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66
lua/tfa/att/base.lua
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66
lua/tfa/att/base.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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if not ATTACHMENT then
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ATTACHMENT = {}
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end
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-- ATTACHMENT.TFADataVersion = 1 -- Uncomment this in your attachment file
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-- If it is undefined, if fallback to 0 and WeaponTable gets migrated like SWEPs do
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ATTACHMENT.Name = "Base Attachment"
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ATTACHMENT.ShortName = nil --Abbreviation, 5 chars or less please
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ATTACHMENT.Description = {} --TFA.Attachments.Colors["+"], "Does something good", TFA.Attachments.Colors["-"], "Does something bad" }
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ATTACHMENT.Icon = nil --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
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ATTACHMENT.WeaponTable = {} --put replacements for your SWEP talbe in here e.g. ["Primary"] = {}
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ATTACHMENT.DInv2_GridSizeX = nil -- DInventory/2 Specific. Determines attachment's width in grid.
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ATTACHMENT.DInv2_GridSizeY = nil -- DInventory/2 Specific. Determines attachment's height in grid.
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ATTACHMENT.DInv2_Volume = nil -- DInventory/2 Specific. Determines attachment's volume in liters.
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ATTACHMENT.DInv2_Mass = nil -- DInventory/2 Specific. Determines attachment's mass in kilograms.
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ATTACHMENT.DInv2_StackSize = nil -- DInventory/2 Specific. Determines attachment's maximal stack size.
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ATTACHMENT.TFADataVersion = nil -- TFA.LatestDataVersion, specifies version of TFA Weapon Data this attachment utilize in `WeaponTable`
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-- 0 is original, M9K-like data, and is the fallback if `TFADataVersion` is undefined
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function ATTACHMENT:CanAttach(wep)
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return true --can be overridden per-attachment
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end
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function ATTACHMENT:Attach(wep)
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end
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function ATTACHMENT:Detach(wep)
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end
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if not TFA_ATTACHMENT_ISUPDATING then
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TFAUpdateAttachments()
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end
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