This commit is contained in:
lifestorm
2024-08-04 22:55:00 +03:00
parent 0e770b2b49
commit 94063e4369
7342 changed files with 1718932 additions and 14 deletions

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local SWEP = { Primary = {}, Secondary = {} }
local baseClass = baseclass.Get( "weapon_base" )
SWEP.Author = ""
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = "Right-Click to toggle crosshair"
SWEP.PrintName = "Hands"
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = true
SWEP.DrawWeaponInfoBox = true
SWEP.SlotPos = 1
SWEP.Slot = 1
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
SWEP.Weight = 1
SWEP.HoldType = "normal"
SWEP.ViewModel = "models/weapons/c_arms.mdl"
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
function SWEP:DrawHUD() end
function SWEP:DrawWorldModel() end
function SWEP:DrawWorldModelTranslucent() end
function SWEP:CanPrimaryAttack() return false end
function SWEP:CanSecondaryAttack() return false end
function SWEP:Reload() return false end
function SWEP:Holster() return true end
function SWEP:ShouldDropOnDie() return false end
local weaponSelectionColor = Color( 255, 220, 0, 255 )
function SWEP:DrawWeaponSelection( x, y, w, t, a )
weaponSelectionColor.a = a
draw.SimpleText( "C", "creditslogo", x + w / 2, y, weaponSelectionColor, TEXT_ALIGN_CENTER )
baseClass.PrintWeaponInfo( self, x + w + 20, y + t * 0.95, alpha )
end
function SWEP:Initialize()
if self.SetHoldType then
self:SetHoldType( "normal" )
else
self:SetWeaponHoldType( "normal" )
end
self:DrawShadow( false )
self:SetSequence( "ragdoll" ) -- paired with SWEP.ViewModel = "models/weapons/c_arms.mdl" to make the arms invisible
end
function SWEP:OnDrop()
if SERVER then
self:Remove()
end
end
function SWEP:SecondaryAttack()
if not IsFirstTimePredicted() then return end
self.DrawCrosshair = not self.DrawCrosshair
self:SetNextSecondaryFire( CurTime() + 0.3 )
end
weapons.Register( SWEP, "none", true )