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140
lua/particlelists/addons/_example_annotated.lua
Normal file
140
lua/particlelists/addons/_example_annotated.lua
Normal file
@@ -0,0 +1,140 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
//At the beginning of the file is an Info table that gives the tool some information it needs -
|
||||
//what to name the category, which effects should attach to two points, which effects should show the color selector, and that sort of thing.
|
||||
|
||||
"Info"
|
||||
{
|
||||
//This is the name of the category that all of your particle lists will get dropped into
|
||||
"CategoryName" "Example Category"
|
||||
|
||||
"EffectOptions"
|
||||
{
|
||||
//List of effects that should be attached to two separate points, like beams or bullet tracers, by moving the first two controlpoints (0 and 1 in the particle editor)
|
||||
"Beams"
|
||||
"
|
||||
electricity_yellow
|
||||
electricity_white
|
||||
custombulleteffect01
|
||||
custombulleteffect01a
|
||||
custombulleteffect02
|
||||
custombulleteffect02a
|
||||
laserbeam_colorable01
|
||||
laserbeam_colorable01a
|
||||
laserbeam_colorable01b
|
||||
!UTILEFFECT!internalname
|
||||
"
|
||||
|
||||
//Not every effect is colorable - these two lists are for effects that you've designed to be colorable by linking the particle color to the location of a controlpoint
|
||||
//(util effects aren't colorable, don't add them to these lists)
|
||||
|
||||
//Colorable effects that use a color value out of 1 - i.e. light red should move the color controlpoint(s) to (1 0.5 0.5).
|
||||
"Color1"
|
||||
"
|
||||
flame_colorable
|
||||
"
|
||||
|
||||
//Colorable effects that use a color value out of 255 - i.e. light red should move the color controlpoint(s) to (255 127 127).
|
||||
"Color255"
|
||||
"
|
||||
laserbeam_colorable01
|
||||
laserbeam_colorable01a
|
||||
laserbeam_colorable01b
|
||||
"
|
||||
|
||||
//List of effects that should be available in the Tracer tool's browser. Generally, any 'beam' effect will also work as a tracer effect,
|
||||
//but you should probably avoid adding big, flashy, or permanent effects that you don't want players to be spamming a whole bunch of.
|
||||
"Tracers"
|
||||
"
|
||||
electricity_yellow
|
||||
electricity_white
|
||||
custombulleteffect01
|
||||
custombulleteffect01a
|
||||
custombulleteffect02
|
||||
custombulleteffect02a
|
||||
laserbeam_colorable01
|
||||
laserbeam_colorable01a
|
||||
laserbeam_colorable01b
|
||||
!UTILEFFECT!internalname
|
||||
"
|
||||
}
|
||||
|
||||
//This next table is used to add a separate "Scripted Effects" list, used for Lua scripted effects (NOT .pcf effects) that should be played with the util.Effect() function.
|
||||
//If you only want to add .pcf effects, you can safely remove this table.
|
||||
//Even though these are different from .pcf effects, they should still be added to the Beams or Tracer list if you want the tool to use that feature.
|
||||
"UtilEffects"
|
||||
{
|
||||
"Display Name" "!UTILEFFECT!internalname" //remember to add the !UTILEFFECT! flag to the beginning
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//After the Info table are your particle lists - the format is just a string with the name of your .pcf file (this'll get game.AddParticles()'d by the addon),
|
||||
//and then another string, containing all the effect names in the list, with one name per line.
|
||||
//You don't need to indent these if you don't want to - keeping it all like this makes it a lot easier to copy-paste in big lists of particle names.
|
||||
|
||||
//NOTE: Due to a limitation with GMod's keyvalue-reading function, the game stops reading these list strings after 4095 characters. To get around this, you can add a continuation by adding
|
||||
//another list with the the same name, followed by _cont (and then anything else after that, so you can have multiple continuations for the same list), and the addon will stitch them
|
||||
//together automatically when reading the file. For example, if "particle_file.pcf" has gotten too big, you can continue it in another list called "particle_file.pcf_cont1".
|
||||
//This works for the list strings inside of the EffectOptions table, too - just put the continuations inside of the EffectOptions table as well.
|
||||
|
||||
//Remember to check the console when you're testing out your particle list - it'll tell you if there were any problems reading the file, and if any of your lists need to be split up.
|
||||
|
||||
"example_particle_file.pcf"
|
||||
"
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||||
effect_1
|
||||
effect_two
|
||||
effect_the_third_one
|
||||
another_dang_effect
|
||||
etc
|
||||
effects with spaces in their names work too
|
||||
//you can comment effects out by putting two slashes in front of them
|
||||
yet_another_effect //you can also add comments after them, it'll ignore everything on that line after the two slashes
|
||||
"
|
||||
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||||
|
||||
|
||||
"whoa_more_particles.pcf"
|
||||
"
|
||||
flame01
|
||||
flame02
|
||||
flame02_a
|
||||
flame_colorable
|
||||
bigexplosion01
|
||||
electricity_yellow
|
||||
electricity_white
|
||||
custombulleteffect01
|
||||
custombulleteffect01a
|
||||
custombulleteffect02
|
||||
custombulleteffect02a
|
||||
laserbeam_colorable01
|
||||
laserbeam_colorable01a
|
||||
laserbeam_colorable01b
|
||||
"
|
||||
|
||||
|
||||
|
||||
"you_get_the_idea.pcf"
|
||||
"
|
||||
rain_ambient_01
|
||||
rain_ambient_02
|
||||
im_gonna_stop_making_up_effect_names_now
|
||||
"
|
||||
|
||||
|
||||
|
||||
}
|
||||
89
lua/particlelists/addons/_example_blank.lua
Normal file
89
lua/particlelists/addons/_example_blank.lua
Normal file
@@ -0,0 +1,89 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
"Info"
|
||||
{
|
||||
"CategoryName" " "
|
||||
|
||||
"EffectOptions"
|
||||
{
|
||||
"Beams"
|
||||
"
|
||||
"
|
||||
|
||||
"Color1"
|
||||
"
|
||||
"
|
||||
|
||||
"Color255"
|
||||
"
|
||||
"
|
||||
|
||||
"Tracers"
|
||||
"
|
||||
"
|
||||
}
|
||||
|
||||
"UtilEffects"
|
||||
{
|
||||
" " "!UTILEFFECT!"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
".pcf"
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
".pcf"
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
".pcf"
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
".pcf"
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
".pcf"
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
".pcf"
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
".pcf"
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
}
|
||||
89
lua/particlelists/addons/_example_blanker.lua
Normal file
89
lua/particlelists/addons/_example_blanker.lua
Normal file
@@ -0,0 +1,89 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
"Info"
|
||||
{
|
||||
"CategoryName" ""
|
||||
|
||||
"EffectOptions"
|
||||
{
|
||||
"Beams"
|
||||
"
|
||||
"
|
||||
|
||||
"Color1"
|
||||
"
|
||||
"
|
||||
|
||||
"Color255"
|
||||
"
|
||||
"
|
||||
|
||||
"Tracers"
|
||||
"
|
||||
"
|
||||
}
|
||||
|
||||
"UtilEffects"
|
||||
{
|
||||
"" ""
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
""
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
""
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
""
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
""
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
""
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
""
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
""
|
||||
"
|
||||
"
|
||||
|
||||
|
||||
|
||||
}
|
||||
311
lua/particlelists/cstrike.lua
Normal file
311
lua/particlelists/cstrike.lua
Normal file
@@ -0,0 +1,311 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
"Info"
|
||||
{
|
||||
"CategoryName" "Counter-Strike Source"
|
||||
|
||||
"UtilEffects"
|
||||
{
|
||||
"Muzzle flash, counter-strike" "!UTILEFFECT!CS_MuzzleFlash"
|
||||
"Muzzle flash, counter-strike X" "!UTILEFFECT!CS_MuzzleFlash_X"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
"//achievement.pcf" //conflicts with tf2 effects
|
||||
"
|
||||
achieved
|
||||
mini_firework_flare
|
||||
mini_fireworks
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//blood_impact.pcf" //copy of stock source particles
|
||||
"
|
||||
blood_advisor_pierce_spray
|
||||
blood_advisor_pierce_spray_b
|
||||
blood_advisor_pierce_spray_c
|
||||
blood_advisor_puncture
|
||||
blood_advisor_puncture_withdraw
|
||||
blood_advisor_shrapnel_impact
|
||||
blood_advisor_shrapnel_spray_1
|
||||
blood_advisor_shrapnel_spray_2
|
||||
blood_advisor_shrapnel_spurt_1
|
||||
blood_advisor_shrapnel_spurt_2
|
||||
blood_antlionguard_injured_heavy
|
||||
blood_antlionguard_injured_heavy_
|
||||
blood_antlionguard_injured_heavy_tiny
|
||||
blood_antlionguard_injured_light
|
||||
blood_antlionguard_injured_light_tiny
|
||||
blood_drip_synth_01
|
||||
blood_drip_synth_01b
|
||||
blood_drip_synth_01c
|
||||
blood_impact_antlion_01
|
||||
blood_impact_antlion_worker_01
|
||||
blood_impact_green_01
|
||||
blood_impact_green_01_chunk
|
||||
blood_impact_green_01_droplets
|
||||
blood_impact_green_02_chunk
|
||||
blood_impact_green_02_droplets
|
||||
blood_impact_green_02_glow
|
||||
blood_impact_red_01
|
||||
blood_impact_red_01_chunk
|
||||
blood_impact_red_01_droplets
|
||||
blood_impact_red_01_goop
|
||||
blood_impact_red_01_mist
|
||||
blood_impact_red_01_smalldroplets
|
||||
blood_impact_synth_01
|
||||
blood_impact_synth_01_arc
|
||||
blood_impact_synth_01_arc2
|
||||
blood_impact_synth_01_arc2
|
||||
blood_impact_synth_01_arc4
|
||||
blood_impact_synth_01_arc_parent
|
||||
blood_impact_synth_01_arc_parents
|
||||
blood_impact_synth_01_armor
|
||||
blood_impact_synth_01_droplets
|
||||
blood_impact_synth_01_dust
|
||||
blood_impact_synth_01_short
|
||||
blood_impact_synth_01_spurt
|
||||
blood_impact_yellow_01
|
||||
blood_impact_zombie_01
|
||||
blood_spurt_synth_01
|
||||
blood_spurt_synth_01b
|
||||
blood_zombie_split
|
||||
blood_zombie_split_spray
|
||||
blood_zombie_split_spray_tiny
|
||||
blood_zombie_split_spray_tiny2
|
||||
vomit_barnacle
|
||||
vomit_barnacle_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//burning_fx.pcf" //copy of stock source particles
|
||||
"
|
||||
burning_character
|
||||
burning_character_b
|
||||
burning_character_c
|
||||
burning_character_d
|
||||
burning_character_e
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//error.pcf" //copy of stock source particles
|
||||
"
|
||||
error
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//fire_01.pcf" //almost an exact copy of the stock particles, has one new effect called bomb_explosion_huge that's just a slightly different explosion_silo
|
||||
"
|
||||
bomb_explosion_huge
|
||||
burning_engine_01
|
||||
burning_engine_fire
|
||||
burning_gib_01
|
||||
burning_gib_01_drag
|
||||
burning_gib_01_follower1
|
||||
burning_gib_01_follower2
|
||||
burning_gib_01b
|
||||
burning_vehicle
|
||||
burning_wood_01
|
||||
burning_wood_01b
|
||||
burning_wood_01c
|
||||
embers_large_01
|
||||
embers_large_02
|
||||
embers_medium_01
|
||||
embers_medium_03
|
||||
embers_small_01
|
||||
env_embers_large
|
||||
env_embers_medium
|
||||
env_embers_medium_spread
|
||||
env_embers_small
|
||||
env_embers_small_spread
|
||||
env_embers_tiny
|
||||
env_fire_large
|
||||
env_fire_large_b
|
||||
env_fire_large_smoke
|
||||
env_fire_large_smoke_b
|
||||
env_fire_medium
|
||||
env_fire_medium_b
|
||||
env_fire_medium_smoke
|
||||
env_fire_medium_spread
|
||||
env_fire_medium_spread_b
|
||||
env_fire_random_puff
|
||||
env_fire_small
|
||||
env_fire_small_b
|
||||
env_fire_small_base
|
||||
env_fire_small_coverage
|
||||
env_fire_small_coverage_b
|
||||
env_fire_small_coverage_base
|
||||
env_fire_small_coverage_base_smoke
|
||||
env_fire_small_coverage_c
|
||||
env_fire_small_coverage_smoke
|
||||
env_fire_small_smoke
|
||||
env_fire_tiny
|
||||
env_fire_tiny_b
|
||||
env_fire_tiny_smoke
|
||||
explosion_huge
|
||||
explosion_huge_b
|
||||
explosion_huge_burning_chunks
|
||||
explosion_huge_c
|
||||
explosion_huge_d
|
||||
explosion_huge_e
|
||||
explosion_huge_f
|
||||
explosion_huge_flames
|
||||
explosion_huge_flames_b
|
||||
explosion_huge_g
|
||||
explosion_huge_h
|
||||
explosion_huge_i
|
||||
explosion_huge_j
|
||||
explosion_huge_k
|
||||
explosion_huge_smoking_chunks
|
||||
explosion_silo
|
||||
fire_jet_01
|
||||
fire_jet_01_flame
|
||||
fire_large_01
|
||||
fire_large_02
|
||||
fire_large_02_filler
|
||||
fire_large_02_fillerb
|
||||
fire_large_base
|
||||
fire_medium_01
|
||||
fire_medium_01_glow
|
||||
fire_medium_02
|
||||
fire_medium_02_nosmoke
|
||||
fire_medium_03
|
||||
fire_medium_03_brownsmoke
|
||||
fire_medium_base
|
||||
fire_medium_burst
|
||||
fire_medium_heatwave
|
||||
fire_small_01
|
||||
fire_small_02
|
||||
fire_small_03
|
||||
fire_small_base
|
||||
fire_small_flameouts
|
||||
fire_verysmall_01
|
||||
smoke_burning_engine_01
|
||||
smoke_exhaust_01
|
||||
smoke_exhaust_01a
|
||||
smoke_exhaust_01b
|
||||
smoke_gib_01
|
||||
smoke_large_01
|
||||
smoke_large_01b
|
||||
smoke_large_02
|
||||
smoke_large_02b
|
||||
smoke_medium_01
|
||||
smoke_medium_02
|
||||
smoke_medium_02 Version #2
|
||||
smoke_medium_02b
|
||||
smoke_medium_02b Version #2
|
||||
smoke_medium_02c
|
||||
smoke_medium_02d
|
||||
smoke_small_01
|
||||
smoke_small_01b
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//fire_medium_01.pcf" //broken textures, overrides some perfectly good, non-broken effects from fire_01
|
||||
"
|
||||
embers_medium_01
|
||||
fire_medium_01
|
||||
smoke_oily_01
|
||||
"
|
||||
|
||||
|
||||
|
||||
"muzzleflashes.pcf" //behold, the only usable .pcf file in counter-strike source... and it's a bunch of broken, multicolored muzzle flashes. dang.
|
||||
"
|
||||
muzzle_autorifles
|
||||
muzzle_machinegun
|
||||
muzzle_pistols
|
||||
muzzle_rifles
|
||||
muzzle_shotguns
|
||||
muzzle_smgs
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//water_impact.pcf" //copy of stock particles
|
||||
"
|
||||
slime_splash_01
|
||||
slime_splash_01_droplets
|
||||
slime_splash_01_reversed
|
||||
slime_splash_01_surface
|
||||
slime_splash_02
|
||||
slime_splash_03
|
||||
water_bubble_ambient_1
|
||||
water_bubble_trail_1
|
||||
water_foam_01
|
||||
water_foam_01b
|
||||
water_foam_01c
|
||||
water_foam_01d
|
||||
water_foam_line_long
|
||||
water_foam_line_longb
|
||||
water_foam_line_longc
|
||||
water_foam_line_longd
|
||||
water_foam_line_short
|
||||
water_foam_line_shortb
|
||||
water_foam_line_shortc
|
||||
water_foam_line_shortd
|
||||
water_gunk_1
|
||||
water_impact_bubbles_1
|
||||
water_impact_bubbles_1b
|
||||
water_impact_bubbles_1c
|
||||
water_impact_bubbles_1d
|
||||
water_splash_01
|
||||
water_splash_01_droplets
|
||||
water_splash_01_refract
|
||||
water_splash_01_surface1
|
||||
water_splash_01_surface2
|
||||
water_splash_01_surface3
|
||||
water_splash_01_surface4
|
||||
water_splash_02
|
||||
water_splash_02_animated
|
||||
water_splash_02_continuous
|
||||
water_splash_02_droplets
|
||||
water_splash_02_droplets Version #2
|
||||
water_splash_02_froth
|
||||
water_splash_02_froth2
|
||||
water_splash_02_refract
|
||||
water_splash_02_surface2
|
||||
water_splash_02_surface4
|
||||
water_splash_02_vertical
|
||||
water_splash_03
|
||||
water_splash_leakypipe_silo
|
||||
water_splash_leakypipe_silo_froth2
|
||||
water_splash_leakypipe_vertical
|
||||
water_trail_medium
|
||||
water_trail_medium_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//This is a CUSTOM .pcf file, repackaged because its effect names conflicted with effects from TF2.
|
||||
|
||||
"achievement_cstrike.pcf"
|
||||
"
|
||||
cstrike_achieved
|
||||
cstrike_mini_firework_flare
|
||||
cstrike_mini_fireworks
|
||||
"
|
||||
}
|
||||
32
lua/particlelists/ep1.lua
Normal file
32
lua/particlelists/ep1.lua
Normal file
@@ -0,0 +1,32 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
"Info"
|
||||
{
|
||||
"CategoryName" "Half-Life 2: Episode 1"
|
||||
}
|
||||
|
||||
|
||||
|
||||
//This is it. This is the only particle in Episode 1. A nearly invisible energy beam thing.
|
||||
"ep1_fx.pcf"
|
||||
"
|
||||
bridge_vortex
|
||||
bridge_vortex_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
}
|
||||
1127
lua/particlelists/ep2.lua
Normal file
1127
lua/particlelists/ep2.lua
Normal file
File diff suppressed because it is too large
Load Diff
560
lua/particlelists/gmod.lua
Normal file
560
lua/particlelists/gmod.lua
Normal file
@@ -0,0 +1,560 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
"Info"
|
||||
{
|
||||
"CategoryName" "Source Engine / Garry's Mod"
|
||||
|
||||
"EffectOptions"
|
||||
{
|
||||
"Beams"
|
||||
"
|
||||
!UTILEFFECT!AirboatGunHeavyTracer
|
||||
!UTILEFFECT!AirboatGunTracer
|
||||
!UTILEFFECT!AR2Tracer
|
||||
!UTILEFFECT!GunshipTracer
|
||||
!UTILEFFECT!HelicopterTracer
|
||||
!UTILEFFECT!StriderTracer
|
||||
!UTILEFFECT!Tracer
|
||||
!UTILEFFECT!GaussTracer
|
||||
!UTILEFFECT!LaserTracer
|
||||
!UTILEFFECT!ToolTracer
|
||||
|
||||
vortigaunt_beam
|
||||
vortigaunt_beam_arc_cp1_0
|
||||
vortigaunt_beam_arc_cp1_1
|
||||
vortigaunt_beam_arc_cp1_2
|
||||
vortigaunt_beam_arc_cp1_3
|
||||
vortigaunt_beam_arc_cp1_4
|
||||
vortigaunt_beam_arc_cp1_5
|
||||
vortigaunt_beam_arc_cp1_6
|
||||
vortigaunt_beam_b
|
||||
vortigaunt_beam_charge
|
||||
vortigaunt_glow_charge_cp1_beam
|
||||
vortigaunt_glow_charge_cp1_beam2
|
||||
vortigaunt_glow_charge_cp1_beam3
|
||||
vortigaunt_glow_charge_cp1_beam4
|
||||
vortigaunt_glow_charge_cp1_beam5
|
||||
vortigaunt_glow_charge_cp1_beam6
|
||||
"
|
||||
|
||||
"Tracers"
|
||||
"
|
||||
!UTILEFFECT!AirboatGunHeavyTracer
|
||||
!UTILEFFECT!AirboatGunTracer
|
||||
!UTILEFFECT!AR2Tracer
|
||||
!UTILEFFECT!GunshipTracer
|
||||
!UTILEFFECT!HelicopterTracer
|
||||
!UTILEFFECT!StriderTracer
|
||||
!UTILEFFECT!Tracer
|
||||
!UTILEFFECT!GaussTracer
|
||||
!UTILEFFECT!LaserTracer
|
||||
!UTILEFFECT!ToolTracer
|
||||
|
||||
vortigaunt_beam
|
||||
vortigaunt_beam_arc_cp1_0
|
||||
vortigaunt_beam_arc_cp1_1
|
||||
vortigaunt_beam_arc_cp1_2
|
||||
vortigaunt_beam_arc_cp1_3
|
||||
vortigaunt_beam_arc_cp1_4
|
||||
vortigaunt_beam_arc_cp1_5
|
||||
vortigaunt_beam_arc_cp1_6
|
||||
vortigaunt_beam_b
|
||||
vortigaunt_beam_charge
|
||||
vortigaunt_glow_charge_cp1_beam
|
||||
vortigaunt_glow_charge_cp1_beam2
|
||||
vortigaunt_glow_charge_cp1_beam3
|
||||
vortigaunt_glow_charge_cp1_beam4
|
||||
vortigaunt_glow_charge_cp1_beam5
|
||||
vortigaunt_glow_charge_cp1_beam6
|
||||
"
|
||||
}
|
||||
|
||||
"UtilEffects"
|
||||
{
|
||||
"Antlion gib, old" "!UTILEFFECT!AntlionGib"
|
||||
"Blood, red" "!UTILEFFECT!BloodImpact"
|
||||
"Blood, yellow" "!UTILEFFECT!BloodImpact!COLOR1!"
|
||||
"Blood, zombie" "!UTILEFFECT!BloodImpact!COLOR2!"
|
||||
"Blood, synth" "!UTILEFFECT!BloodImpact!COLOR3!"
|
||||
"Blood, strider" "!UTILEFFECT!StriderBlood"
|
||||
"Explosion" "!UTILEFFECT!Explosion"
|
||||
"Explosion (silent)" "!UTILEFFECT!Explosion!FLAG4!"
|
||||
"Explosion, combine mortar" "!UTILEFFECT!AR2Explosion"
|
||||
"Explosion, helicopter bomb" "!UTILEFFECT!HelicopterMegaBomb"
|
||||
"Muzzle flash, SMG (scalable)" "!UTILEFFECT!MuzzleEffect"
|
||||
"Muzzle flash, airboat" "!UTILEFFECT!AirboatMuzzleFlash"
|
||||
"Muzzle flash, helicopter" "!UTILEFFECT!ChopperMuzzleFlash"
|
||||
"Muzzle flash, strider" "!UTILEFFECT!StriderMuzzleFlash"
|
||||
"Muzzle flash, gunship" "!UTILEFFECT!GunshipMuzzleFlash"
|
||||
"Muzzle flash, shotgun" "!UTILEFFECT!MuzzleFlash!FLAG1!"
|
||||
"Muzzle flash, SMG" "!UTILEFFECT!MuzzleFlash!FLAG2!"
|
||||
"Muzzle flash, pistol" "!UTILEFFECT!MuzzleFlash!FLAG3!"
|
||||
"Muzzle flash, AR2" "!UTILEFFECT!MuzzleFlash!FLAG5!"
|
||||
//"Muzzle flash, hunter" "!UTILEFFECT!HunterMuzzleFlash" //doesn't create an effect, just a small dynamic light
|
||||
"Impact, AR2" "!UTILEFFECT!AR2Impact"
|
||||
"Impact, glass" "!UTILEFFECT!GlassImpact"
|
||||
//"Impact, crossbow" "!UTILEFFECT!BoltImpact"
|
||||
"Impact, stunstick" "!UTILEFFECT!StunstickImpact"
|
||||
//"Impact, gunship (??)" "!UTILEFFECT!GunshipImpact" //not sure if this is used by anything - just makes a small flashing sprite for half a second
|
||||
"Impact, antlion guard" "!UTILEFFECT!HunterDamage"
|
||||
"Combine ball, bounce" "!UTILEFFECT!cball_bounce"
|
||||
"Combine ball, explode" "!UTILEFFECT!cball_explode"
|
||||
"Shell" "!UTILEFFECT!ShellEject"
|
||||
"Shell, shotgun" "!UTILEFFECT!ShotgunShellEject"
|
||||
"Shell, rifle" "!UTILEFFECT!RifleShellEject"
|
||||
"Water, gunshot splash" "!UTILEFFECT!gunshotsplash"
|
||||
"Water, surface explosion" "!UTILEFFECT!WaterSurfaceExplosion"
|
||||
"Water, splash" "!UTILEFFECT!watersplash"
|
||||
"Water, splash" "!UTILEFFECT!watersplash!FLAG1!"
|
||||
"Water, ripple" "!UTILEFFECT!waterripple"
|
||||
"Sparks" "!UTILEFFECT!Sparks"
|
||||
"Sparks, manhack" "!UTILEFFECT!ManhackSparks"
|
||||
"Sparks, crossbow load" "!UTILEFFECT!CrossbowLoad"
|
||||
"Sparks, metal" "!UTILEFFECT!MetalSpark"
|
||||
"Sparks, electric" "!UTILEFFECT!ElectricSpark"
|
||||
"Tesla" "!UTILEFFECT!TeslaHitBoxes"
|
||||
"Balloon pop" "!UTILEFFECT!balloon_pop"
|
||||
"Vortigaunt dispel" "!UTILEFFECT!VortDispel"
|
||||
"Dust, thumper" "!UTILEFFECT!ThumperDust"
|
||||
"Dust, wheel" "!UTILEFFECT!WheelDust"
|
||||
"Shake ropes" "!UTILEFFECT!ShakeRopes"
|
||||
"Tracer, airboat heavy" "!UTILEFFECT!AirboatGunHeavyTracer"
|
||||
"Tracer, airboat" "!UTILEFFECT!AirboatGunTracer"
|
||||
"Tracer, AR2" "!UTILEFFECT!AR2Tracer"
|
||||
"Tracer, gunship" "!UTILEFFECT!GunshipTracer"
|
||||
"Tracer, helicopter" "!UTILEFFECT!HelicopterTracer"
|
||||
"Tracer, strider" "!UTILEFFECT!StriderTracer"
|
||||
"Tracer" "!UTILEFFECT!Tracer"
|
||||
"Tracer, gauss" "!UTILEFFECT!GaussTracer"
|
||||
"Tracer, laser" "!UTILEFFECT!LaserTracer"
|
||||
"Tracer, toolgun" "!UTILEFFECT!ToolTracer"
|
||||
//bullet impact effects need to be used in a very specific way to function
|
||||
//"Impact" "!UTILEFFECT!Impact" //standard bullet impact
|
||||
//"Impact, helicopter" "!UTILEFFECT!HelicopterImpact" //added sparks
|
||||
//"Impact, airboat" "!UTILEFFECT!AirboatGunImpact" //added sparks
|
||||
//"Impact, gauss" "!UTILEFFECT!ImpactGauss" //larger dust particles
|
||||
//"Impact, jeep" "!UTILEFFECT!ImpactJeep" //larger dust particles
|
||||
//"Impact, gunship" "!UTILEFFECT!ImpactGunship" //larger dust particles
|
||||
"Blood spray, red (specks only)" "!UTILEFFECT!bloodspray!FLAG1!"
|
||||
"Blood spray, red (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!"
|
||||
"Blood spray, red, small mist" "!UTILEFFECT!bloodspray!FLAG3!"
|
||||
"Blood spray, red (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!"
|
||||
"Blood spray, red, large mist" "!UTILEFFECT!bloodspray!FLAG5!"
|
||||
"Blood spray, yellow (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR1!"
|
||||
"Blood spray, yellow (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR1!"
|
||||
"Blood spray, yellow, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR1!"
|
||||
"Blood spray, yellow (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR1!"
|
||||
"Blood spray, yellow, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR1!"
|
||||
"Blood spray, pink (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR2!"
|
||||
"Blood spray, pink (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR2!"
|
||||
"Blood spray, pink, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR2!"
|
||||
"Blood spray, pink (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR2!"
|
||||
"Blood spray, pink, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR2!"
|
||||
"Blood spray, black (specks only)" "!UTILEFFECT!bloodspray!FLAG1!!COLOR3!"
|
||||
"Blood spray, black (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR3!"
|
||||
"Blood spray, black, small mist" "!UTILEFFECT!bloodspray!FLAG3!!COLOR3!"
|
||||
"Blood spray, black (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR3!"
|
||||
"Blood spray, black, large mist" "!UTILEFFECT!bloodspray!FLAG5!!COLOR3!"
|
||||
//"Tesla zap" "!UTILEFFECT!TeslaZap" //doesn't seem to do anything
|
||||
//"Command pointer" "!UTILEFFECT!CommandPointer" //doesn't seem to do anything
|
||||
//"Smoke" "!UTILEFFECT!Smoke" //big, permanent, multicolored smoke effect. probably a stress test or something
|
||||
//"RPG shot down" "!UTILEFFECT!RPGShotDown" //all this does is play a sound effect
|
||||
//"Impact, gravity gun" "!UTILEFFECT!PhyscannonImpact" //doesn't seem to do anything
|
||||
//"Blood, hud blood splat" "!UTILEFFECT!HudBloodSplat" //commented out in the SDK, doesn't do anything
|
||||
//"Tracer, hunter (beta)" "!UTILEFFECT!HunterTracer" //it's the same as the other combine tracers only broken
|
||||
//"Impact, ragdoll" "!UTILEFFECT!RagdollImpact" //doesn't seem to do anything
|
||||
//"HL1 shell eject" "!UTILEFFECT!HL1ShellEject" //doesn't seem to do anything
|
||||
//"HL1 gib" "!UTILEFFECT!HL1Gib" //spits out gib models with broken textures? maybe you need half-life source mounted or something.
|
||||
//"HL1 " "!UTILEFFECT!HL1GaussWallImpact2" //these next ones don't do anything, but console spam says they're supposed to be spitting out
|
||||
//"HL1 " "!UTILEFFECT!HL1GaussWallImpact1" //models, so again, maybe I just need half-life source
|
||||
//"HL1 " "!UTILEFFECT!HL1GaussWallPunchExit"
|
||||
//"HL1 " "!UTILEFFECT!HL1GaussWallPunchEnter"
|
||||
//"HL1 " "!UTILEFFECT!HL1GaussReflect"
|
||||
//"HL1 " "!UTILEFFECT!HL1GaussBeamReflect"
|
||||
//"HL1 " "!UTILEFFECT!HL1GaussBeam" //doesn't seem to do anything
|
||||
//"Shell, " "!UTILEFFECT!EjectBrass_338Mag" //i think these shell effects are from counter-strike or something? they're nearly the same as the
|
||||
//"Shell, " "!UTILEFFECT!EjectBrass_762Nato" //hl2 ones, except they collide with the model they eject from, so let's skip these
|
||||
//"Shell, " "!UTILEFFECT!EjectBrass_556"
|
||||
//"Shell, " "!UTILEFFECT!EjectBrass_57"
|
||||
//"Shell, " "!UTILEFFECT!EjectBrass_12Gauge"
|
||||
//"Shell, " "!UTILEFFECT!EjectBrass_9mm"
|
||||
//"" "!UTILEFFECT!ParticleTracer" //i think these are internal things used to play .pcf effects, actually
|
||||
//"" "!UTILEFFECT!ParticleEffectStop"
|
||||
//"" "!UTILEFFECT!ParticleEffect"
|
||||
//"Camera flash" "!UTILEFFECT!camera_flash" //doesn't do anything except create an obnoxious dynamic light
|
||||
"Sparks, entity remove" "!UTILEFFECT!entity_remove"
|
||||
"Sparks, inflator tool" "!UTILEFFECT!inflator_magic"
|
||||
//"Physgun freeze" "!UTILEFFECT!phys_freeze" //creates a halo effect around the entity, absolutely not
|
||||
//"Physgun unfreeze" "!UTILEFFECT!phys_unfreeze" //creates a halo effect around the entity, absolutely not
|
||||
"Prop spawn" "!UTILEFFECT!propspawn"
|
||||
"Impact, toolgun" "!UTILEFFECT!selection_indicator"
|
||||
"Impact, toolgun (ring only)" "!UTILEFFECT!selection_ring"
|
||||
//"Wheel indicator" "!UTILEFFECT!wheel_indicator" //doesn't work, requires an "axis" value which we're not giving it
|
||||
//"Depth of Field node" "!UTILEFFECT!dof_node" //causes an error
|
||||
//"" "!UTILEFFECT!"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
"antlion_blood.pcf"
|
||||
"
|
||||
AntlionGib
|
||||
AntlionGibTrails
|
||||
"
|
||||
|
||||
|
||||
|
||||
"blood_impact.pcf"
|
||||
"
|
||||
blood_advisor_pierce_spray
|
||||
blood_advisor_pierce_spray_b
|
||||
blood_advisor_pierce_spray_c
|
||||
blood_advisor_puncture
|
||||
blood_advisor_puncture_withdraw
|
||||
blood_advisor_shrapnel_impact
|
||||
blood_advisor_shrapnel_spray_1
|
||||
blood_advisor_shrapnel_spray_2
|
||||
blood_advisor_shrapnel_spurt_1
|
||||
blood_advisor_shrapnel_spurt_2
|
||||
blood_antlionguard_injured_heavy
|
||||
blood_antlionguard_injured_heavy_
|
||||
blood_antlionguard_injured_heavy_tiny
|
||||
blood_antlionguard_injured_light
|
||||
blood_antlionguard_injured_light_tiny
|
||||
blood_drip_synth_01
|
||||
blood_drip_synth_01b
|
||||
blood_drip_synth_01c
|
||||
blood_impact_antlion_01
|
||||
blood_impact_antlion_worker_01
|
||||
blood_impact_green_01
|
||||
blood_impact_green_01_chunk
|
||||
blood_impact_green_01_droplets
|
||||
blood_impact_green_02_chunk
|
||||
blood_impact_green_02_droplets
|
||||
blood_impact_green_02_glow
|
||||
blood_impact_red_01
|
||||
blood_impact_red_01_chunk
|
||||
blood_impact_red_01_droplets
|
||||
blood_impact_red_01_goop
|
||||
blood_impact_red_01_mist
|
||||
blood_impact_red_01_smalldroplets
|
||||
blood_impact_synth_01
|
||||
blood_impact_synth_01_arc
|
||||
blood_impact_synth_01_arc2
|
||||
blood_impact_synth_01_arc2
|
||||
blood_impact_synth_01_arc4
|
||||
blood_impact_synth_01_arc_parent
|
||||
blood_impact_synth_01_arc_parents
|
||||
blood_impact_synth_01_armor
|
||||
blood_impact_synth_01_droplets
|
||||
blood_impact_synth_01_dust
|
||||
blood_impact_synth_01_short
|
||||
blood_impact_synth_01_spurt
|
||||
blood_impact_yellow_01
|
||||
blood_impact_zombie_01
|
||||
blood_spurt_synth_01
|
||||
blood_spurt_synth_01b
|
||||
blood_zombie_split
|
||||
blood_zombie_split_spray
|
||||
blood_zombie_split_spray_tiny
|
||||
blood_zombie_split_spray_tiny2
|
||||
vomit_barnacle
|
||||
vomit_barnacle_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
"burning_fx.pcf"
|
||||
"
|
||||
burning_character
|
||||
burning_character_b
|
||||
burning_character_c
|
||||
burning_character_d
|
||||
burning_character_e
|
||||
"
|
||||
|
||||
|
||||
|
||||
"combineball.pcf"
|
||||
"
|
||||
combineball
|
||||
"
|
||||
|
||||
|
||||
|
||||
"error.pcf"
|
||||
"
|
||||
error
|
||||
"
|
||||
|
||||
|
||||
|
||||
"fire_01.pcf"
|
||||
"
|
||||
burning_engine_01
|
||||
burning_engine_fire
|
||||
burning_gib_01
|
||||
burning_gib_01_drag
|
||||
burning_gib_01_follower1
|
||||
burning_gib_01_follower2
|
||||
burning_gib_01b
|
||||
burning_vehicle
|
||||
burning_wood_01
|
||||
burning_wood_01b
|
||||
burning_wood_01c
|
||||
embers_large_01
|
||||
embers_large_02
|
||||
embers_medium_01
|
||||
embers_medium_03
|
||||
embers_small_01
|
||||
env_embers_large
|
||||
env_embers_medium
|
||||
env_embers_medium_spread
|
||||
env_embers_small
|
||||
env_embers_small_spread
|
||||
env_embers_tiny
|
||||
env_fire_large
|
||||
env_fire_large_b
|
||||
env_fire_large_smoke
|
||||
env_fire_large_smoke_b
|
||||
env_fire_medium
|
||||
env_fire_medium_b
|
||||
env_fire_medium_smoke
|
||||
env_fire_medium_spread
|
||||
env_fire_medium_spread_b
|
||||
env_fire_random_puff
|
||||
env_fire_small
|
||||
env_fire_small_b
|
||||
env_fire_small_base
|
||||
env_fire_small_coverage
|
||||
env_fire_small_coverage_b
|
||||
env_fire_small_coverage_base
|
||||
env_fire_small_coverage_base_smoke
|
||||
env_fire_small_coverage_c
|
||||
env_fire_small_coverage_smoke
|
||||
env_fire_small_smoke
|
||||
env_fire_tiny
|
||||
env_fire_tiny_b
|
||||
env_fire_tiny_smoke
|
||||
explosion_huge
|
||||
explosion_huge_b
|
||||
explosion_huge_burning_chunks
|
||||
explosion_huge_c
|
||||
explosion_huge_d
|
||||
explosion_huge_e
|
||||
explosion_huge_f
|
||||
explosion_huge_flames
|
||||
explosion_huge_flames_b
|
||||
explosion_huge_g
|
||||
explosion_huge_h
|
||||
explosion_huge_i
|
||||
explosion_huge_j
|
||||
explosion_huge_k
|
||||
explosion_huge_smoking_chunks
|
||||
explosion_silo
|
||||
fire_jet_01
|
||||
fire_jet_01_flame
|
||||
fire_large_01
|
||||
fire_large_02
|
||||
fire_large_02_filler
|
||||
fire_large_02_fillerb
|
||||
fire_large_base
|
||||
fire_medium_01
|
||||
fire_medium_01_glow
|
||||
fire_medium_02
|
||||
fire_medium_02_nosmoke
|
||||
fire_medium_03
|
||||
fire_medium_03_brownsmoke
|
||||
fire_medium_base
|
||||
fire_medium_burst
|
||||
fire_medium_heatwave
|
||||
fire_small_01
|
||||
fire_small_02
|
||||
fire_small_03
|
||||
fire_small_base
|
||||
fire_small_flameouts
|
||||
fire_verysmall_01
|
||||
smoke_burning_engine_01
|
||||
smoke_exhaust_01
|
||||
smoke_exhaust_01a
|
||||
smoke_exhaust_01b
|
||||
smoke_gib_01
|
||||
smoke_large_01
|
||||
smoke_large_01b
|
||||
smoke_large_02
|
||||
smoke_large_02b
|
||||
smoke_medium_01
|
||||
smoke_medium_02
|
||||
smoke_medium_02 Version #2
|
||||
smoke_medium_02b
|
||||
smoke_medium_02b Version #2
|
||||
smoke_medium_02c
|
||||
smoke_medium_02d
|
||||
smoke_small_01
|
||||
smoke_small_01b
|
||||
"
|
||||
|
||||
|
||||
|
||||
"gmod_effects.pcf"
|
||||
"
|
||||
generic_smoke
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//impact_fx.pcf" //this pcf isn't included in the manifest, and for good reason! almost all the effects use some outdated renderer and spew errors in the console when you try to use them.
|
||||
"
|
||||
impact_antlion
|
||||
impact_computer
|
||||
impact_computer_smoke
|
||||
impact_concrete
|
||||
impact_concrete_child_base
|
||||
impact_concrete_child_smoke
|
||||
impact_dirt
|
||||
impact_dirt_child_base
|
||||
impact_dirt_child_bounce
|
||||
impact_dirt_child_burst
|
||||
impact_dirt_child_burst2
|
||||
impact_dirt_child_smoke
|
||||
impact_generic_burn
|
||||
impact_generic_burst
|
||||
impact_generic_burst_2
|
||||
impact_generic_smoke
|
||||
impact_metal
|
||||
impact_metal_child_base
|
||||
impact_metal_child_glow
|
||||
impact_metal_child_glow2
|
||||
impact_metal_child_smoke
|
||||
impact_ricochet
|
||||
impact_wood
|
||||
impact_wood_child_base
|
||||
impact_wood_child_burn
|
||||
impact_wood_child_smoke
|
||||
impact_wood_noflecks
|
||||
ricochet_sparks
|
||||
"
|
||||
|
||||
|
||||
|
||||
"rocket_fx.pcf"
|
||||
"
|
||||
Rocket_Smoke
|
||||
Rocket_Smoke_Trail
|
||||
"
|
||||
|
||||
|
||||
|
||||
"train_steam.pcf" //this pcf isn't actually in the manifest, even the default source one, i guess it's some unused thing
|
||||
"
|
||||
steam_train
|
||||
"
|
||||
|
||||
|
||||
|
||||
"vortigaunt_fx.pcf"
|
||||
"
|
||||
vortigaunt_beam
|
||||
vortigaunt_beam_arc_cp1_0
|
||||
vortigaunt_beam_arc_cp1_1
|
||||
vortigaunt_beam_arc_cp1_2
|
||||
vortigaunt_beam_arc_cp1_3
|
||||
vortigaunt_beam_arc_cp1_4
|
||||
vortigaunt_beam_arc_cp1_5
|
||||
vortigaunt_beam_arc_cp1_6
|
||||
vortigaunt_beam_b
|
||||
vortigaunt_beam_charge
|
||||
vortigaunt_charge_token
|
||||
vortigaunt_charge_token_b
|
||||
vortigaunt_charge_token_c
|
||||
vortigaunt_charge_token_d
|
||||
vortigaunt_glow_beam_cp0
|
||||
vortigaunt_glow_beam_cp0b
|
||||
vortigaunt_glow_beam_cp1
|
||||
vortigaunt_glow_beam_cp1b
|
||||
vortigaunt_glow_charge_cp0
|
||||
vortigaunt_glow_charge_cp1
|
||||
vortigaunt_glow_charge_cp1_beam
|
||||
vortigaunt_glow_charge_cp1_beam2
|
||||
vortigaunt_glow_charge_cp1_beam3
|
||||
vortigaunt_glow_charge_cp1_beam4
|
||||
vortigaunt_glow_charge_cp1_beam5
|
||||
vortigaunt_glow_charge_cp1_beam6
|
||||
vortigaunt_glow_charge_cp1b
|
||||
vortigaunt_hand_glow
|
||||
vortigaunt_hand_glow_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
"water_impact.pcf"
|
||||
"
|
||||
slime_splash_01
|
||||
slime_splash_01_droplets
|
||||
slime_splash_01_reversed
|
||||
slime_splash_01_surface
|
||||
slime_splash_02
|
||||
slime_splash_03
|
||||
water_bubble_ambient_1
|
||||
water_bubble_trail_1
|
||||
water_foam_01
|
||||
water_foam_01b
|
||||
water_foam_01c
|
||||
water_foam_01d
|
||||
water_foam_line_long
|
||||
water_foam_line_longb
|
||||
water_foam_line_longc
|
||||
water_foam_line_longd
|
||||
water_foam_line_short
|
||||
water_foam_line_shortb
|
||||
water_foam_line_shortc
|
||||
water_foam_line_shortd
|
||||
water_gunk_1
|
||||
water_impact_bubbles_1
|
||||
water_impact_bubbles_1b
|
||||
water_impact_bubbles_1c
|
||||
water_impact_bubbles_1d
|
||||
water_splash_01
|
||||
water_splash_01_droplets
|
||||
water_splash_01_refract
|
||||
water_splash_01_surface1
|
||||
water_splash_01_surface2
|
||||
water_splash_01_surface3
|
||||
water_splash_01_surface4
|
||||
water_splash_02
|
||||
water_splash_02_animated
|
||||
water_splash_02_continuous
|
||||
water_splash_02_droplets
|
||||
water_splash_02_droplets Version #2
|
||||
water_splash_02_froth
|
||||
water_splash_02_froth2
|
||||
water_splash_02_refract
|
||||
water_splash_02_surface2
|
||||
water_splash_02_surface4
|
||||
water_splash_02_vertical
|
||||
water_splash_03
|
||||
water_splash_leakypipe_silo
|
||||
water_splash_leakypipe_silo_froth2
|
||||
water_splash_leakypipe_vertical
|
||||
water_trail_medium
|
||||
water_trail_medium_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
}
|
||||
83
lua/particlelists/particlefiletest.lua
Normal file
83
lua/particlelists/particlefiletest.lua
Normal file
@@ -0,0 +1,83 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
"Info"
|
||||
{
|
||||
"CategoryName" "Example Particle List"
|
||||
|
||||
"EffectOptions"
|
||||
{
|
||||
"Beams"
|
||||
"
|
||||
moreeffects_beam1
|
||||
moreeffects_beam2_alsoatracer
|
||||
moreeffects_beam3_alsoatracer
|
||||
"
|
||||
|
||||
"Color1"
|
||||
"
|
||||
moreeffects_color1_1
|
||||
moreeffects_color1_2
|
||||
"
|
||||
|
||||
"Color255"
|
||||
"
|
||||
moreeffects_color255_1
|
||||
moreeffects_color255_2
|
||||
"
|
||||
|
||||
"Tracers"
|
||||
"
|
||||
moreeffects_beam2_alsoatracer
|
||||
moreeffects_beam3_alsoatracer
|
||||
"
|
||||
}
|
||||
|
||||
"UtilEffects"
|
||||
{
|
||||
"A Scripted Effect" "!UTILEFFECT!ThisIsFakeAndDoesntExist"
|
||||
"A Scripted Effect 2" "!UTILEFFECT!ThisIsFakeToo"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
"example_1.pcf" //this is a comment
|
||||
"
|
||||
an_effect
|
||||
another effect
|
||||
YetAnotherEffect
|
||||
An Effect With Capital Letters And Spaces //this is also a comment
|
||||
//effect_thats_commented_out
|
||||
"
|
||||
|
||||
|
||||
|
||||
"example_2.pcf"
|
||||
"
|
||||
moreeffects_1
|
||||
moreeffects_2
|
||||
moreeffects_beam1
|
||||
moreeffects_beam2_alsoatracer
|
||||
moreeffects_beam3_alsoatracer
|
||||
moreeffects_color1_1
|
||||
moreeffects_color1_2
|
||||
moreeffects_color255_1
|
||||
moreeffects_color255_2
|
||||
"
|
||||
|
||||
|
||||
|
||||
}
|
||||
301
lua/particlelists/portal.lua
Normal file
301
lua/particlelists/portal.lua
Normal file
@@ -0,0 +1,301 @@
|
||||
--[[
|
||||
| This file was obtained through the combined efforts
|
||||
| of Madbluntz & Plymouth Antiquarian Society.
|
||||
|
|
||||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||||
| Maloy, DrPepper10 @ RIP, Atle!
|
||||
|
|
||||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||||
--]]
|
||||
|
||||
"EffectList"
|
||||
{
|
||||
|
||||
|
||||
|
||||
"Info"
|
||||
{
|
||||
"CategoryName" "Portal"
|
||||
|
||||
"EffectOptions"
|
||||
{
|
||||
"Beams"
|
||||
"
|
||||
Glados_Beam
|
||||
Glados_Beam_Static
|
||||
|
||||
portal_1_overlap__
|
||||
"
|
||||
|
||||
"Tracers"
|
||||
"
|
||||
Glados_Beam
|
||||
Glados_Beam_Static
|
||||
"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
"//blood_impact.pcf" //it's just a worse version of the stock source one
|
||||
"
|
||||
blood_impact_green_01
|
||||
blood_impact_red_01
|
||||
blood_impact_red_01_chunk
|
||||
blood_impact_red_01_goop
|
||||
blood_impact_red_01_smalldroplets
|
||||
blood_impact_yellow_01
|
||||
"
|
||||
|
||||
|
||||
|
||||
"cleansers.pcf"
|
||||
"
|
||||
Cleanser_edge_1
|
||||
Cleanser_edge_2
|
||||
human_cleanser
|
||||
human_cleanser_buildup
|
||||
human_cleanser_buildup_3d
|
||||
human_cleanser_buildup_3d Version #2
|
||||
human_cleanser_buildup_floor
|
||||
human_cleanser_buildup_floor2
|
||||
human_cleanser_large
|
||||
portal_cleanser
|
||||
"
|
||||
|
||||
|
||||
|
||||
"environment.pcf"
|
||||
"
|
||||
elevator_beam
|
||||
elevator_beam3
|
||||
elevator_beam_top
|
||||
elevator_core
|
||||
elevator_core2
|
||||
water_mist_1024_512
|
||||
water_mist_1024_512_b
|
||||
water_mist_256
|
||||
water_mist_256_b
|
||||
water_mist_384_128
|
||||
water_mist_384_128_b
|
||||
water_mist_512
|
||||
water_mist_512_128
|
||||
water_mist_512_128_b
|
||||
water_mist_512_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
"finale_fx.pcf"
|
||||
"
|
||||
finale_arms
|
||||
finale_finalportal
|
||||
finale_fx
|
||||
finale_gasescape1
|
||||
finale_gasescape_initial
|
||||
finale_glowburn
|
||||
finale_glowburn2
|
||||
finale_sparks
|
||||
finale_sparks2
|
||||
"
|
||||
|
||||
|
||||
|
||||
"//fire_01.pcf" //conflicts with default source engine fx
|
||||
"
|
||||
fire_incinerator_base
|
||||
fire_incinerator_constant
|
||||
fire_incinerator_constant_
|
||||
fire_incinerator_constant_2
|
||||
fire_incinerator_constant_end01
|
||||
fire_incinerator_constant_end02
|
||||
fire_incinerator_constant_smoke
|
||||
fire_incinerator_door
|
||||
fire_incinerator_door_heatwaver
|
||||
fire_incinerator_door_smoke
|
||||
fire_incinerator_door_smoke_constant
|
||||
fire_incinerator_heatwaver
|
||||
fire_incinerator_heatwaver_constant
|
||||
fire_incinerator_window_constant_flames
|
||||
fire_incinerator_window_constant_flames2
|
||||
fire_incinerator_window_occaisional_flames
|
||||
fire_incinerator_window_warp
|
||||
fire_large_02
|
||||
fire_large_02_filler
|
||||
fire_large_02_fillerb
|
||||
fire_large_02_warp
|
||||
fire_large_base
|
||||
fire_medium_01
|
||||
fire_medium_01_filler
|
||||
fire_medium_01_fillerb
|
||||
fire_medium_01_fillerb Version #2
|
||||
fire_medium_base
|
||||
fire_ploom_01
|
||||
smoke_large_02b
|
||||
smoke_medium_01
|
||||
"
|
||||
|
||||
|
||||
|
||||
"glados.pcf"
|
||||
"
|
||||
Glados_Beam
|
||||
Glados_Beam_Electricity
|
||||
Glados_Beam_Endpoint
|
||||
Glados_Beam_Parent_0
|
||||
Glados_Beam_Parent_1
|
||||
Glados_Beam_Static
|
||||
"
|
||||
|
||||
|
||||
|
||||
"neurotoxins.pcf"
|
||||
"
|
||||
neurotoxins_step1
|
||||
neurotoxins_step1b
|
||||
neurotoxins_step2
|
||||
neurotoxins_step3
|
||||
"
|
||||
|
||||
|
||||
|
||||
"portal_projectile.pcf"
|
||||
"
|
||||
portal_1_badsurface
|
||||
portal_1_badsurface_
|
||||
portal_1_badvolume
|
||||
portal_1_badvolume_
|
||||
portal_1_cleanser
|
||||
portal_1_near
|
||||
portal_1_near_in
|
||||
portal_1_near_out
|
||||
portal_1_near_warp
|
||||
portal_1_nofit
|
||||
portal_1_nofit_warp
|
||||
portal_1_overlap
|
||||
portal_1_overlap__
|
||||
portal_1_overlap_glow
|
||||
portal_1_overlap_glow_nomove
|
||||
portal_1_overlap_oval
|
||||
portal_1_overlap_warp
|
||||
portal_1_overlap_warp_fast
|
||||
portal_1_projectile_3rdperson
|
||||
portal_1_projectile_ball
|
||||
portal_1_projectile_ball_3rdperson
|
||||
portal_1_projectile_fiber
|
||||
portal_1_projectile_stream
|
||||
portal_1_projectile_stream_pedestal
|
||||
portal_1_projectile_trail
|
||||
portal_1_success
|
||||
portal_2_badsurface
|
||||
portal_2_badsurface_
|
||||
portal_2_badvolume
|
||||
portal_2_badvolume_
|
||||
portal_2_cleanser
|
||||
portal_2_cleanser_old
|
||||
portal_2_near
|
||||
portal_2_near_in
|
||||
portal_2_near_out
|
||||
portal_2_nofit
|
||||
portal_2_overlap
|
||||
portal_2_overlap_
|
||||
portal_2_projectile_3rdperson
|
||||
portal_2_projectile_ball
|
||||
portal_2_projectile_ball_3rdperson
|
||||
portal_2_projectile_fiber
|
||||
portal_2_projectile_stream
|
||||
portal_2_projectile_stream_pedestal
|
||||
portal_2_projectile_trail
|
||||
portal_2_success
|
||||
"
|
||||
|
||||
|
||||
|
||||
"portalgun.pcf"
|
||||
"
|
||||
portal_1_charge
|
||||
portal_1_charge_flash
|
||||
portal_1_charge_glow
|
||||
portal_1_charge_pulse
|
||||
portal_2_charge
|
||||
portal_2_charge_flash
|
||||
portal_2_charge_glow
|
||||
portal_2_charge_pulse
|
||||
portalgun_1_cleanser
|
||||
"
|
||||
|
||||
|
||||
|
||||
"portals.pcf"
|
||||
"
|
||||
portal_1_close
|
||||
portal_1_close_flash
|
||||
portal_1_edge
|
||||
portal_1_particles
|
||||
Portal_1_vacuum
|
||||
portal_1_vacuum2
|
||||
Portal_1_vacuum_
|
||||
portal_2_close
|
||||
portal_2_edge
|
||||
portal_2_particles
|
||||
portal_2_test
|
||||
portal_2_vacuum
|
||||
"
|
||||
|
||||
|
||||
|
||||
"red_blast.pcf"
|
||||
"
|
||||
large_spinning
|
||||
Red_blast
|
||||
"
|
||||
|
||||
|
||||
|
||||
"tubes.pcf"
|
||||
"
|
||||
broken_tube_suck
|
||||
broken_tube_suck_b
|
||||
"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//This is a CUSTOM .pcf file, repackaged because its file name and effect names conflicted with default Source Engine/Gmod effects.
|
||||
|
||||
"fire_01_portal.pcf"
|
||||
"
|
||||
fire_incinerator_base
|
||||
fire_incinerator_constant
|
||||
fire_incinerator_constant_
|
||||
fire_incinerator_constant_2
|
||||
fire_incinerator_constant_end01
|
||||
fire_incinerator_constant_end02
|
||||
fire_incinerator_constant_smoke
|
||||
fire_incinerator_door
|
||||
fire_incinerator_door_heatwaver
|
||||
fire_incinerator_door_smoke
|
||||
fire_incinerator_door_smoke_constant
|
||||
fire_incinerator_heatwaver
|
||||
fire_incinerator_heatwaver_constant
|
||||
fire_incinerator_window_constant_flames
|
||||
fire_incinerator_window_constant_flames2
|
||||
fire_incinerator_window_occaisional_flames
|
||||
fire_incinerator_window_warp
|
||||
portal_fire_large_02
|
||||
portal_fire_large_02_filler
|
||||
portal_fire_large_02_fillerb
|
||||
portal_fire_large_02_warp
|
||||
portal_fire_large_base
|
||||
portal_fire_medium_01
|
||||
portal_fire_medium_01_filler
|
||||
portal_fire_medium_01_fillerb
|
||||
portal_fire_medium_01_fillerb Version #2
|
||||
portal_fire_medium_base
|
||||
portal_fire_ploom_01
|
||||
portal_smoke_large_02b
|
||||
portal_smoke_medium_01
|
||||
"
|
||||
}
|
||||
5462
lua/particlelists/tf2.lua
Normal file
5462
lua/particlelists/tf2.lua
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user