This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local L = pace.LanguageString
pace.AddTool(L"spawn as props", function(part)
local data = pacx.PartToContraptionData(part)
net.Start("pac_to_contraption")
net.WriteTable(data)
net.SendToServer()
end)
function pacx.PartToContraptionData(part, tbl)
tbl = tbl or {}
if part.is_model_part then
local data = {}
local color = part:GetColor()
local alpha = part:GetAlpha()
if part.ProperColorRange then
data.clr = Color(color.r * 255, color.g * 255, color.b * 255, alpha * 255)
else
data.clr = Color(color.r, color.g, color.b, alpha * 255)
end
data.ang = part:GetOwner():GetAngles()
data.pos = part:GetOwner():GetPos()
data.mat = part:GetMaterial()
data.mdl = part:GetModel()
data.skn = part:GetSkin()
local size = part:GetSize()
data.scale = part:GetScale()*size
data.id = part.UniqueID
table.insert(tbl, data)
end
for key, part in ipairs(part:GetChildren()) do
if part.is_model_part then
pacx.PartToContraptionData(part, tbl)
end
end
return tbl
end

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
pacx = pacx or {}
include("pac3/extra/shared/init.lua")
include("contraption.lua")
include("pac2_compat.lua")
include("wire_expression_extension.lua")

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local bones = {
["pelvis"] = "valvebiped.bip01_pelvis",
["spine"] = "valvebiped.bip01_spine",
["spine 2"] = "valvebiped.bip01_spine1",
["spine 3"] = "valvebiped.bip01_spine2",
["spine 4"] = "valvebiped.bip01_spine4",
["neck"] = "valvebiped.bip01_neck1",
["head"] = "valvebiped.bip01_head1",
["right clavicle"] = "valvebiped.bip01_r_clavicle",
["right upper arm"] = "valvebiped.bip01_r_upperarm",
["right upperarm"] = "valvebiped.bip01_r_upperarm",
["right forearm"] = "valvebiped.bip01_r_forearm",
["right hand"] = "valvebiped.bip01_r_hand",
["left clavicle"] = "valvebiped.bip01_l_clavicle",
["left upper arm"] = "valvebiped.bip01_l_upperarm",
["left upperarm"] = "valvebiped.bip01_l_upperarm",
["left forearm"] = "valvebiped.bip01_l_forearm",
["left hand"] = "valvebiped.bip01_l_hand",
["right thigh"] = "valvebiped.bip01_r_thigh",
["right calf"] = "valvebiped.bip01_r_calf",
["right foot"] = "valvebiped.bip01_r_foot",
["right toe"] = "valvebiped.bip01_r_toe0",
["left thigh"] = "valvebiped.bip01_l_thigh",
["left calf"] = "valvebiped.bip01_l_calf",
["left foot"] = "valvebiped.bip01_l_foot",
["left toe"] = "valvebiped.bip01_l_toe0",
}
local function translate_bone(bone)
if bones[bone] then return bones[bone] end
if not bone.lower then debug.Trace() return "" end
bone = bone:lower()
for key, val in pairs(bones) do
if bone == val then
return key
end
end
return bone
end
function pacx.ConvertPAC2Config(data, name)
local _out = {}
local base = pac.CreatePart("group")
base:SetName(name or "pac2 outfit")
for key, data in pairs(data.parts) do
if data.sprite.Enabled then
local part = pac.CreatePart("sprite")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " sprite")
part:SetBone(translate_bone(data.bone))
part:SetColor(Vector(data.sprite.color.r, data.sprite.color.g, data.sprite.color.b))
part:SetAlpha(data.sprite.color.a / 255)
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetMaterial(data.sprite.material)
part:SetSizeX(data.sprite.x)
part:SetSizeY(data.sprite.y)
part:SetEyeAngles(data.eyeangles)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.light.Enabled then
local part = pac.CreatePart("light")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " light")
part:SetBone(translate_bone(data.bone))
part:SetColor(Vector(data.light.r, data.light.g, data.light.b))
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetBrightness(data.light.Brightness)
part:SetSize(data.light.Size)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.text.Enabled then
local part = pac.CreatePart("text")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " text")
part:SetBone(translate_bone(data.bone))
part:SetColor(Vector(data.text.color.r, data.text.color.g, data.text.color.b))
part:SetAlpha(data.text.color.a / 255)
part:SetColor(Vector(data.text.outlinecolor.r, data.text.outlinecolor.g, data.text.outlinecolor.b))
part:SetAlpha(data.text.outlinecolor.a / 255)
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetOutline(data.text.outline)
part:SetText(data.text.text)
part:SetFont(data.text.font)
part:SetSize(data.text.size)
part:SetEyeAngles(data.eyeangles)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.trail.Enabled then
local part = pac.CreatePart("trail")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " trail")
part:SetBone(translate_bone(data.bone))
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetStartSize(data.trail.startsize)
part:SetStartColor(Vector(data.trail.color.r, data.trail.color.g, data.trail.color.b))
part:SetEndColor(Vector(data.trail.color.r, data.trail.color.g, data.trail.color.b))
part:SetStartAlpha(data.trail.color.a/255)
part:SetEndAlpha(data.trail.color.a/255)
part:SetSpacing(0)
part:SetMaterial(data.trail.material)
part:SetLength(data.trail.length)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if true or data.color.a ~= 0 and data.size ~= 0 and data.scale ~= vector_origin or data.effect.Enabled then
local part = pac.CreatePart("model")
part:SetParent(base)
part.pac2_part = data
part:SetName(data.name .. " model")
part:SetBone(translate_bone(data.bone))
part:SetMaterial(data.material)
part:SetColor(Vector(data.color.r, data.color.g, data.color.b))
part:SetAlpha(data.color.a / 255)
part:SetModel(data.model)
part:SetSize(data.size)
part:SetScale(data.scale*1)
part:SetPosition(data.offset*1)
part:SetAngles(data.angles*1)
--part:SetAngleVelocity(Angle(data.anglevelocity.p, -data.anglevelocity.r, data.anglevelocity.y)*0.5)
part:SetInvert(data.mirrored)
part:SetFullbright(data.fullbright)
part:SetEyeAngles(data.eyeangles)
if data.effect.Enabled then
local part2 = pac.CreatePart("effect")
part2:SetName(data.name .. " effect")
part2:SetParent(part)
part2:SetBone(translate_bone(data.bone))
part2:SetLoop(data.effect.loop)
part2:SetRate(data.effect.rate)
part2:SetEffect(data.effect.effect)
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part2.Name .. " weapon class")
part_:SetParent(part2)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
if data.clip.Enabled then
local part2 = part:CreatePart("clip")
part2:SetName(data.name .. " clip")
if data.clip.bone and data.clip.bone ~= "" then
part2:SetBone(data.clip.bone)
end
part2:SetParent(part)
part2:SetPosition(data.clip.angles:Forward() * data.clip.distance)
part2:SetAngles(data.clip.angles*-1)
end
if data.animation.Enabled then
local part2 = part:CreatePart("animation")
part2:SetParent(part)
part2:SetName(data.name .. " animation")
part2:SetSequenceName(data.animation.sequence or "")
part2:SetRate(data.animation.rate)
part2:SetMin(data.animation.min)
part2:SetMax(data.animation.max)
part2:SetOffset(data.animation.offset)
part2:SetPingPongLoop(data.animation.loopmode)
part:AddChild(part2)
end
if data.modelbones.Enabled then
part:SetBoneMerge(data.modelbones.merge)
part.pac2_modelbone = data.modelbones.redirectparent
for key, bone in pairs(data.modelbones.bones) do
bone.size = tonumber(bone.size)
if
bone.scale == Vector(1,1,1) and
bone.angles == Vector(0,0,0) and
bone.offset == Vector(0,0,0) and
bone.size == 1
then goto CONTINUE end
local part2 = pac.CreatePart("bone")
part2:SetName("model bone " .. part:GetName() .. " " .. key)
part2:SetParent(part)
part2:SetBone(part:GetOwner():GetBoneName(key))
part2:SetScale(bone.scale*1)
part2:SetAngles(bone.angles*1)
part2:SetPosition(bone.offset*1)
part2:SetSize(bone.size)
::CONTINUE::
end
end
if data.weaponclass and data.weaponclass ~= "" then
local part_ = pac.CreatePart("event")
part_:SetName(part.Name .. " weapon class")
part_:SetParent(part)
part_:SetEvent("weapon_class")
part_:SetOperator("find simple")
part_:SetInvert(true)
part_:SetArguments(data.weaponclass .. "@@" .. (data.hideweaponclass and "1" or "0"))
end
end
end
local part = pac.CreatePart("entity")
part:SetParent(base)
part:SetName("player")
part:SetColor(Vector(data.player_color.r, data.player_color.g, data.player_color.b))
part:SetAlpha(data.player_color.a/255)
part:SetMaterial(data.player_material)
part:SetScale(data.overall_scale*1)
part:SetDrawWeapon(data.drawwep)
for bone, data in pairs(data.bones) do
local part_ = pac.CreatePart("bone")
part_:SetParent(part)
part_:SetName(bone .. " bone")
part_:SetBone(translate_bone(bone))
part_:SetSize(tonumber(data.size))
part_:SetScale(data.scale*1)
part_:SetPosition(data.offset*1)
part_:SetAngles(data.angles*1)
end
for key, part in pairs(pac.GetLocalParts()) do
if part.pac2_part and part.pac2_part.parent and part.pac2_part.parent ~= "none" then
for key, parent in pairs(pac.GetLocalParts()) do
if parent:GetName() == (part.pac2_part.parent .. " model") then
part:SetParent(parent)
if parent.pac2_modelbone then
part:SetBone(translate_bone(parent.pac2_modelbone))
end
end
end
end
end
-- hacks
for key, part in pairs(pac.GetLocalParts()) do
part:SetParent(part:GetParent())
end
return base
end
local glon = {}
do
local function Read(reader, rtabs)
local t, pos = reader:Peek()
if not t then
error(string.format("Expected type ID at %s! (Got EOF)",
pos))
else
local dt = decode_types[string.byte(t)]
if not dt then
error(string.format("Unknown type ID, %s!",
string.byte(t)))
else
return dt(reader, rtabs or {0})
end
end
end
local decode_types
decode_types = {
-- \2\6omg\1\6omgavalue\1\1
[2 ] = function(reader, rtabs) -- table
local t, c, pos = {}, reader:Next()
rtabs[#rtabs+1] = t
local stage = false
local key
while true do
c, pos = reader:Peek()
if c == "\1" then
if stage then
error(string.format("Expected value to match key at %s! (Got EO Table)",
pos))
else
reader:Next()
return t
end
else
if stage then
t[key] = Read(reader, rtabs)
else
key = Read(reader, rtabs)
end
stage = not stage
end
end
end,
[3 ] = function(reader, rtabs) -- array
local t, i, c, pos = {}, 1, reader:Next()
rtabs[#rtabs+1] = t
while true do
c, pos = reader:Peek()
if c == "\1" then
reader:Next()
return t
else
t[i] = Read(reader, rtabs)
i = i+1
end
end
end,
[4 ] = function(reader) -- false boolean
reader:Next()
return false
end,
[5 ] = function(reader) -- true boolean
reader:Next()
return true
end,
[6 ] = function(reader) -- number
local s, c, pos, e = "", reader:Next()
while true do
c = reader:Next()
if not c then
error(string.format("Expected \1 to end number at %s! (Got EOF!)",
pos))
elseif c == "\1" then
break
else
s = s..c
end
end
if s == "" then s = "0" end
local n = tonumber(s)
if not n then
error(string.format("Invalid number at %s! (%q)",
pos, s))
end
return n
end,
[7 ] = function(reader) -- string
local s, c, pos, e = "", reader:Next()
while true do
c = reader:Next()
if not c then
error(string.format("Expected unescaped \1 to end string at position %s! (Got EOF)",
pos))
elseif e then
if c == "\3" then
s = s.."\0"
else
s = s..c
end
e = false
elseif c == "\2" then
e = true
elseif c == "\1" then
s = string.gsub(s, "\4", "\"") -- unescape quotes
return s
else
s = s..c
end
end
end,
[8 ] = function(reader) -- Vector
local x = decode_types[6](reader)
reader:StepBack()
local y = decode_types[6](reader)
reader:StepBack()
local z = decode_types[6](reader)
return Vector(x, y, z)
end,
[9 ] = function(reader) -- Angle
local p = decode_types[6](reader)
reader:StepBack()
local y = decode_types[6](reader)
reader:StepBack()
local r = decode_types[6](reader)
return Angle(p, y, r)
end,
[13 ] = function(reader) -- ConVar
return GetConVar(decode_types[7](reader))
end,
[15 ] = function(reader) -- Color
local r = decode_types[6](reader)
reader:StepBack()
local g = decode_types[6](reader)
reader:StepBack()
local b = decode_types[6](reader)
reader:StepBack()
local a = decode_types[6](reader)
return Color(r, g, b, a)
end,
[253] = function(reader) -- -math.huge
reader:Next()
return -math.huge
end,
[254] = function(reader) -- math.huge
reader:Next()
return math.huge
end,
[255] = function(reader, rtabs) -- Reference
return rtabs[decode_types[6](reader) - 1]
end,
}
local reader_meta = {}
reader_meta.__index = reader_meta
function reader_meta:Next()
self.i = self.i+1
self.c = string.sub(self.s, self.i, self.i)
if self.c == "" then self.c = nil end
self.p = string.sub(self.s, self.i+1, self.i+1)
if self.p == "" then self.p = nil end
return self.c, self.i
end
function reader_meta:StepBack()
self.i = self.i-1
self.c = string.sub(self.s, self.i, self.i)
if self.c == "" then self.c = nil end
self.p = string.sub(self.s, self.i+1, self.i+1)
if self.p == "" then self.p = nil end
return self.c, self.i
end
function reader_meta:Peek()
return self.p, self.i+1
end
function glon.decode(data)
if data == nil then
return nil
elseif not isstring(data) then
error(string.format("Expected string to decode! (Got type %s)",
type(data)
))
elseif data:len() == 0 then
return nil
end
return Read(setmetatable({
s = data,
i = 0,
c = string.sub(data, 0, 0),
p = string.sub(data, 1, 1),
}, reader_meta), {})
end
end
concommand.Add("pac_convert_pac2_outfits", function()
if not file.IsDir("pac2_outfits", "DATA") then
pac.Message("garrysmod/data/pac2_outfits/ does not exist")
return
end
local folders = select(2, file.Find("pac2_outfits/*", "DATA"))
if #folders == 0 then
pac.Message("garrysmod/data/pac2_outfits/ is empty")
return
end
for _, uniqueid in ipairs(folders) do
local owner_nick = file.Read("pac2_outfits/" .. uniqueid .. "/__owner.txt", "DATA")
if not owner_nick then
owner_nick = pac.LocalPlayer:Nick()
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/__owner.txt does not exist (it contains the player nickname) defaulting to " .. owner_nick)
end
local folders = select(2, file.Find("pac2_outfits/" .. uniqueid .. "/*", "DATA"))
if #folders == 0 then
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/ is empty")
return
end
for _, folder_name in ipairs(folders) do
local name = file.Read("pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/name.txt", "DATA")
local data = file.Read("pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/outfit.txt", "DATA")
if not name then
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/name.txt does not exist. defaulting to: " .. folder_name)
end
if data then
pace.ClearParts()
local ok, res = pcall(function() pacx.ConvertPAC2Config(glon.decode(data), name) end)
if ok then
file.CreateDir("pac3/pac2_outfits/")
file.CreateDir("pac3/pac2_outfits/" .. uniqueid .. "/")
pace.SaveParts("pac2_outfits/" .. uniqueid .. "/" .. folder_name)
else
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "(" .. name .. ") failed to convert : " .. res)
end
else
pac.Message("garrysmod/data/pac2_outfits/" .. uniqueid .. "/" .. folder_name .. "/data.txt does not exist. this file contains the outfit data")
end
end
end
pace.ClearParts()
pac.Message("pac2 outfits are stored under pac > load > pac2_outfits in the editor")
pac.Message("you may need to restart the editor to see them")
end)

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local IsValid = IsValid
hook.Add("pac_Initialized", "pac_e2_extension", function()
if E2Helper then
E2Helper.Descriptions["pacSetKeyValue"] = "Sets a property value on given part. Part unique id is recommended but you can also input name."
end
end)
local function SetKeyValue(ply, ent, unique_id, key, val)
local set = "Set" .. key
if ent == game.GetWorld() then ent = pac.WorldEntity end
local part = pac.GetPartFromUniqueID(pac.Hash(ply), unique_id)
if not IsValid( part ) then return end
if part:GetRootPart():GetOwner() == ent then
if key == "EventHide" then
part:SetEventTrigger(ent, val > 0)
else
local t1 = type(part[key])
local t2 = type(val)
if t1 == "boolean" and t2 == "number" then
t2 = "boolean"
val = val > 0
end
if t1 == t2 then
part[set](part, val)
end
end
end
end
net.Receive("pac_e2_setkeyvalue_str", function()
local ply = net.ReadEntity()
if ply:IsValid() then
local ent = net.ReadEntity()
local id = net.ReadString()
local key = net.ReadString()
local val = net.ReadString()
SetKeyValue(ply, ent, id, key, val)
end
end)
net.Receive("pac_e2_setkeyvalue_vec", function()
local ply = net.ReadEntity()
if ply:IsValid() then
local ent = net.ReadEntity()
local id = net.ReadString()
local key = net.ReadString()
local val = net.ReadVector()
SetKeyValue(ply, ent, id, key, val)
end
end)
net.Receive("pac_e2_setkeyvalue_ang", function()
local ply = net.ReadEntity()
if ply:IsValid() then
local ent = net.ReadEntity()
local id = net.ReadString()
local key = net.ReadString()
local val = net.ReadAngle()
SetKeyValue(ply, ent, id, key, val)
end
end)
net.Receive("pac_e2_setkeyvalue_num", function()
local ply = net.ReadEntity()
if ply:IsValid() then
local ent = net.ReadEntity()
local id = net.ReadString()
local key = net.ReadString()
local val = net.ReadFloat()
SetKeyValue(ply, ent, id, key, val)
end
end)