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163
lua/pac3/extra/server/map_outfit.lua
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163
lua/pac3/extra/server/map_outfit.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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pacx.SpawnedMapEntities = pacx.SpawnedMapEntities or {}
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local VEC0 = Vector(0, 0, 0)
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local ANG0 = Angle(0, 0, 0)
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local VEC1 = Vector(1, 1, 1)
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local function tocolor(v, a) return Color(v.x, v.y, v.z, a) end
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local function has_clip(part)
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for key, part in pairs(part.children) do
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if part.self.ClassName == "clip" then
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return true
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end
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end
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return false
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end
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local function set_pos(ent, data, parent)
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local ppos = Vector()
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local pang = Angle()
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if parent:IsValid() then
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ppos = parent:GetPos()
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pang = parent:GetAngles()
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end
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local pos, ang = LocalToWorld((data.Position or VEC0)+ (data.PositionOffset or VEC0), (data.Angles or ANG0) + (data.AngleOffset or ANG0), ppos, pang)
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ent:SetPos(pos)
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ent:SetAngles(ang)
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end
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local spawn_handlers = {
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model = function(part, parent)
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if
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(not part.self.Alpha or part.self.Alpha ~= 0) and
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(not part.self.Size or part.self.Size ~= 0) and
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(not part.self.Scale or part.self.Scale ~= VEC0)
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then
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SafeRemoveEntity(pacx.SpawnedMapEntities[part.self.UniqueID])
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local ent = ents.Create("prop_dynamic")
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local data = part.self
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ent:SetModel(data.Model or "models/dav0r/hoverball.mdl")
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local c = data.Color
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if c and data.Brightness then
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c = c * data.Brightness
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end
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if data.Color then ent:SetColor(tocolor(c, (data.Alpha or 1) * 255)) end
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if data.Skin then ent:SetSkin(data.Skin) end
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if data.Material then ent:SetMaterial(data.Material) end
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if data.Size then ent:SetModelScale(data.Size, 0) end
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ent:PhysicsInit(SOLID_VPHYSICS)
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set_pos(ent, part.self, parent)
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ent:Spawn()
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pacx.SpawnedMapEntities[part.self.UniqueID] = ent
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return ent
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end
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end,
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light = function(part, parent)
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SafeRemoveEntity(pacx.SpawnedMapEntities[part.self.UniqueID])
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local ent = ents.Create("light_dynamic")
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local data = part.self
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local c = data.Color
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ent:SetKeyValue("_light", ("%i %i %i 255"):format(c and c.x or 255, c and c.y or 255, c and c.z or 255))
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ent:SetKeyValue("brightness", (data.Brightness or 1) * 8)
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if data.Size then ent:SetKeyValue("distance", data.Size) end
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if data.Style then ent:SetKeyValue("style", data.Style) end
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set_pos(ent, part.self, parent)
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ent:Spawn()
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ent:Activate()
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pacx.SpawnedMapEntities[part.self.UniqueID] = ent
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end,
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effect = function(part, parent)
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if parent:IsValid() and part.data.Effect then
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ParticleEffectAttach(part.data.Effect, PATTACH_ABSORIGIN_FOLLOW, parent, 0)
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end
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end,
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}
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local function try_spawn(part, parent)
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local func = spawn_handlers[part.self.ClassName]
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if func then
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return func(part, parent)
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else
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pac.Message(part.self.ClassName)
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end
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return NULL
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end
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local function parse_part_data(part, parent)
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parent = try_spawn(part, parent)
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for key, part in pairs(part.children) do
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parse_part_data(part, parent)
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end
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end
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function pacx.SpawnMapOutfit(data)
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if data.self then
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data = {data}
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end
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for key, part in pairs(data) do
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parse_part_data(part, NULL)
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end
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end
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concommand.Add("pac_spawn_map", function(ply, _, args)
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if not ply:IsAdmin() then return end
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if not args[1] then
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return ply:PrintMessage(HUD_PRINTCONSOLE, "Please enter a pac name")
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end
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for _,v in pairs(pacx.SpawnedMapEntities) do
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SafeRemoveEntity(v)
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end
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pacx.SpawnedMapEntities = {}
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local data = pace.luadata.ReadFile("pac3/" .. args[1] .. ".txt")
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if data then
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pacx.SpawnMapOutfit(data)
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else
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pac.Message(data)
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end
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end)
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