"]= "倒放",
["delay"]= "延迟发射",
["collide with owner"]= "对所有者有效",
["jiggle angle"]= "跟随角度",
["jiggle position"]= "跟随位置",
["draw view model"]= "调整第一人称视角",
----tools------
["fix origin"] = "固定原点",
["replace ogg with webaudio"] = "将音乐替换为链接地址",
["copy global id"] = "复制全局ID",
["use legacy scale"] = "使用传统规模",
["scale this and children"] = "缩放这个和子对象",
["free children from part"] = "从一部分中释放子对象",
["square model scales..."] = "方形模型比例...",
["show only with active weapon"] = "仅显示有效武器",
["import editor tool from file..."] = "从文件中导入编辑器工具...",
["import editor tool from url..."] = "从链接中导入编辑器工具...",
["round numbers"] = "整数",
["clear names"] = "清除名字",
["record surrounding props to pac"] = "将周围的道具记录到pac",
["populate with bones"] = "人体骨骼显示",
["populate with dummy bones"] = "人体软骨骼显示",
["print part info"] = "打印部件信息",
["dump player submaterials"] = "转储播放器子材料",
["stop all custom animations"] = "停止所有自定义动画",
["copy from faceposer tool"] = "复制脸部造型工具",
["spawn as props"] = "作为PROP产生",
["Convert group of models to Expression 2 holograms "] = "将组模型转换为E2 holo",
----bones------
["scale children"] = "同时缩放子级骨骼",
["move children to origin"] = "子级骨骼移动到原点",
["follow angles only"] = "仅跟随角度",
["right finger 1"] = "食指",
["right finger 3"] = "无名指",
["right finger 4"] = "小指",
["right finger 2"] = "中指",
["left finger 1"] = "食指",
["left finger 3"] = "无名指",
["left finger 4"] = "小指",
["left finger 2"] = "中指",
-- Animation
["sequence name"] = "序列名称",
["owner cycle"] = "直接套用到所有者",
["physgun"] = "物理枪",
["zombie"] = "僵尸",
["angry"] = "愤怒",
["camera"] = "相机",
["crossbow"] = "弩箭",
["duel"] = "双持",
["fist"] = "拳头",
["grenade"] = "手榴弹",
["knife"] = "",
["magic"] = "魔法",
["melee"] = "剑1",
["melee2"] = "剑2",
["meleeangry"] = "弯腰持剑",
["normal"] = "普通",
["passive"] = "被动",
["pistol"] = "手枪",
["revolver"] = "左轮",
["rpg"] = "RPG",
["scared"] = "惊慌的",
["shotgut"] = "霰弹枪",
["slam"] = "绊雷",
["suitcase"] = "手提箱",
["smg"] = "SMG",
---face pose
["face pose"] = "面部造型",
["preset"] = "预设",
}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
return {
["trail"] = "trainee",
["texture filter"] = "filtre de texture",
["show only with active weapon"] = "montrer seulement avec l'arme activee",
["parent velocity length"] = "vitesse du parent",
["operator"] = "operateur",
["equal"] = "egal a",
["owner velocity right"] = "vitesse droite du proprietaire",
["owner velocity length"] = "vitesse du proprietaire",
["timerx"] = "minuteurx",
["shake"] = "secouer",
["entity class"] = "classe de l'entite",
["load from url"] = "charger a partir d'un lien",
["owner velocity forward"] = "vitesse avant du proprietaire",
["light"] = "lumiere",
["event"] = "evenement",
["follow part name"] = "nom de la partie a suivre",
["is crouching"] = "est accroupi",
["language"] = "langue",
["lock 1"] = "verrouiller 1",
["find"] = "trouver",
["orientation"] = "orientation",
["help"] = "aide",
["play count"] = "nombre de lectures",
["generic"] = "generique",
["movement"] = "mouvement",
["appearance"] = "apparence",
["behavior"] = "comportement",
["speed"] = "vitesse",
["projectile"] = "tir de projectile",
["life time"] = "duree de vie",
["radius"] = "rayon",
["damage radius"] = "rayon de degats",
["aim dir"] = "pointer vers mouvement",
["damage"] = "degats",
["damage type"] = "type de degats",
["delay"] = "delai",
["mass"] = "masse",
["attract"] = "force d'attraction",
["attract mode"] = "mode d'attraction",
["attract radius"] = "distance d'attraction",
["outfit part name"] = "nom de piece pour visuel de l'obus",
["physical"] = "physique",
["collide with owner"] = "collision avec proprietaire",
["remove on collide"] = "disparaitre apres collision",
["bullet impact"] = "trou d'impact",
["command"] = "commande",
["events"] = "evenements",
["weapon"] = "arme",
["size"] = "taille",
["clone"] = "cloner",
["has weapon"] = "a une arme",
["load parts"] = "charger les pieces",
["load"] = "charger",
["hide editor"] = "cacher l'editeur",
["hide entity"] = "cacher l'entite",
["health lost"] = "sante perdue",
["name"] = "nom",
["particles"] = "particules",
["start size"] = "taille au debut",
["end size"] = "taille a la fin",
["start color"] = "couleur au debut",
["end color"] = "couleur a la fin",
["follow"] = "suivre",
["additive"] = "additif",
["fire delay"] = "delai de tir",
["number particles"] = "nombre de particules",
["position spread"] = "etalement",
["position spread2"] = "etalement2",
["die time"] = "duree de vie",
["start length"] = "longueur initiale",
["end length"] = "longueur finale",
["particle angle"] = "angle des particules",
["velocity"] = "vitesse",
["spread"] = "precision",
["air resistance"] = "resistance a l'air",
["gravity"] = "gravite",
["collide"] = "collisions",
["is on ground"] = "est sur le sol",
["loop"] = "boucle",
["above"] = "dessus",
["reset view"] = "reinitialiser la vue",
["reset view position"] = "reinitialiser la position de vue",
["reset eye angles"] = "reinitialiser les angles des yeux",
["physics"] = "physiques",
["draw weapon"] = "dessiner l'arme",
["lock 0"] = "verrouiller 0",
["true"] = "vrai",
["position offset"] = "decalement de position",
["weapon class"] = "classe de l'arme",
["jiggle"] = "tremousser",
["new file"] = "nouveau fichier",
["advanced"] = "avance",
["color"] = "couleur",
["skirt"] = "jupe",
["hide weapon"] = "cacher l'arme",
["player"] = "joueur",
["ammo"] = "munitions",
["parent velocity forward"] = "vitesse avant du parent",
["exit"] = "quitter",
["alternative bones"] = "os alternatifs",
["revert"] = "revenir",
["modified"] = "modifie",
["angle offset"] = "decalage d'angle",
["sunbeams"] = "rayons de soleil",
["remove"] = "enlever",
["max pitch"] = "hauteur max",
["volume"] = "volume",
["ok"] = "ok",
["ogg"] = "ogg",
["outline"] = "contour",
["invert"] = "inverser",
["holdtype"] = "holdtype",
["alternative scaling"] = "aggrandissement alternatif",
["tint color"] = "couleur de teinte",
["is in noclip"] = "est en noclip",
["show editor"] = "montrer l'editeur",
["play on footstep"] = "jouer a chaque pas",
["parent velocity up"] = "vitesse haut du parent",
["paste"] = "coller",
["wear on server"] = "porter sur le serveur",
["request outfits"] = "requete des outfits au serveur",
["panic"] = "arreter PAC pour debugger",
["wear parts"] = "porter les pieces",
["toggle focus"] = "activer/desactiver le focus",
["toggle basic mode"] = "activer/desactiver le mode basique",
["scale"] = "echelle",
["pitch"] = "tonalite du son",
["aim part name"] = "piece a viser",
["end part name"] = "piece de fin",
["target part name"] = "piece ciblee",
["draw order"] = "odre de dessin",
["width"] = "largeur",
["width bend"] = "largeur la courbe",
["width bend size"] = "courbe de la largeur",
["bend"] = "courbe",
["frequency"] = "frequence",
["texture stretch"] = "etirer texture",
["texture scroll"] = "glissement de texture",
["is under water"] = "est dans l'eau",
["view"] = "vue",
["clip"] = "clipper",
["is voice chatting"] = "parle vocalement",
["copy global id"] = "copier globalement les id",
["copy"] = "copier",
["equal or below"] = "egal ou inferieur a",
["draw distance"] = "distance de dessin",
["hide"] = "cacher",
["position"] = "position",
["duplicate"] = "dupliquer",
["editor"] = "editeur",
["timer"] = "minuteur",
["is client"] = "est client",
["operators"] = "operateurs",
["edit"] = "editer",
["modifiers"] = "modificateurs",
["effects"] = "effets",
["sound"] = "son",
["owner armor"] = "armure du proprietaire",
["sound level"] = "volume du son",
["equal or above"] = "egal ou superieur a",
["enable"] = "activer",
["eye angles"] = "angles des yeux",
["footstep"] = "a chaque pas",
["fog"] = "brouillard",
["health"] = "vie/sante",
["false"] = "faux",
["put parts in submenu"] = "pieces mises en sous-menu",
["translation editor"] = "editeur de traduction",
["min pitch"] = "hauteur min. du son",
["material"] = "materiau",
["filename:"] = "nom du fichier:",
["group"] = "groupe",
["filter type"] = "type de filtre",
["find simple"] = "trouver simple",
["fall apart on death"] = "effondrer quand mort",
["font"] = "police",
["fullbright"] = "illumination pleine",
["brightness"] = "brillance",
["getting started"] = "commencer",
["affect children only"] = "affecter pieces contenues seulement",
["draw in reflections"] = "dessiner en reflexions",
["is flashlight on"] = "lampe est allumee",
["owner entity"] = "entite du proprietaire",
["lock 2"] = "verouiller 2",
["save"] = "sauvegarder",
["pause on hide"] = "pauser quand cachee",
["tools"] = "outils",
["maybe"] = "peut etre",
["owner velocity up"] = "vitesse haut du proprietaire",
["vehicle class"] = "classe du vehicule",
["spawn as props"] = "Faire apparaitre comme props",
["save parts"] = "sauvgarder parts",
["outline alpha"] = "alpha du contour",
["parent velocity right"] = "vitesse droite du parent",
["show weapon"] = "montrer l'arme",
["about"] = "a propos",
["options"] = "options",
["show deprecated features"] = "montrer caracteristiques obsoletes",
["draw shadow"] = "dessiner ombres",
["parent name"] = "nom du parent",
["alpha"] = "alpha",
["show in firstperson"] = "montrer en premiere personne",
["examples"] = "exemples",
["advanced mode"] = "mode avance",
["stop on hide"] = "arreter quand cachee",
["owner name"] = "nom du proprietaire",
["overlapping"] = "chevauchement",
["effect"] = "effets",
["wear"] = "porter",
["say"] = "dire",
["sequence name"] = "nom de la sequence",
["outline color"] = "couleur du contour",
["other"] = "autres",
["light blend"] = "melange de lumiere",
["mute footsteps"] = "assourdir les pas",
["move speed"] = "vitesse de mouvement",
["t pose"] = "position t",
["text"] = "texte",
["model name"] = "nom du modele",
["owner health"] = "sante du proprietaire",
["toggle camera follow"] = "activer le suivi de la camera",
["camera follow"] = "suivi de la camera",
["time"] = "temps",
["position grid size"] = "taille de la grille de position",
["not equal"] = "pas egal a",
["toggle t pose"] = "activer la position t",
["scale this and children"] = "agrandir/rapetisser cette piece et ses contenus",
["clear names"] = "effacer les noms",
["gesture"] = "geste",
["beam"] = "corde",
["new directory"] = "nouveau dossier",
["clear"] = "effacer",
["rendering"] = "rendu",
["no outfit reflections"] = "pas de reflets de pac",
["render objects outside of fov"] = "dessiner objets hors du champ de vision",
["render projected textures (flashlight)"] = "dessiner lampes",
["is explicit"] = "est explicite",
["use player color"] = "couleur du joueur",
["use weapon color"] = "couleur du physgun"
}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
return {
["sprite path"] = "sprite path",
["right upperarm"] = "右 上腕",
["neck"] = "",
["size y"] = "Y軸のサイズ",
["draw shadow"] = "影を表示",
["copy"] = "コピー",
["start size"] = "開始 サイズ",
["clip"] = "クリップ",
["size"] = "サイズ",
["reset view"] = "カメラをリセット",
["right calf"] = "右 ふくらはぎ",
["effect"] = "エフェクト",
["max"] = "最大",
["angles"] = "角度",
["left foot"] = "左 足",
["font"] = "フォント",
["wear"] = "着用",
["load"] = "読み込み",
["bodygroup state"] = "ボディグループ ステータス",
["size x"] = "X軸のサイズ",
["relative bones"] = "relative bones",
["scale"] = "スケール",
["follow"] = "follow",
["outline color"] = "アウトラインの色",
["left thigh"] = "左 太もも",
["bone"] = "",
["invert"] = "反転",
["double face"] = "両面",
["clear"] = "全消去",
["right forearm"] = "右 前腕",
["left hand"] = "左 手",
["left upperarm"] = "左 上腕",
["false"] = "無効",
["alpha"] = "透過度",
["use lua"] = "Luaを使用",
["sprite"] = "sprite",
["my outfit"] = "自分の衣装",
["right hand"] = "右 手",
["angle velocity"] = "回転速度",
["right clavicle"] = "右 鎖骨",
["outline"] = "概要",
["string"] = "文字列",
["left clavicle"] = "左 鎖骨",
["color"] = "",
["save"] = "保存",
["parent name"] = "親の名前",
["toggle t pose"] = "Tポーズのトグル",
["outline alpha"] = "アウトラインの透過度",
["remove"] = "削除",
["spine 4"] = "脊椎 4",
["skin"] = "スキン",
["command"] = "コマンド",
["material"] = "マテリアル",
["sound"] = "",
["fullbright"] = "明るさの最大化",
["true"] = "有効",
["spine 2"] = "脊椎 2",
["bone merge"] = "骨 統合",
["animation"] = "アニメーション",
["spine 1"] = "脊椎 1",
["text"] = "テキスト",
["rate"] = "速度",
["operator"] = "operator",
["spine"] = "脊椎",
["loop"] = "繰り返し",
["clone"] = "複製",
["position"] = "位置",
["model"] = "モデル",
["sequence name"] = "シーケンス名",
["left toe"] = "左 つま先",
["pelvis"] = "骨盤",
["pitch"] = "ピッチ",
["right toe"] = "右 つま先",
["right finger 2"] = "右 指 2",
["add parts to me"] = "add parts to me",
["group"] = "グループ",
["right foot"] = "右 足",
["aim part name"] = "aim part name",
["left calf"] = "左 ふくらはぎ",
["rotate origin"] = "回転の原点",
["trail path"] = "trail path",
["reset eye angles"] = "目の角度をリセット",
["volume"] = "音量",
["entity"] = "エンティティ",
["modify"] = "編集",
["draw weapon"] = "武器を表示",
["hide"] = "隠す",
["length"] = "長さ",
["offset"] = "オフセット",
["owner name"] = "所有者名",
["head"] = "",
["bodygroup"] = "ボディグループ",
["brightness"] = "明るさ",
["eye angles"] = "目の角度",
["event"] = "イベント",
["trail"] = "trail",
["arguments"] = "引数",
["name"] = "名前",
["right thigh"] = "右 太もも",
["ping pong loop"] = "ping pong loop",
["min"] = "最小",
["left forearm"] = "左 腕",
["light"] = "ライト",
}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
return {
["sprite path"] = "스프라이트 이미지",
["right upperarm"] = "오른쪽 팔 위쪽",
["neck"] = "",
["size y"] = "y축 크기",
["draw shadow"] = "그림자 활성화",
["copy"] = "복사",
["start size"] = "시작 크기",
["clip"] = "자르기",
["size"] = "크기",
["reset view"] = "시야 재설정",
["right calf"] = "오른쪽 종아리",
["effect"] = "이펙트",
["max"] = "최대",
["angles"] = "각도",
["left foot"] = "왼발",
["font"] = "글꼴",
["wear"] = "착용",
["load"] = "불러오기",
["bodygroup state"] = "바디그룹 상태",
["size x"] = "크기 x축",
["relative bones"] = "상대적 뼈",
["scale"] = "규모",
["follow"] = "따라가기",
["outline color"] = "테두리 색상",
["left thigh"] = "왼쪽 허벅지",
["bone"] = "",
["invert"] = "뒤집기",
["double face"] = "두 얼굴",
["clear"] = "지우기",
["right forearm"] = "오른쪽 팔",
["left hand"] = "왼손",
["left upperarm"] = "왼쪽 팔 위쪽",
["false"] = "비활성화",
["alpha"] = "투명도",
["use lua"] = "루아 사용",
["sprite"] = "스프라이트",
["my outfit"] = "내 의상",
["right hand"] = "오른손",
["angle velocity"] = "각도 회전",
["right clavicle"] = "오른쪽 쇄골",
["outline"] = "윤곽선",
["string"] = "문자열",
["left clavicle"] = "왼쪽 쇄골",
["color"] = "색상",
["save"] = "저장",
["parent name"] = "상위 이름",
["toggle t pose"] = "t포즈 고정",
["outline alpha"] = "윤곽선 투명도",
["remove"] = "지우기",
["spine 4"] = "등 4",
["skin"] = "스킨",
["command"] = "명령어",
["material"] = "재질",
["sound"] = "소리",
["fullb??right"] = "최대밝기",
["true"] = "활성화",
["spine 2"] = "등 2",
["bone merge"] = "관절 병합",
["animation"] = "애니메이션",
["spine 1"] = "등 1",
["text"] = "텍스트",
["rate"] = "속도",
["operator"] = "연산자",
["spine"] = "",
["loop"] = "반복",
["clone"] = "복제",
["position"] = "위치",
["model"] = "모델",
["left toe"] = "왼쪽 발가락",
["pelvis"] = "골반",
["pitch"] = "간격",
["right toe"] = "오른쪽 발가락",
["right finger 2"] = "오른쪽 손가락 2",
["add parts to me!"] = "나에게 파트를 추가하세요!",
["group"] = "그룹",
["right foot"] = "오른발",
["aim part name"] = "에임 파트",
["left calf"] = "왼쪽 종아리",
["rotate origin"] = "회전 원점",
["trail path"] = "트레일 경로",
["reset eye angles"] = "눈 각도 재설정",
["volume"] = "볼륨",
["entity"] = "엔티티",
["modify"] = "수정",
["draw weapon"] = "무기 보기",
["hide"] = "숨김",
["length"] = "길이",
["offset"] = "오프셋",
["owner name"] = "소유자 이름",
["head"] = "머리",
["bodygroup"] = "바디그룹",
["brightness"] = "밝기",
["eye angles"] = "눈의 각도",
["event"] = "이벤트",
["trail"] = "트레일",
["arguments"] = "인수",
["name"] = "이름",
["right thigh"] = "오른쪽 허벅지",
["ping pong loop"] = "핑 퐁 루프",
["min"] = "최소",
["left forearm"] = "왼쪽 팔",
["light"] = "",
["bone merge alternative"] = "대체관절 병합",
["origin fix"] = "프롭 고치기",
["owner entity"] = "엔티티 소유자",
["overall size"] = "전체관절 두깨",
["fullbright"] = "최대광원",
["follow part name"] = "따르는 파트 이름",
["hide entity"] = "엔티티 숨기기",
["save parts"] = "파트를 저장",
["load parts"] = "파트를 불러오기",
["toggle breathing"] = "호홉동작 고정",
["parts"] = "파트를",
["modified"] = "저장 날짜",
["jiggle"] = "피직스파트 설정",
["start color"] = "시작 색상",
["end color"] = "끝나는 색상",
["stretch"] = "늘리기",
["spacing"] = "간격",
["end size"] = "끝나는 크기",
["min pitch"] = "최소 빠르기",
["max pitch"] = "최대 빠르기",
["show editor"] = "에디터 보이기",
["wear on server"] = "착용 ",
["clear"] = "지우기",
["convert active pac2 outfit pac2"] = "의상 컨버팅",
["draw distance"] = "의상 활성화 거리",
["wear parts"] = "파트를 착용",
["clear parts"] = "파트를 초기화",
["toggle focus"] = "포커스 토글",
["language"] = "언어 설정",
["help"] = "도움말",
["draw order"] = "렌더 순서",
["root owner"] = "루트 오너",
["halo"] = "빛나는 테두리",
["particles"] = "파티클",
["sunbeams"] = "햇살",
["woohoo"] = "모자이크",
["start alpha"] = "처음 알파값",
["end alpha"] = "끝 알파값",
["multiplier"] = "효과 배율",
["darken"] = "어두움",
["function"] = "함수",
["input"] = "입력",
["weapon hold type"] = "무기 잡는 방식",
["variable name"] = "변수 이름",
["input multiplier"] = "효과 배율",
["expression"] = "수식",
["cell shade"] = "만화 테두리",
["axis"] = "",
["additive"] = "첨가",
["input divider"] = "인풋 분산",
-- momo
--poseparameter
["poseparameter"] = "자세한도",
["pose parameter"] = "자세 한도",
["range"] = "범위",
-- Animation
["sequence name"] = "장면 이름",
["owner cycle"] = "사용자에게 직접적용",
["physgun"] = "게리건",
["zombie"] = "좀비",
["angry"] = "화남",
["camera"] = "카메라",
["crossbow"] = "크로스 보우",
["duel"] = "듀얼 건",
["fist"] = "주먹",
["grenade"] = "폭탄",
["knife"] = "나이프",
["magic"] = "마법",
["melee"] = "검1",
["melee2"] = "검2",
["meleeangry"] = "검 화남",
["normal"] = "노멀",
["passive"] = "패시브",
["pistol"] = "피스톨",
["revolver"] = "리볼버",
["rpg"] = "RPG",
["scared"] = "두려움",
["shotgut"] = "샷건",
["slam"] = "슬램",
["suitcase"] = "슈트 케이스",
["smg"] = "SMG",
-- Ogg
["ogg"] = "노래 불러오기",
["echo"] = "에코",
["echo feedback"] = "에코 피드백",
["echo delay"] = "에코 지연 속도",
["play on footstep"] = "발소리로 변경",
["play count"] = "재생 횟수",
["filter type"] = "필터 종류",
["filter fraction"] = "필터 부분",
["doppler"] = "도플러 효과",
["stop on hide"] = "멈추기",
["pause on hide"] = "정지 시키기",
["overlapping"] = "중복",
-- Proxy
["proxy"] = "프록시",
["pow"] = "pow값",
["zero eye pitch"] = "제로 눈 피치",
["reset velocities on hide"] = "숨김 속도 리셋",
["velocity roughness"] = "거칠기 속도",
-- jiggle
["constrain x"] = "X값 제한",
["constrain y"] = "Y값 제한",
["constrain z"] = "Z값 제한",
["strain"] = "압력",
["constant velocity"] = "정수 속도",
["local velocity"] = "로컬 속도",
["jiggle angle"] = "각도가 움직임",
["jiggle position"] = "위치가 움직임",
["stop radius"] = "정지반경",
["ground"] = "땅바닥",
["reset on hide"] = "숨김 리셋",
["constrain pitch"] = "Pitch값 조정",
["constrain yaw"] = "Yaw값 조정",
["constrain roll"] = "Roll값 조정",
-- Physics
["physics"] = "물리",
["constrain sphere"] = "제한 영역",
["radius"] = "반경",
["box"] = "상자",
["self collision"] = "자가 충돌",
["collisions"] = "충돌",
["mass"] = "질량",
["seconds to arrive"] = "도착 시간",
["max speed"] = "최대 속도",
["max angular"] = "최대 각도",
["max speed damp"] = "최대 제동속도",
["max angular damp"] = "최대 제동각도",
["damp factor"] = "제동 팩터",
-- Shake
["shake"] = "흔들기",
["frequency"] = "진동 빈도",
["amplitude"] = "진폭",
["duration"] = "지속 시간",
-- Beam
["beam"] = "",
["end point name"] = "끝 지점",
["bend"] = "휘어짐",
["resolution"] = "해상도",
["width"] = "",
["width bend"] = "폭 휘어짐",
["width bend size"] = "폭 휘어짐 크기",
["texture stretch"] = "텍스쳐 늘리기",
["texture scroll"] = "텍스쳐 돌리기",
-- Fog
["fog"] = "안개",
["start"] = "시작",
["end"] = "",
["height"] = "높이",
-- Particle
["velocity"] = "거리",
["die time"] = "사라지는 시간",
["fire delay"] = "발사 지연시간",
["spread"] = "확산",
["start length"] = "시작 길이",
["end length"] = "끝 길이",
["bounce"] = "튕김",
["gravity"] = "중력",
["random colour"] = "랜덤 색깔",
["color1"] = "색1",
["color2"] = "색2",
["collide"] = "충돌",
["lighting"] = "명암",
["sliding"] = "슬라이딩",
["number particles"] = "파티클 갯수",
["air resistance"] = "기압 저항력",
["3 d"] = "3D",
["random roll speed"] = "랜덤 구르기 속도",
["roll delta"] = "델타 구르기",
["align to surface"] = "표면 조정",
["stick to surface"] = "표면 붙이기",
["double sided"] = "두개의 면을가진",
["particle angle velocity"] = "파티클 각도 거리",
["stick lifetime"] = "스틱 생명시간",
["stick start size"] = "스틱 시작 크기",
["stick end size"] = "스틱 끝 크기",
["stick start alpha"] = "스틱 시작 알파",
["stick end alpha"] = "스틱 끝 알파",
["owner velocity multiplier"] = "사용자 거리 제곱",
["draw manual"] = "수동 그리기",
-- born
["scale children"] = "하위목록 크기도 조정",
["alternative bones"] = "대채 관절",
["move children to origin"] = "하위목록 원점으로 이동",
["follow angles only"] = "각도만 따라가기",
["chest"] = "가슴",
["eyes"] = "",
["mouth"] = "",
["forward"] = "",
["right trapezius"] = "오른쪽 승모근",
["right shoulder"] = "오른쪽 어꺠",
["right bicep"] = "오른쪽 상완이두근",
["right elbow"] = "오른쪽 팔꿈치",
["right ulna"] = "오른쪽 자뼈",
["right wrist"] = "오른쪽 손목",
["left trapezius"] = "왼쪽 승모근",
["left shoulder"] = "왼쪽 어꺠",
["left bicep"] = "왼쪽 상완이두근",
["left elbow"] = "왼쪽 팔꿈치",
["left ulna"] = "왼쪽 자뼈",
["left wrist"] = "왼쪽 손목",
-- projectile
["projectile"] = "발사체",
["damping"] = "감쇠",
["sphere"] = "영역",
["life time"] = "생명 시간",
["aim dir"] = "에임 감독",
["sticky"] = "달라붙음",
["delay"] = "딜레이",
["outfit part name"] = "내 의상 파트",
["physical"] = "물리",
["collide with owner"] = "사용자에 부딪힘",
-- entity
["player angles"] = "플레이어 각도",
["translucent"] = "반투명",
["inverse kinematics"] = "역 운동학",
["weapon"] = "무기",
["mute footsteps"] = "발소리 끄기",
["mute sounds"] = "소리 끄기",
["allow ogg when muted"] = "소리 껐을때 ogg 불러오기",
["hide bullets"] = "총알 숨기기",
["draw player on death"] = "죽었을때 플레이어 표시",
["use legacy scale"] = "오래된 크기조정 사용",
["sprint speed"] = "전력질주 속도",
["run speed"] = "달리기 속도",
["walk speed"] = "걷기 속도",
["crouch speed"] = "앉아서 이동 속도",
["full apart on death"] = "사망시 전부착용",
["death ragdollize parent"] = "사망시 전부 레그돌화",
["hide ragdoll on death"] = "사망시 레그돌 숨기기",
["animation rate"] = "애니메이션 속도",
-- Model
["position offset"] = "위치 기준변환",
["angle offset"] = "각도 기준변환",
["light blend"] = "밝기",
["alternative scaling"] = "비율 조정",
["texture filter"] = "텍스쳐 필터",
["tint color"] = "염색",
["angle part name"] = "앵글 파트이름",
["angle part multiplier"] = "앵글 파트승수",
["blur length"] = "블러 길이",
["blur spacing"] = "블러 공간",
["use player color"] = "플레이어색 사용",
["use weapon color"] = "무기색 사용",
-- Event
["affect children only"] = "하위목록에만 영향",
["target part name"] = "목표 부위 이름",
["is voice chatting"] = "음성 채팅사용중일때",
["has weapon"] = "무기를 들고있을때",
["timer"] = "타이머",
["model name"] = "모델 이름",
["is under water"] = "잠수중일때",
["ammo"] = "탄약",
["weapon class"] = "무기 종류",
["vehicle class"] = "탑승물 종류",
["owner health"] = "사용자의 체력",
["gravitygun punt"] = "중력건을 사용",
["say"] = "채팅중일때",
["is crouching"] = "주저앉아있을때",
["speed"] = "속도",
["is flashlight on"] = "손전등 사용중일때",
["is in noclip"] = "노클립 사용중일때",
["is on ground"] = "지상일때",
["owner armor"] = "사용자의 아머",
["is client"] = "오직 클라이언트만",
["equal"] = "같을때",
["not equal"] = "같지 않을때",
["above"] = "초과일때",
["equal or above"] = "이상일때",
["below"] = "미만일때",
["equal or below"] = "이하일때",
["maybe"] = "혹시나(Maybe)",
["time"] = "시간",
["advanced timer"] = "진보된 타이머",
["animation event"] = "애니메이션 이벤트",
["health lost"] = "HP 감소량",
["holdtype"] = "무기잡는 방식",
["fov"] = "시야",
["entity class"] = "엔티티 클래스",
["client spawned"] = "클라이언트 스폰",
["owner velocity forward"] = "사용자 전진속도",
["owner velocity length"] = "사용자 길이속도",
["owner velocity right"] = "사용자 우향속도",
["owner velocity up"] = "사용자 상승속도",
["parent velocity forward"] = "상위 전진속도",
["parent velocity length"] = "상위 길이속도",
["parent velocity right"] = "상위 우향속도",
["parent velocity up"] = "상위 상승속도",
-- holdtype
["walk"] = "걷기",
["crouch walk"] = "앉아서 걷기",
["reload stand"] = "서서 재장전",
["jump"] = "점프",
["attack stand primaryfire"] = "서서 주사격무기 공격",
["swim"] = "수영중",
["attack crouch primaryfire"] = "앉아서 주사격무기 공격",
["swim idle"] = "수영 자세",
["reload crouch"] = "앉아서 재장전",
["act range attack1"] = "어택1 범위",
["crouch idle"] = "앉은 자세",
["act land"] = "착륙",
["stand idle"] = "서있는 자세",
["run"] = "달리기",
["fallback"] = "대비책",
["noclip"] = "노클립",
["air"] = "공중",
["sitting"] = "(의자에)앉음",
["alternative rate"] = "대안 속도",
-- outline
["blur x"] = "x 블러",
["blur y"] = "y 블러",
["passes"] = "통과",
["amount"] = "총량",
["ignore z"] = "z각 무시",
["spherical size"] = "구 크기",
["shape"] = "날카로움",
["affect children"] = "하위목록에 영향",
--material
["alpha test"] = "알파 테스트",
["translucent x"] = "X값 반투명",
["blend tint by base alpha"] = "기존 알파값에의한 염색",
["distance alpha"] = "거리에따른 알파값",
["vertex alpha"] = "꼭지 알파값",
--webaudio
["minimum radius"] = "최소 반경",
["maximum radius"] = "최대 반경",
["inner angle"] = "안쪽 앵글",
["outer angle"] = "바깥쪽 앵글",
["outer volume"] = "바깥쪽 볼륨",
["random pitch"] = "랜덤 피치",
--body group
["body group name"] = "바디 그룹 이름",
["model index"] = "모델 인덱스",
--effects
["use particle tracer"] = "파티클 트레이서 사용",
["point a name"] = "포인트 A 이름",
["point b name"] = "포인트 B 이름",
["point c name"] = "포인트 C 이름",
["point d name"] = "포인트 D 이름",
--flex
["flex"] = "전선",
-- Pac3 menu
["new file"] = "새 파일",
["load from url"] = "URL에서 불러오기",
["ok"] = "확인",
["hide editor"] = "에디터 숨기기",
["reset view position"] = "시점 초기화",
["advanced mode"] = "고급 옵션 표기",
["show only with active weapon"] = "사용중인 무기표시",
["hide weapon"] = "무기 숨기기",
["show weapon"] = "무기 보이기",
["view"] = "보기",
["options"] = "옵션",
["player"] = "플레이어",
["tools"] = "도구",
["exit"] = "나가기",
["toggle basic mode"] = "기본 모드 켜기",
["disable input"] = "마우스 끄기",
["toggle camera follow"] = "카메라를 따라오게",
["camera follow"] = "카메라를 따라오게",
["show deprecated features"] = "쓸모없는 옵션 표기",
["rendering"] = "렌더링",
["draw in reflections"] = "반사광 그리기",
["t pose"] = "T 포즈",
["modifiers"] = "모델 수정",
["spawn as props"] = "프롭 소환하기",
["scale this and children"] = "크기 키우기",
["clear names"] = "이름 지우기",
["position grid size"] = "위치 그리드 크기",
["angles grid size"] = "각도 그리드 크기",
["duplicate"] = "복사하기",
["sound level"] = "사운드 레벨",
["style"] = "스타일",
["examples"] = "예제",
["help i have ocd (rounding numbers)"] = "OCD를 가지게하기 (라운딩 넘버)",
["copy global id"] = "글로벌 id 카피",
["paste"] = "붙여넣기",
["auto load (your spawn outfit)"] = "이 PAC를 스폰시 불러오기",
["advanced"] = "전문기능",
["effects"] = "이펙트",
["webaudio"] = "웹오디오",
["put parts in submenu"] = "부메뉴에 파트 넣기",
["automatic property size"] = "자동으로 크기맞추기",
["fix origin"] = "원점 수정",
["replace ogg with webaudio"] = "ogg를 웹오디오로 교체",
["free children from part"] = "자유로운 하위목록",
["square model scales..."] = "모델 비율조정",
["import editor tool from file..."] = "파일로부터 에디터 도구 가져오기",
["import editor tool from url..."] = "url로부터 에디터 도구 가져오기",
["round numbers"] = "라운드 넘버",
["record surrounding props to pac"] = "pac에 주변프롭들 기록",
["populate with bones"] = "뼈로 이동",
["populate with dummy bones"] = "더미 뼈로 이동",
["print part info"] = "파트 정보 출력",
["dump player submaterials"] = "플레이어 부재질 덤핑",
["stop all custom animations"] = "모든 커스텀애니메이션 정지",
["copy from faceposer tool"] = "얼굴조정 툴에서 복사해오기",
["script"] = "스크립트",
["custom_animation"] = "커스텀 애니메이션",
["about"] = "크레딧",
["find"] = "",
["Getting Started"] = "시작 튜토리얼(영어)",
}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
return {
["trail"] = "трейл",
["show in firstperson"] = "показывать от 1-го лица",
["show only with active weapon"] = "показывать только с активным оружием",
["outfit backups"] = "копии костюма",
["copy global id"] = "копировать глобальный id",
["replace ogg with webaudio"] = "заменить ogg с помощью webaudio",
["getting started"] = "ознакомление",
["shake"] = "тряска",
["entity class"] = "класс сущности",
["copy"] = "копировать",
["translate"] = "перевести",
["bone"] = "кость",
["light"] = "свет",
["paste properties"] = "вставить свойства",
["owner name"] = "имя владельца",
["modifiers"] = "модификаторы",
["input divider"] = "разделитель ввода",
["fog"] = "туман",
["help"] = "помощь",
["save parts"] = "сохранить части",
["speed"] = "скорость",
["projectile"] = "снаряд",
["command"] = "команда",
["events"] = "события",
["experimental"] = "экспериментальный",
["custom animation"] = "пользовательская анимация",
["weapon"] = "оружие",
["clear names"] = "очистить названия",
["fov"] = "поле зрения",
["size"] = "размер",
["clone"] = "клонировать",
["has weapon"] = "имеет оружие",
["load parts"] = "загрузить части",
["reset view position"] = "сбросить позицию камеры",
["hide editor"] = "спрятать редактор",
["hide entity"] = "скрыть энтити",
["function"] = "функция",
["name"] = "имя",
["brightness"] = "яркость",
["particles"] = "частицы",
["stop all custom animations"] = "остановить все пользовательские анимации",
["is on ground"] = "на земле",
["beam"] = "луч",
["animation"] = "анимация",
["arguments"] = "аргументы",
["no outfit reflections"] = "не отражать костюм",
["wear"] = "одеть",
["reset eye angles"] = "сбросить направление глаз",
["physics"] = "физика",
["model"] = "модель",
["draw weapon"] = "показывать оружие",
["additive"] = "наложение",
["axis"] = "ось",
["show weapon"] = "показывать оружие",
["weapon class"] = "класс оружия",
["expression"] = "выражение",
["auto load (your spawn outfit)"] = "автозагрузка (одежда при спавне)",
["new file"] = "новый файл",
["advanced"] = "продвинутый",
["color"] = "цвет",
["input multiplier"] = "множитель ввода",
["backups"] = "резервные копии",
["hide weapon"] = "спрятать оружие",
["player"] = "игрок",
["ammo"] = "патроны",
["alpha"] = "альфа",
["exit"] = "выход",
["revert"] = "вернуть обратно",
["modified"] = "изменено",
["angle offset"] = "смещение угла",
["entity"] = "сущность",
["rendering"] = "отображение",
["hide bullets"] = "скрыть пули",
["sunbeams"] = "лучи солнца",
["remove"] = "удалить",
["ok"] = "окей",
["animation rate"] = "темп анимации",
["outline"] = "обводка",
["max render time (in ms)"] = "порог времени прорисовки (в мс)",
["halo"] = "свечение",
["save"] = "сохранить",
["run speed"] = "скорость бега",
["orientation"] = "ориентировка",
["material 2d"] = "2d материал",
["root owner"] = "коренной владелец",
["right click to add parts"] = "правая кнопка, чтобы добавить части",
["tint color"] = "оттенок цвета",
["editor"] = "редактор",
["hide ragdoll on death"] = "скрыть рэгдолл при смерти",
["cut"] = "вырезать",
["show editor"] = "показать редактор",
["offset"] = "смещение",
["behavior"] = "поведение",
["owner health"] = "здоровье владельца",
["material 3d"] = "3d материал",
["min"] = "mon",
["camera follow"] = "слежение камерой",
["paste"] = "вставить",
["wear on server"] = "одеть на сервере",
["wear parts"] = "одеть части",
["true"] = "вкл.",
["toggle focus"] = "переключить фокус",
["texture filter"] = "фильтр текстур",
["delete directory"] = "удалить папку",
["is client"] = "является клиентом",
["input"] = "ввод",
["event"] = "событие",
["false"] = "выкл",
["discord / pac3 chat"] = "discord / чат pac3",
["variable name"] = "имя переменной",
["decal"] = "декаль",
["is voice chatting"] = "говорит голосом",
["effects"] = "эффекты",
["language"] = "язык",
["draw order"] = "порядок отрисовки",
["mute footsteps"] = "заглушить звуки шагов",
["view"] = "вид",
["load from url"] = "загрузить по ссылке",
["hide"] = "спрятать",
["delete"] = "удалить",
["my outfit"] = "мой костюм",
["no texture filtering"] = "без фильтрации текстур",
["gravitygun punt"] = "удар гравипушкой",
["is crouching"] = "присел",
["range"] = "дальность",
["sprite"] = "спрайт",
["say"] = "сказать",
["timer"] = "таймер",
["text"] = "текст",
["pastebin urls also work!"] = "pastebin url так-же работают!",
["resolution"] = "разрешение",
["load"] = "загрузить",
["parent name"] = "имя родителя",
["sound"] = "звук",
["walk speed"] = "скорость шага",
["clear"] = "очистить",
["is in noclip"] = "в noclip",
["enable"] = "включить",
["holdtype"] = "holdtype",
["draw distance"] = "дальность прорисовки",
["add parts to me!"] = "добавь частей ко мне!",
["scale this and children"] = "масштабировать это и потомков",
["name:"] = "назввание:",
["font"] = "шрифт",
["use player color"] = "использовать цвет игрока",
["sequence name"] = "имя последовательности",
["material"] = "материал",
["is under water"] = "под водой",
["group"] = "группа",
["affect children only"] = "влиять только на потомков",
["options"] = "опции",
["mute sounds"] = "заглушить звуки",
["sprint speed"] = "скорость спринта",
["end alpha"] = "конечная альфа",
["frequency"] = "частота",
["script"] = "скрипт",
["draw in reflections"] = "рисовать в отражениях",
["new directory"] = "новая папка",
["clip"] = "обрезка",
["duplicate"] = "дублировать",
["is flashlight on"] = "включен фонарик",
["blur length"] = "длинна размытия",
["tools"] = "инструменты",
["toggle basic mode"] = "переключить базовый режим",
["disable input"] = "отключить ввод",
["random"] = "рандом",
["position"] = "позиция",
["use weapon color"] = "использовать цвет оружия",
["angles"] = "углы",
["help i have ocd (rounding numbers)"] = "помогите, у меня ОКР (округлить цифры)",
["suppress frames"] = "игнорировать кадры",
["about"] = "об авторах",
["advanced mode"] = "продвинутый режим",
["show deprecated features"] = "показать устаревшие возможности",
["draw shadow"] = "показывать тень",
["translation editor"] = "редактор перевода",
["eye angles"] = "направление глаз",
["position offset"] = "смещение позиции",
["examples"] = "примеры",
["toggle camera follow"] = "переключить следование камерой",
["edit"] = "правка",
["owner armor"] = "броня владельца",
["end color"] = "конечный цвет",
["effect"] = "эффект",
["poseparameter"] = "параметрпозы",
["max"] = "max",
["double face"] = "двойное лицо",
["outline color"] = "цвет обводки",
["other"] = "другое",
["outline alpha"] = "альфа обводки",
["invert"] = "инверсия",
["t pose"] = "т-поза",
["proxy"] = "прокси",
["operator"] = "оператор",
["model name"] = "имя модели",
["health lost"] = "потерянное здоровье",
["size in units:"] = "размер в юнитах:",
["end point name"] = "имя конечной точки",
["width"] = "ширина",
["translucent"] = "полупрозрачный",
["toggle t pose"] = "переключить т-позу",
}

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
return {
["trail"] = "iz",
["texture filter"] = "doku filtresi",
["show only with active weapon"] = "sadece aktif silah çıkmışken göster",
["parent velocity length"] = "ebeveyn hız büyükluğü",
["equal"] = "eşit",
["owner velocity right"] = "sahip sağ hızı",
["owner velocity length"] = "sahip hız büyüklüğü",
["timerx"] = "zamanlayıcıX",
["shake"] = "sallanma",
["entity class"] = "entity adı",
["load from url"] = "url'den parçaları",
["owner velocity forward"] = "sahip hız ileri",
["light"] = "ışık",
["event"] = "olay",
["follow part name"] = "takip edilecek parça adı",
["is crouching"] = "eğiliyor",
["language"] = "dil",
["lock 1"] = "kilit 1",
["find"] = "find (bul)",
["orientation"] = "oryantasyon",
["help"] = "yardım",
["play count"] = "oynatma sayısı (0 sonsuz)",
["generic"] = "generik",
["speed"] = "hız",
["projectile"] = "mermi (projectile)",
["command"] = "komut",
["events"] = "olaylar",
["weapon"] = "silah",
["size"] = "boyut",
["clone"] = "klon",
["has weapon"] = "silahı var",
["load parts"] = "parçaları",
["load"] = "",
["hide editor"] = "editorü sakla",
["hide entity"] = "entity gizle",
["health lost"] = "can kayıp",
["name"] = "isim",
["particles"] = "parçacık",
["is on ground"] = "yerde",
["loop"] = "dongü",
["above"] = "üzeri",
["reset view"] = "görüşü sıfırla",
["reset eye angles"] = "ğöz açısını sıfırla",
["physics"] = "fizik",
["draw weapon"] = "silahı göster",
["lock 0"] = "kilit 0",
["true"] = "gerçek ",
["position offset"] = "pozisyon çıkıntısı",
["weapon class"] = "silah tipi",
["jiggle"] = "sallantı",
["new file"] = "yeni dosya",
["advanced"] = "gelişmiş",
["color"] = "renk",
["skirt"] = "etek",
["hide weapon"] = "silahı gizle",
["player"] = "oyuncu",
["ammo"] = "cephane",
["parent velocity forward"] = "ebeveyn hız ileri",
["exit"] = "çık",
["alternative bones"] = "alternatif kemikler",
["revert"] = "geri dödür",
["modified"] = "modifiye",
["angle offset"] = "ı çıkıntısı",
["sunbeams"] = "güneş ışını",
["remove"] = "kaldır",
["max pitch"] = "max eğim",
["volume"] = "ses şiddeti",
["ok"] = "tamam",
["ogg"] = "ogg",
["outline"] = "dışçizg",
["invert"] = "çevir",
["holdtype"] = "tutma türü",
["alternative scaling"] = "alternatif büyütme",
["tint color"] = "tint rengi",
["is in noclip"] = "noclipde",
["show editor"] = "editorü göster",
["play on footstep"] = "ayak sesi olarak oynat",
["parent velocity up"] = "ebeveyn yukarı hızı",
["paste"] = "yapıştır",
["wear on server"] = "parçaları sunucuda giy",
["wear parts"] = "parçaları giy",
["toggle focus"] = "focus geçiş",
["toggle basic mode"] = "kolay moda geçis",
["scale"] = "boyut",
["pitch"] = "eğim",
["aim part name"] = "hedef parça adı",
["draw order"] = "görünum mesafesi",
["is under water"] = "su altında",
["view"] = "görüntüle",
["clip"] = "kırpma",
["is voice chatting"] = "mikrafon kullanıyor",
["copy global id"] = "global id kopyala",
["copy"] = "kopyala",
["equal or below"] = "eşit yada altında",
["draw distance"] = "görüş mesafesi",
["hide"] = "sakla",
["position"] = "pozisyon",
["duplicate"] = "kopya yarat",
["editor"] = "düzenleyici ",
["timer"] = "zamanlayıcı",
["is client"] = "client ",
["operators"] = "operatörler",
["edit"] = "duzenle",
["modifiers"] = "modifiyeciler",
["effects"] = "efektler",
["sound"] = "ses",
["owner armor"] = "sahip armoru",
["sound level"] = "ses aşaması",
["equal or above"] = "eşit yada üzerinde",
["enable"] = "etkin hale getir",
["eye angles"] = "göz açısı",
["footstep"] = "ayakbasma",
["fog"] = "sis",
["health"] = "can",
["false"] = "yanlış",
["put parts in submenu"] = "parçaları submenüye koy",
["translation editor"] = "dil editörü",
["min pitch"] = "min eğim",
["material"] = "doku (material)",
["filename:"] = "dosya adı: ",
["group"] = "gurup",
["filter type"] = "filter type (filtre tipi)",
["find simple"] = "find simple (kolay bul)",
["fall apart on death"] = "olünce parçaları düşür",
["font"] = "font",
["fullbright"] = "fullparlak",
["getting started"] = "başlarken",
["affect children only"] = "sadece childreni etkile",
["draw in reflections"] = "yansımalarda çiz",
["is flashlight on"] = "ışığı açık",
["owner entity"] = "sahip varlığı (entity)",
["lock 2"] = "kilit 2",
["save"] = "kaydet",
["pause on hide"] = "saklamada durdur",
["tools"] = "araçlar",
["maybe"] = "belki",
["owner velocity up"] = "sahip yukarı hızı",
["vehicle class"] = "araç tipi",
["spawn as props"] = "prop olarak meydana getir",
["save parts"] = "parçaları kaydet",
["outline alpha"] = "dışçizg alfası",
["parent velocity right"] = "ebeveyn sağ hızı",
["show weapon"] = "silahı göster",
["about"] = "hakkında",
["options"] = "ayarlar",
["show deprecated features"] = "kaldırlılmış özellikleri göster",
["draw shadow"] = "gölgeyi göster",
["parent name"] = "ebeveyn adı",
["alpha"] = "alfa",
["show in firstperson"] = "birinci şahıs (firstperson) da göster",
["examples"] = "örnekler",
["advanced mode"] = "gelişmiş modu",
["stop on hide"] = "saklayınca durdur",
["owner name"] = "sahip adı",
["overlapping"] = "çakışma",
["effect"] = "efekt",
["wear"] = "giy",
["say"] = "söyle",
["sequence name"] = "sekans adı ",
["outline color"] = "dışçizgi rengi",
["other"] = "başka",
["light blend"] = "ışık blend",
["mute footsteps"] = "ayak sesini kapat",
["move speed"] = "ilerleme hızı",
["t pose"] = "t pozu",
["text"] = "yazı",
["model name"] = "model adı",
["owner health"] = "sahip canı",
["toggle camera follow"] = "camera takibine geçiş",
["time"] = "zaman",
["position grid size"] = "pozisyon grid boyutu",
["not equal"] = "eşit değil",
["toggle t pose"] = "t posuna geçiş",
}