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117
lua/pac3/extra/server/contraption.lua
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117
lua/pac3/extra/server/contraption.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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util.AddNetworkString("pac_to_contraption")
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local receieved = {}
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local function spawn(val,ply)
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local model = val.mdl
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if not model or model == "" or model:find("\n") or model:find("..", 1, true) then
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return
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end
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pace.suppress_prop_spawn = true
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local ok = hook.Run("PlayerSpawnProp", ply, model)
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pace.suppress_prop_spawn = false
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if not ok then
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return
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end
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local ent = ents.Create("prop_physics")
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SafeRemoveEntity(receieved[val.id])
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receieved[val.id] = ent
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ent:SetModel(model)-- insecure
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ent:SetPos(val.pos)-- insecure
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ent:SetAngles(val.ang)-- insecure
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ent:SetSkin(val.skn)
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ent:SetMaterial(val.mat) -- insecure
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ent:Spawn()
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ent:SetHealth(9999999)
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ent:SetColor(val.clr)
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ent:SetRenderMode( RENDERMODE_TRANSCOLOR )
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hook.Run("PlayerSpawnedProp", ply, model, ent)
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if ent.CPPISetOwner and not (ent:CPPIGetOwner() or NULL):IsValid() then
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ent:CPPISetOwner(ply)
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end
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:EnableMotion(false)
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local maxabs = 150
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val.scale.X = math.Clamp(val.scale.X,-maxabs,maxabs)
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val.scale.Y = math.Clamp(val.scale.Y,-maxabs,maxabs)
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val.scale.Z = math.Clamp(val.scale.Z,-maxabs,maxabs)
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for i=0, ent:GetBoneCount()-1 do
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ent:ManipulateBoneScale( i, val.scale )
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end
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undo.Create("Prop")
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undo.SetPlayer(ply)
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undo.AddEntity(ent)
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undo.Finish("Prop ("..tostring(model)..")")
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ply:AddCleanup("props", ent)
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gamemode.Call("PlayerSpawnedProp", ply, model, ent)
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else
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ent:Remove()
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end
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end
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local pac_to_contraption_allow = CreateConVar("pac_to_contraption_allow", "1")
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local max_contraptions = CreateConVar("pac_max_contraption_entities", 60)
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pace.PCallNetReceive(net.Receive, "pac_to_contraption", function(len, ply)
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if not pac_to_contraption_allow:GetBool() then
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net.Start("pac_submit_acknowledged")
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net.WriteBool(false)
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net.WriteString("This server does not allow spawning PAC contraptions.")
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net.Send(ply)
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return
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end
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if len < 64 then return end
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local allowed = pac.RatelimitPlayer( ply, "pac_to_contraption", 5, 1, {"Player ", ply, " is spamming pac_to_contraption!"} )
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if not allowed then return end
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local data = net.ReadTable()
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local max = max_contraptions:GetInt()
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local count = table.Count(data)
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if count > max then
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net.Start("pac_submit_acknowledged")
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net.WriteBool(false)
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net.WriteString("You can only spawn " .. max .. " props at a time!")
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net.Send(ply)
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pac.Message(ply, " might have tried to crash the server by attempting to spawn ", count, " entities with the contraption system!")
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return
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end
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pac.Message("Spawning contraption by ", ply, " with ", count, " entities")
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for key, val in pairs(data) do
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spawn(val,ply)
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end
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end)
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